I was about to post some feedback, but you just updated the map, so it's kinda irrelevant ![]()
I guess I was the only one that liked the Vent-To-A?
My thoughts we're that if CT's were given a couple more seconds to set up they could boost up there, creating a strong defensive position.
I still think that one major flaw remains, the defensive line for T's towards B. I managed to handle it pretty well in the playtest, but any organised push from the CT side would destroy the T's.
It's very hard to find a position that isn't exposed from another entrance and CT's has a couple of ridiculous lines of sight.
I think you should rework this area to something that 1-2 T's can defend. Some cover in the middle of the area would be nice ![]()