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  3. Jeddyk

Posts by Jeddyk

  • ITT: Post maps/scenes that never saw the light of the day.

    • Jeddyk
    • January 23, 2017 at 12:31 PM

    Pretty old map from last year ( started like in january or smth)

    The map was never finished becasue i lost motivation after realising the poop i just did, the map was terrible scaled , didnt have a proper layout , bad lightning and i started detailing before i even finished the layout i had in mind.

    So to conclusion this map will never be completed or remade

  • WIP in WIP, post your level screenshots!

    • Jeddyk
    • January 17, 2017 at 9:17 PM
    Quote from Dillon Beard

    4 minutes ago, Dillon Beard said: So, I've been working on this bobs burgers map for CSGO for a few months now.

    damn how do i add images without looking dumb?

    you can just drag them

  • DE_Portugal

    • Jeddyk
    • January 17, 2017 at 7:50 PM
    Quote from UNREA1

    7 minutes ago, UNREA1 said: About the textures, yeaaah.. xD I'm definetely not a 2D artist. I do try my best though to do something with what I've got! I hate the contrast between the custom textures and the dirtier ones - specially in the winery area (path to A). I'll be looking to fix this issue as well. Thanks! <3

    you could download some textures here http://www.textures.com and modify them to your liking or you could do like some people, pick a camera (decent one of course) and take pictures of like walls or something , just make sure there is no sun light on your picture

  • DE_Portugal

    • Jeddyk
    • January 15, 2017 at 10:32 PM

    Congratulations on releasing , This looks amazing and fun , gonna have to give it a try


    also there seems to be a radar bug on your workshop , the CT side the radar is working well , while on the T side there is no radar whatsoever

  • WIP in WIP, post your level screenshots!

    • Jeddyk
    • January 7, 2017 at 5:12 PM
    Quote from El_Exodus

    43 minutes ago, El_Exodus said:

    So you say if i want to learn modeling i should rather go for Maya? Still can't decide which program to learn

    Its a matter of opinion, for me i prefer 3ds max cause im more used to it and have more knowledge on it , Blender , Maya , 3ds are all great , and obviously they all have their pros and cons for example Blender is harder for Beginners but its free, so its best for you try them all and pick the one that you feel works best for you

  • [CS:GO] de_Transit

    • Jeddyk
    • January 7, 2017 at 3:48 PM
    Quote from Lizard

    4 minutes ago, Lizard said: Hello guys! Its been awhile. Transit is still alive and kicking. Took a 3 months break because of the DOI contest but no we are ready to post some screenshots from the B bombsite. Keep in mind that there are few things that are not finished here like reflections. Still few things to tweak before the playtest.[Blocked Image: http://i.imgur.com/V4DXdst.jpg]

    • Just entire B Bombsite

    [Blocked Image: http://i.imgur.com/cN4bFho.jpg]

    • Mid connector (left) and T's main entry point

    [Blocked Image: http://i.imgur.com/q8KvURt.jpg]

    • Stairs leading to CT spawn

    Please leave feedback/ opinions we really appreciate :) Regards!

    What a timing , i was just looking through here when you posted this hahah :)

    and i gotta say , this is good looking, the lightning and the atmosphere blend really nicely though it could still be improved

  • [CSGO] de_piranesi Remake (WIP)

    • Jeddyk
    • January 3, 2017 at 6:42 PM
    Quote from Mondy00

    19 hours ago, Mondy00 said: I've done some more work but have neglected to update this page. Really making sure that the map is enjoyable and competitive before I start detailing. Here are some more recent screenshots.

    Display More

    this was a big improvement , liking it alot more

    just a question , are you going with the same looks as the original or are you going to give it a new look , because as far as i can tell it looks a little bit like the original on Css, doesnt bother me that mutch but it would be great to see new themes come out

    Continue the great work nontheless.

  • [CS:GO][WIP] cs_gulch

    • Jeddyk
    • December 31, 2016 at 3:03 AM

    It looks like an interesting project, really curious to see how it will play on a full server with players


    Can´t wait to see your progress on this map ( hopefully you´ll smack some Breaking Bad references haha)

  • [CS:GO] de_armory (before Lab)

    • Jeddyk
    • December 21, 2016 at 2:03 PM

    I Rembember seeing this map on a TopHattWaffle´s video , looking better from what ive´seen previously

  • WIP in WIP, post your level screenshots!

