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  2. Nicky_Da_B

Posts by Nicky_Da_B

  • Looking for Opinions: Marketing question about my map.

    • Nicky_Da_B
    • February 26, 2021 at 4:35 PM

    Hey mapmakers. So the other day my Star Wars Left 4 Dead 2 map was featured by some youtubers. I didn't reach out to them, they just found it and played it I guess. But they have a huge following, and I saw a bump in downloads after the video was released. So it got me thinking about marketing my maps and what not. I was wondering, do any of you do marketing for your maps? Do you reach out to people and say "Hey try my map!" I'm wondering if there is something here to increase downloads or become famous or something. Like how do you help get the word out that you made a map? Thanks in advance to all who reply with feedback, opinions, and thoughts. :) I included the video for reference.

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  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • February 8, 2021 at 8:39 PM

    I published the map on steam workshop. https://steamcommunity.com/sharedfiles/fi…/?id=2313122612

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • June 3, 2020 at 8:32 PM

    Got custom music to work in the map.

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  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • June 2, 2020 at 5:03 PM

    Adjusted some lighting by adding in some fire rubble to darker areas of the map.[Blocked Image: https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-0/p180x540/101793265_10217414063326939_720595336451588096_o.jpg?_nc_cat=109&_nc_sid=e007fa&_nc_ohc=tUMjSngCo7UAX-wWxPL&_nc_ht=scontent-lga3-1.xx&_nc_tp=6&oh=30ac19b4fe00d060b6db1c4170f6b12c&oe=5EFA603F]

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • June 1, 2020 at 8:10 PM

    Added in some dead clone props

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • May 28, 2020 at 8:54 PM

    crashed gunship?

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • May 28, 2020 at 2:11 AM

    Replaced the Reek.

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • May 27, 2020 at 12:07 AM

    all orange and grey box dev textures removed. now to replace the gunship and the beast.

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • May 22, 2020 at 12:09 AM

    worked on adding some rocky stuff to the upper area. enclosed the whole ring.... also added some geonosian eggs?

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • May 20, 2020 at 1:44 AM

    starting to look a little better

  • [CS:GO] Cusco

    • Nicky_Da_B
    • May 19, 2020 at 3:45 PM

    Looking forward to the updates. Looking nice so far. :)

    also i think it would be a hilarious easter egg (from one of my favorite movies) for one of the bomb sites to have this on a wall.... basically saying, plant here, lol : [Blocked Image: https://i.redd.it/ordnqjluoft21.jpg]

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • May 12, 2020 at 2:59 AM

    by adding some silhouette and spikey variation it looks a little more geonosis.

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • May 8, 2020 at 2:32 AM

    Adding in a custom skybox for Geonosis was one of the easiest things to do on this project. I had never made a custom skybox for a map before. So plus one for doing something new and expanding my skill set. :)

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • May 6, 2020 at 4:31 AM

    ehh.. this project was over scoped for me.. and at this point i just want to be done small updates. working on the arena back walls. moved the sun. will do a custom geonosis skybox texture next.

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • April 24, 2020 at 7:03 PM

    - some more texture work - all stands have stairs and textured - in game view from stands

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • March 31, 2020 at 4:05 PM

    wow. some stairs

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • March 24, 2020 at 2:12 AM

    Experimenting with the underground area. This is the area under the arena floor, where extra zombies will spawn. A combination of the geonosian hives and eggs. Maybe a small section to the droid factory parts from episode 2.

      

      

      

      

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • March 20, 2020 at 2:35 AM

    Did some work on the VIP box area where dooku watched the fight during the movie.

      

      

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • March 18, 2020 at 2:28 AM

    Continuing with texture work

    I continued bringing in some custom textures for the map. I ripped more textures from Republic Commando and did some minor photoshop work on them. Going into a little detail on the process. This first batch of textures I screen grabbed from the unreal editor for republic commando. Edited in photoshop, then imported into hammer. It should be enough for me to texture the map. If there is some glaring missing texture that I can't live without, then I will address after my attempt to texture the map using this texture set here first.

    And then just to get started, and see some improvement on the map, I textured the arena.

  • [L4D2] [WIP] Petranaki Arena: Geonosis (Star Wars)

    • Nicky_Da_B
    • March 11, 2020 at 2:14 PM

    Fixing the light issue


    2 hrs

      It was an issue with the angled stadium seating that was a world brush chopping up the bsp tree

      Turned them into “func detail” ents as so they no longer chopped up the world…

      Pc prob couldn't handle the math

      Left them on initially to make more areas to chop up the map, but prob dont need

      That piece would probably be a maya prop anyway

        With manually drawn area portal cut offs?

        But the map is mostly open air, so the whole thing would prob render

        Only the back tunnels and basement would benefit from the old school quake room by room level design engine

      Still dark, but fixed

      Will adjust light source next.

      Then cont texturing

      I want at least the outside sun light source, so texturing / screenshots will look nicer

    [Blocked Image: https://lh6.googleusercontent.com/49omZWMYFi8MvNEr4n0GiXH5wa6nZQvsoDksH4t1XW-YlPpfHkDSbKMBGtnIoReZyyXqeyUer-hLxBCt0eXpTsSbmYLfwqRfGaMJspKEwdWEogkYRYpY6kU3TzJAbu_Tr1mIhBDj]

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