Thanks for the feedback everybody, it really helps us out!
Quote from soultronCan you update the radar to show hard walls and any entrances to sites? It's a bit hard to get a sense of exactly where entrances are from the topdown you have right now.
This radar was just a quick version, we will update it soon to make it look more professional and easier to read.
Quote from Shima33Name's a bit cliché, don't you think? Try and come up with a unique name - one where, if I search it on the workshop, only your map will come up.
I don't know if you wrote this before or after the name change (there had already been another map called de_construction submitted to the contest, which we overlooked), but I agree that the name is nothing special. It's not final yet, so if you have any suggestions... ![]()
Quote from Shima33So far, it looks okay, but judging from the radar image, the actual playable level's too small for a competitive defusal map. The average for competitive defusal is anywhere between 3,000 and 4,500 - where's your map at, unit-wise?
We opted for a smaller level because of time limitations and since we are new mappers we wouldn't quite be able to pull of the attention to detail in a bigger level. The playable area is about 3000x2850, which is indeed small, but I believe this doesn't hinder competitive play too much.
Quote from JiroI'm sure u can smoke grenade the other spawn at start ... After this i dont know, your map is original because there is not really "paths" like long lanes, it can be cool if well handed but in my opinion you should use a classic layout.
Overpowered grenade spots are a problem currently, but we have planned to edit the skybox in late development to make it more fair. Also, the map probably won't be undergoing major layout changes since we are pretty far into development. We will consider a more classic layout for our next projects though!