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  3. Overdoziz

Posts by Overdoziz

  • [WIP] de_meat [Looking for gameplay feedback]

    • Overdoziz
    • November 23, 2015 at 4:31 AM

    8|

  • [WIP] de_meat [Looking for gameplay feedback]

    • Overdoziz
    • November 21, 2015 at 12:48 AM

    Still needs carcasses moving around the map. :U

  • Complex

    • Overdoziz
    • November 20, 2015 at 12:09 PM

    If you want to have a middle that is easily controlled by Ts I suggest taking a look at Dust 2. A perfect example of a middle area that is easily controlled by Ts, but also gives CTs some interesting options. Right now I feel like the options for the CT holding mid are a bit limited. (I did like the window you can throw flashes through, though)

  • Complex

    • Overdoziz
    • November 19, 2015 at 10:28 PM

    My feedback condensed one neat picture!

    Also forget to put in there that because the CTs are so exposed in middle that they basically can't stop Ts from taking control of it through either of the entrances. If they try to the upper area Ts can just push the bottom area no problem and if they try to hold the bottom area they expose themselves to the upper area. Lastly, I feel like because of the entrances to either of the sites CTs can push up a lot which causes most of the fights to happen on the way to the sites instead of on the site itself. That's not necessarily a bad thing to have on one of the sites, but both sites seems much.

    Overall I'd say the map is coming along nicely, though. :)

  • Fallout 4

    • Overdoziz
    • November 19, 2015 at 10:54 AM

    Honestly it's easily my favorite map of the past three Fallout games. It has the city that Fallout 3 was supposed to have, it has more variety than ever before and it has soooo many locations.

  • Fallout 4

    • Overdoziz
    • November 18, 2015 at 7:25 PM
    Quote from jackophant

    Would've been nice if the metal and wood buildings shared the same base size so they could be built interchangeably. The metal structures are pretty crappy, and I've yet to be attacked to know what the difference between them is yet

    Yeah, the structure pieces seem pretty poorly thought out in terms of how they fit together. I especially love the corner piece that's inside out. :/
    In regards to wood vs. metal: there's no difference aside from aesthetics.

  • Fallout 4

    • Overdoziz
    • November 18, 2015 at 7:09 AM

    That reminds me; I wish you could clip building pieces further into each other and into the environment. Would allow you to build things with less gaps when you're using objects that don't snap together.

  • Fallout 4

    • Overdoziz
    • November 15, 2015 at 1:58 AM

    This game is amazing.

  • de_novo [WIP]

    • Overdoziz
    • November 1, 2015 at 3:00 PM

    Finally got a layout that I'm happy enough with to do a playtest on.

  • Aztec Talk [Suggestions]

    • Overdoziz
    • October 30, 2015 at 9:58 PM
    Quote from tomm

    I think it would be more interesting to make aztec2 or something, same assets, different layout.

    I feel like this would be a way better approach. Use the visual style and some layout elements and create a new map. Same thing happened with Dust 1 and we got what is arguably the best CS map ever. Similar to Dust 1, Aztec really can't be salvaged without making huge changes and at that point you might as well start off with a new map.

  • Aztec Talk [Suggestions]

    • Overdoziz
    • October 29, 2015 at 6:12 PM

    Should just replace the current reserve pool with some good community maps if you ask me. None of them will be any good without drastically rethinking the entire maps. Aside from Nuke they're all played as joke maps which tells you enough.

  • MapCore CS:GO Playtesting 4.0

    • Overdoziz
    • October 29, 2015 at 1:52 PM

    You need dank memes, not poor ones.

  • de_Underground [WIP]

    • Overdoziz
    • October 19, 2015 at 5:07 PM

    Accessible bus rooftops!

  • de_novo [WIP]

    • Overdoziz
    • October 19, 2015 at 12:41 PM

    Some other visual stuff I've been working on in between thinking of ways to improve the layout:

    Quote

    Should hopefully have a new version ready for playtesting some time soon. Still messing around with the T spawn area for a bit.

  • cs_darkwalls WIP

    • Overdoziz
    • October 18, 2015 at 6:29 PM

    It's never too early. :)

  • cs_darkwalls WIP

    • Overdoziz
    • October 17, 2015 at 9:44 AM

    Have you gotten it playtested yet? It's a good way to get feedback: https://migrationtest.mapcore.org/topic/17116-ma…playtesting-40/

  • de_novo [WIP]

    • Overdoziz
    • October 13, 2015 at 10:12 PM

    Moved some stuff around on B site. Still need to work on the timing for Ts, though.


  • Far Cry Primal

    • Overdoziz
    • October 9, 2015 at 2:01 AM
    Quote from Pampers

    100x easier to sell an established IP, than trying to push a new one

    Not saying it doesn't make sense, but I feel like the setting is a bit wasted on Far Cry. Knowing Ubisoft we'll probably still be skinning animals with the same animation while climbing towers to discover points of interest nearby.

  • Far Cry Primal

    • Overdoziz
    • October 9, 2015 at 1:25 AM

    This game would get me a lot more excited if it wasn't a Far Cry game.

  • [csgo] cs_cruise

    • Overdoziz
    • October 8, 2015 at 10:35 PM

    Biggest thing that's sticking out for me is how clean almost everything looks. Only the area with the cars looks looks alright in that regard, the rest looks really sterile.

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