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Posts by lebowski

  • MapCore CS:GO Playtesting 4.0

    • lebowski
    • July 13, 2015 at 5:38 PM

    thanks for the playtest, its a good possibility to test your map and get some feedback.
    very nice :D

  • MapCore CS:GO Playtesting 4.0

    • lebowski
    • July 12, 2015 at 9:37 PM

    where can i get the recorded commands/suggestions from the playtest?

  • MapCore CS:GO Playtesting 4.0

    • lebowski
    • July 12, 2015 at 3:23 PM

    there will be a notification from the steam group playtest, so i can just join when it starts?

    edit: stupid question...its all described on the first page xD

  • MapCore CS:GO Playtesting 4.0

    • lebowski
    • July 12, 2015 at 2:59 PM

    how does the playtest work? becuase my map is confirmed to playtest today and i would like to know if you got a group of 10 people or if you only got 5 and i have to get another 4 people?

    also i would like to know when the playtest is starting?

  • [WIP] De_Concourse - Bomb Defusal in Berlin, Germany

    • lebowski
    • July 3, 2015 at 8:19 PM

    i will model the berlin subways :D
    so the trains will look and play very different. i need to make a raw model of the trains to not have these crazy angles. only then i can really see what the angles will be like.

    and some news i got a server up and running

    IP: 83.141.26.43:27015

  • [WIP] De_Concourse - Bomb Defusal in Berlin, Germany

    • lebowski
    • July 2, 2015 at 10:13 PM
    Quote from laminutederire

    Have you started optimizing yet?

    I think that it is not yet clear what path one should take, and some paths I discovered by mistakes. You have put one ladder to balance between a few stories, that's good to move quickly, you should try and do some things like that more often in your map

    If you would have seen the first versions of the map, then yes i optimated alot but still not enough. its a long way to go.

    i dont have a server so i cant test it with good ping and 5v5. until i got one myself or someone willing to upload my map i cant really see how the map flow works and what needs to be done in a way of optimizing the map/gameplay/path/layout.

    i just tried it once with 10 guys and back then the map was alot emptier and a very different path layout.

    so im really excited what the map will play like and im really open for changes in the layout. as example i could use a ladder in the lift "room" to provide a fast but dangerous connection between both spots. thats in my mind for a long time but i want to test this version first.

    so overall it needs alot of testing and tweaking and what not to make it feel like CS :) (and still alot of f***ing models to build...)

    im glad for every tip and suggestion

  • [WIP] De_Concourse - Bomb Defusal in Berlin, Germany

    • lebowski
    • July 2, 2015 at 7:37 PM
    Quote from laminutederire

    A 3D radar could be helpful, don't know if it is possible

    thats what i think all the time :D

    but there is no pre-build way to do it, as far as i know you can only rotate it horizontal...


    @all

    if anyone got a server with custom maps i would be glad if some would add my map to there server list :)

    because i aint got no server...:sad:

  • [WIP] De_Concourse - Bomb Defusal in Berlin, Germany

    • lebowski
    • July 2, 2015 at 7:16 PM

    Concourse - Bomb Defusal


    [b]here to view the original station!!

    click here to view and/or download the map in the workshop!!

    feel free to subscribe, like/dislike and comment the map :)

    !RADAR NOT UP TO DATE!

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