    • Jeddyk
    • August 20, 2016 at 5:31 PM
    Quote from slavikov4

    1 hour ago, slavikov4 said: cs_neightborhood ct spawn north

    looks good but i think some of the red brick textures could be changed to something more apealing, (the entrances can stay the same if you like)

  • WIP in WIP, post your level screenshots!

    • Jeddyk
    • August 4, 2016 at 1:06 AM
    Quote from LizardPL

    2 hours ago, LizardPL said: [Blocked Image: http://i.imgur.com/TLLzolD.jpg]

    [Blocked Image: http://i.imgur.com/Hlyjl4f.jpg]


    Middle area of transit.

    Trying to get map ready for playtest on this friday. Hope I can make it in time :D

    Me Likey , keep it up

  • WIP in WIP, post your level screenshots!

    • Jeddyk
    • August 2, 2016 at 3:49 PM
    Quote from Lain

    19 hours ago, Lain said: This looks really stunning detail-wise, but you need to get it into a tf2maps.net impromptu test ASAP. Just go to the TF2maps Steam group, join the chat, and then type "!add" to see how to add your map into the rotation for the daily testing. There are like 30+ people there at all times so figuring out the system shouldn't be too hard. At the end of the test you can get feedback (along with coordinates for said feedback) at feedback.tf2maps.net. Hope to see you there :)

    Thanks for your compliment and warning , i have just added the map in the chat for the imp as you said and made a thread for it in TF2 Maps :)

  • Resistance 3 Generator

    • Jeddyk
    • August 1, 2016 at 11:09 PM

    Amazing work dude ! kinda made me drool a lil beat by just how good it is , keep it up :)

    Code
  • WIP in WIP, post your level screenshots!

    • Jeddyk
    • August 1, 2016 at 7:45 PM

    Been working on a Tf2 map for while for the Frontline community update (Hope it becomes a future update) and this is what i have done so far

    Still in its beta stages , gonna start to detail more after i get more feedback ( last image was something magical that happened to the spy)

  • [L4D2] Last Mile - A survival map

    • Jeddyk
    • August 28, 2015 at 5:19 PM

    Hi there Mapcore community , i am bringing you here a WIP of a new map im making for l4d2 , so far im trying to optimise the map and do some improvements
    before doing the rest and i decided to show you guys and girls the map so far


    Feedback would be apreciated and if you want something added to the map just tell me ;3

    NOTE. i would also like to know if there is a way to playtest my map here , and if we can, how to ,

    thanks for reading my post and happy mapping


    Images:


  • de_kp_labs

    • Jeddyk
    • July 2, 2015 at 7:40 PM

    im liking the layout of this map, and with proper and good detail , it can be even better but i went on around the map to find bomb troll spots where they are pretty mutch unaccesible


    The content cannot be displayed because it is no longer available.

  • [CSGO] Aim_dreko

    • Jeddyk
    • July 2, 2015 at 5:55 PM
    Quote from El_Exodus

    Subscribe to it, wait until it's downloaded(It probably is already) and go to your csgo/maps/workshop folder. Then just look for the ID of your Workshop submission. (473095009) There is your .bsp

    now i can update it even more , huge help, thanks

  • [CSGO] Aim_dreko

    • Jeddyk
    • July 2, 2015 at 5:46 PM
    Quote from El_Exodus

    it's on the Workshop, so decompile the downloaded[Blocked Image: https://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png] version you have.

    Ok i managed to find a bsp file of my map , it was hidden in folders that i havent used for almost a year

  • [CSGO] Aim_dreko

    • Jeddyk
    • July 2, 2015 at 5:41 PM
    Quote from El_Exodus

    A little dark, but the rest is looking fine so far. Judged by the screenshots.

    You can btw decompile the .bsp of your map to get a .vmf again and make changes! So not everything is lost :)

    but thats the problem , when i said everything it also means the bsp is gone ;( , i cant even load a recent file i had open ,witch it was this map

  • [CSGO] Aim_dreko

    • Jeddyk
    • July 2, 2015 at 5:13 PM

    so this is my first map that i have created and it took me only 2 days , its a aim map cause im still new to mapping in SDK

    right now im thinking of making another map except i want it to be a hostage rescue map


    Workshop:http://steamcommunity.com/sharedfiles/fi…s/?id=473095009

    in the meantime i still hope you get to enjoy the map , cause im sure as hell will keep mapping , its fun[Blocked Image: https://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png]


    here are some images


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