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Posts by JamieGamez

  • de_victorian

    • JamieGamez
    • August 31, 2015 at 3:29 AM
    Quote from ics

    If your map compiles very long, there's propably something wrong in the map itself that makes it take long time. Something that needs to be func_detail or very open areas that have multiple height differences and such. Especially if vvis part (the first one) takes long, it could be a sign from it.

    Didn't properly know about func_detail until 5 hours into compile. Just done it in 45 mins! XD

  • de_victorian

    • JamieGamez
    • August 30, 2015 at 10:24 PM
    Quote from JamieGamez

    Final tweaks to be made later and the final version and screenshots will be on by 22:30 GMT tonight!

    Well that was optimistic for the rate my PC compiles maps...

  • de_victorian

    • JamieGamez
    • August 30, 2015 at 4:38 PM

    Final tweaks to be made later and the final version and screenshots will be on by 22:30 GMT tonight!

  • de_victorian

    • JamieGamez
    • August 30, 2015 at 9:48 AM
    Quote from Kochi

    That's my Opinion but i think that the sites are too open..

    I would add some more props or anything that will close the sites a little bit.

    Couldn't agree more. I need to change the way I build and prepare sites in future to avoid this.


    Gonna be watching more of 3kliksphilips tutorials before I start my next map to give me more tools to work with.

  • de_victorian

    • JamieGamez
    • August 28, 2015 at 11:33 PM

    Bit harsh but I can see where you're coming from with all those points.

  • de_victorian

    • JamieGamez
    • August 28, 2015 at 10:19 PM

    Thanks for the suggestions! I'm tempted to move the harz sign onto the map so that it is visible from most of the map. Gonna fine tune the displacements on the road and lower the gate.

  • de_victorian

    • JamieGamez
    • August 28, 2015 at 8:56 PM

    In the northern town of Woldsdale a group of activists attempt to demolish a preserved area of important listed buildings as a political statement. Only the SAS can stop them...

    Many thanks to BehindTheCookie, ˙·٠•ArcusMagicus•٠·˙, twisterzz, Improbable, Mattyrl30, jack1047, ScranENG, JustMalachy and BritishNinja for playtesting this map and suggesting improvements.

    This is my first completed map, having started using hammer about 4 weeks ago. It was built by growing from middle and then expanding elsewhere. I decided on the theme once I had completed the layout and tweaked the way that the map plays.

    http://steamcommunity.com/sharedfiles/fi…s/?id=500769298

    Below are screenshots of my map:

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