Posts by Overdoziz
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Still needs carcasses moving around the map. :U
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If you want to have a middle that is easily controlled by Ts I suggest taking a look at Dust 2. A perfect example of a middle area that is easily controlled by Ts, but also gives CTs some interesting options. Right now I feel like the options for the CT holding mid are a bit limited. (I did like the window you can throw flashes through, though)
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My feedback condensed one neat picture!
Also forget to put in there that because the CTs are so exposed in middle that they basically can't stop Ts from taking control of it through either of the entrances. If they try to the upper area Ts can just push the bottom area no problem and if they try to hold the bottom area they expose themselves to the upper area. Lastly, I feel like because of the entrances to either of the sites CTs can push up a lot which causes most of the fights to happen on the way to the sites instead of on the site itself. That's not necessarily a bad thing to have on one of the sites, but both sites seems much.
Overall I'd say the map is coming along nicely, though.

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Honestly it's easily my favorite map of the past three Fallout games. It has the city that Fallout 3 was supposed to have, it has more variety than ever before and it has soooo many locations.
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Quote from jackophant
Would've been nice if the metal and wood buildings shared the same base size so they could be built interchangeably. The metal structures are pretty crappy, and I've yet to be attacked to know what the difference between them is yet
Yeah, the structure pieces seem pretty poorly thought out in terms of how they fit together. I especially love the corner piece that's inside out.

In regards to wood vs. metal: there's no difference aside from aesthetics. -
That reminds me; I wish you could clip building pieces further into each other and into the environment. Would allow you to build things with less gaps when you're using objects that don't snap together.
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This game is amazing.
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Quote from tomm
I think it would be more interesting to make aztec2 or something, same assets, different layout.
I feel like this would be a way better approach. Use the visual style and some layout elements and create a new map. Same thing happened with Dust 1 and we got what is arguably the best CS map ever. Similar to Dust 1, Aztec really can't be salvaged without making huge changes and at that point you might as well start off with a new map.
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Should just replace the current reserve pool with some good community maps if you ask me. None of them will be any good without drastically rethinking the entire maps. Aside from Nuke they're all played as joke maps which tells you enough.
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You need dank memes, not poor ones.
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Accessible bus rooftops!
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It's never too early.

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Have you gotten it playtested yet? It's a good way to get feedback: https://migrationtest.mapcore.org/topic/17116-ma…playtesting-40/
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Quote from Pampers
100x easier to sell an established IP, than trying to push a new one
Not saying it doesn't make sense, but I feel like the setting is a bit wasted on Far Cry. Knowing Ubisoft we'll probably still be skinning animals with the same animation while climbing towers to discover points of interest nearby.
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This game would get me a lot more excited if it wasn't a Far Cry game.
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Biggest thing that's sticking out for me is how clean almost everything looks. Only the area with the cars looks looks alright in that regard, the rest looks really sterile.