Small update with clipping, decals, foliage, and a few new func_details.
Still thinking about how to fix a couple issues that have been raised. For now, I removed one of the windows from the security hut overlooking B to remove a tiny AWP angle. Once I remove all tiny angles and am positive no one can boost out of the map, I'll schedule the playtest. With this update, I prioritized the spawns to try and work on meet-up times a bit. I think CTs are getting to B Main a little too early as is, so I might have to move CT spawn back a little.
Thanks for all the feedback so far, please keep it coming!
Some new foliage detail in A Main:
New brick texture (needs some alignment):
New texture and foliage in skylights:
One less window in B security hut: