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Posts by Logic

  • Counter-Strike: Global Offensive

    • Logic
    • September 9, 2019 at 7:40 AM

    Interesting talk with Elige from Team Liquid.

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    Talks about the competitive map pool and community maps straight after the intro.

  • Site Changes and Feedback

    • Logic
    • August 26, 2019 at 8:02 AM

    Any chance that a diff tool like TwentyTwenty could be added to the site?

    It would be really nice way to show off the changes to your levels while you are working on them.

    The CS GO Team uses the same plugin when releasing a blog post about new maps, like Inferno or Dust II.

  • Complex

    • Logic
    • June 13, 2019 at 12:49 PM

    I clarified my post a bit.

    Quote from Logic

    1 hour ago, Logic said: T's are very limited when going mid, mainly because of the awkward S-curve I added to keep T's from getting to mid too early. I will redesign this area to make it more interesting for attackers.

    I don't want T's to get too mid too early.

    Quote from Interfearance

    21 minutes ago, Interfearance said: Maybe this will fix mid timings while maintaining flow. You can even make the stem of the "T" parallel to the left side of it to increase timings (in blue)

    I will test it out. Thanks for the feedback!

  • Complex

    • Logic
    • June 13, 2019 at 11:39 AM

    After taking some time to gather and break down the feedback it's pretty obvious that there are a few major flaws with the map in it's current state.

    1. T's are very limited when going mid, mainly because of the awkward S-curve I added to keep T's from getting to mid too early. I will redesign this area to make it more interesting for attackers.
    2. T's are very limited when going B. While the hard chokepoint is intended it's no fun for terrorists to stand around and wait while smokes are up. I will connect this area to mid more to give attackers something to do mid-round.
    3. It's safe to say that I have a scaling issue and that the map is too big because of it. While the theme features large structures I kinda went overboard with the scale. I have started to scale things down and will probably try to make the map 20-25% smaller.

    Thank you to everyone who have provided feedback so far!

    Slow progress this week. Haven't been able to get much done, but regularly posting some progress might help out. We'll see...

  • Deathloop - New Arkane Lyon's game

    • Logic
    • June 10, 2019 at 12:18 PM
    Quote from El Moroes

    16 minutes ago, El Moroes said: Hey guys, let me present you our new baby ;)

    More baby pictures/videos please!

  • Complex

    • Logic
    • May 30, 2019 at 6:28 PM

    It's revive time!

    Complex (de_complex)

    This project was never really dead and have been a great learning process for me. The old theme and layout may be long gone, but to me, this is still the same map I intended to make back then.

    So, the name stays...

    It took me a long time to figure out you need a strong central theme, and I think I found mine. The map is based on the Temple of Philae, an Egyptian temple complex located on an island in the Nile.

    Workshop link

    More images below!

    Spoiler

    Playtest soon! Have to make sure that everything in this version works first.

  • de_oakwood

    • Logic
    • May 20, 2019 at 9:26 AM

    Here is some feedback I gathered from last night playtest.

    I mainly played on the A-site of the map.

  • Counter-Strike: Global Offensive

    • Logic
    • May 15, 2019 at 9:23 AM

    Update: https://blog.counter-strike.net/index.php/2019/05/24172/

    Biggest change:

    [GAMEPLAY] – Loss bonus money will now always step down to $2,900 after a team with a $3,400 max loss bonus streak wins a round.

    This is a weird description, because it only mentions this specific round and not what happens if you win the following rounds. But I tried it out and it basically means that the loss bonus no longer stacks, but caps at $3400.

    Great change IMO!

  • WIP in WIP, post your level screenshots!

    • Logic
    • April 28, 2019 at 10:41 AM

    Thanks man :) Glad to be back!

    Quote from Vaya

    4 minutes ago, Vaya said: Glad you are back dude

    Thanks man! :) Glad to be back!

  • WIP in WIP, post your level screenshots!

    • Logic
    • April 26, 2019 at 3:43 PM
    Quote from Interfearance

    1 hour ago, Interfearance said: @Logic the geometry looks really good, and seems Egyptian to me.

    Correct! Thank you! The level is based on the Temple of Philae, located on an island in the Nile :)

  • WIP in WIP, post your level screenshots!

    • Logic
    • April 26, 2019 at 8:19 AM

    Have had a break from mapping for a while. Finally managed to solve some timing issues in mid to make the map play well (in theory).

    Will playtest with a couple of friends next week and probably make a thread after that.

    Mid

    A-site

  • Totalbiscuit, the cinical Brit is dying

    • Logic
    • May 25, 2018 at 12:11 PM
    Quote from blackdog

    1 hour ago, blackdog said: http://www.bbc.com/news/technology-44250597

    The fact that the article ends with "What are the signs of bowel cancer?" is a very nice gesture.

  • Totalbiscuit, the cinical Brit is dying

    • Logic
    • May 25, 2018 at 6:37 AM

    Totalbiscuit passed away yesterday, on May 24th 2018. Condolences to his family and friends.

    Thank you John, for all of your hard work. I am going to miss you. ?

  • test

    • Logic
    • May 1, 2018 at 8:21 PM

    "Excellent. Please proceed into the chamberlock after completing each test."

  • WIP in WIP, post your level screenshots!

    • Logic
    • April 3, 2018 at 9:27 PM

    Not-a-mid turned into a mid...

  • A Way Out

    • Logic
    • March 26, 2018 at 11:24 AM
    Quote from Squad

    34 minutes ago, Squad said: We got 2 controllers, if that's what you mean.

    We shared a controller. I thought the game didn't support two, or did you use a workaround?

  • A Way Out

    • Logic
    • March 26, 2018 at 7:59 AM
    Quote from Squad

    14 hours ago, Squad said: Yeah, I played Brothers with my girlfriend

    Me and my GF did the same thing. Did you share the controller as well? :)

    I have high hopes for this game! I love the co-op element in these games!

  • Counter-Strike: Global Offensive

    • Logic
    • March 21, 2018 at 9:45 AM

    Gotta patch that Negev!

    [Blocked Image: http://media.steampowered.com/apps/csgo/blog…negev_range.jpg]

    Update blog and specifics.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Logic
    • March 9, 2018 at 7:21 AM

    [Blocked Image: https://i.gyazo.com/c1053b7e7240d0d7589254be41351662.png]

    Now we're going to start shipping ga(mes aga)in

    :o

  • Counter-Strike: Global Offensive

    • Logic
    • March 5, 2018 at 6:56 AM

    Also, Guardian's 1v5:

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