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  3. Chaplin.be

Posts by Chaplin.be

  • de_western

    • Chaplin.be
    • June 16, 2019 at 9:01 PM

    thanks for all your information i appreciate it.


    so it will be a bomb map only and here is another quick draw in paint for what i have in mind.


  • de_western

    • Chaplin.be
    • June 16, 2019 at 12:25 AM

    would like to create a map for CS GO in a western style. this can become a bomb map aswell as a hostage map.

    i hope i find the time to create it but here is a quick map overvieuw of what i have in mind.


    and this is a reference photo



    Grtz Chaplin.be

  • cs_lima Beta version

    • Chaplin.be
    • June 5, 2019 at 9:39 AM
    Quote from zombi

    10 hours ago, zombi said: I don't see 200+ hours of work on screenshots

    0 reactions is also message for you

    booom right in the face.

  • cs_lima Beta version

    • Chaplin.be
    • June 4, 2019 at 9:57 PM

    no one has any sugestions?

    the little errors i found in the map are going to be updated tonight or tommorow.

    its always nice to hear negative and positive feedback when you worked on a map for 200+ houres so you can learn from your mistakes.

    thanks

  • decal to not decal (CS:GO Sdk tools)

    • Chaplin.be
    • June 4, 2019 at 9:55 PM

    i rewrote the vmt file from

    "LightmappedGeneric" { "$vertexcolor" "1" "$vertexalpha" "1" // Original shader: DecalBaseTimesLightmapAlphaBlend "$translucent" 0 "$basetexture" "Decals/decalRug001a" "$decal" 1 "$decalscale" 0.25 "%keywords" "c17downtown" }


    to

    "LightmappedGeneric" { "$basetexture" "Decals/decalRug001a"

    "$material" "rough" }


    and everything works fine now i gues, stil have to proces it to check ingame.

  • decal to not decal (CS:GO Sdk tools)

    • Chaplin.be
    • June 3, 2019 at 8:50 PM

    the problem is that it is a texture that i cant find anywhere else..

  • decal to not decal (CS:GO Sdk tools)

    • Chaplin.be
    • June 3, 2019 at 12:45 PM

    hello, found out that i have a big problem with my decal texture. (i see smoke behind it)

    can i make a decal texture not decal?

    probably have to edit it with gfscape but what do i need to type?

    thanks

    Grtz Chaplin.be

  • cs_lima Beta version

    • Chaplin.be
    • May 29, 2019 at 7:57 PM

    hello, with proud i want to announce my third map for the csgo community.

    its no regular map with 3 ways to an area but its a huge Ambassade where you have to rescue Vips.

    they say its a huge map but it has a small learning curve (in my opinion)

    map can be found below and please let me know what should be added or deleted.

    thanks.

    grtz Chaplin


    https://steamcommunity.com/sharedfiles/fi…/?id=1754533990

  • WIP in WIP, post your level screenshots!

    • Chaplin.be
    • May 27, 2019 at 8:21 PM

    WIP


  • add custom texture/prop in bsp, all lights gone

    • Chaplin.be
    • May 27, 2019 at 8:07 PM

    i tested it before uploading aswell and its with a fullbright light aswell.


    my map name is Lima30


    in the sdk_content/maps folder i have 6 files

    Lima30.bsp

    Lima30.bsp.backup

    Lima30.txt

    Lima30.prt

    Lima30.vmf

    Lima30.vmx


    in my csgo/maps folder i have 2 files


    Lima30.bsp and Lima30.nav


    now when i delete the 2 files in csgo/maps and start CS:GO, afterwards type in console "map lima30"

    it will load my map with the dynamic lights etc.. (so its starting from the sdk_content folder i think)


    when i go to my sdk_content/map folder and copy the lima.30bsp file to csgo/map folder and start CS:GO again

    i type in console" map lima30" then i have my map fullbright again ?


    what i'm thinking what could bring this problem is that i made a huge mistake in following the tutorial with VIDE.

    i opened the map in VIDE from the location sdk_conten/maps and not csgo/maps..


    could this be it? if so than i have to fully procces my map again because i dont have the original bsp file anymore.

    ps: when i copy the backup bsp file to the csgo/maps folder and load the map its fully bright also.

    sorry for this big mess ;)

  • add custom texture/prop in bsp, all lights gone

    • Chaplin.be
    • May 27, 2019 at 5:41 PM

    hello, like the title says

    i packed my custom textures and props in my bsp file

    i followed the tutorial from tophattwaffle packing custom content using vide in steampipe

    when i did all of this i copied the bsp file fromC:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps

    toC:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps

    after that i uploaded the map to the workshop and now i notice that my whole map is FULLBRIGHT

    is there something that i missed or did wrong?


    before i added the custom props my map had a full compile with shadows etc so i really find it strange that it deleted all my lights

    thanks

    Grtz Chaplin

  • [WIP]Colombia

    • Chaplin.be
    • August 31, 2015 at 6:34 PM

    final release can be found over here.


    workshop link


    please leave some feedback.


    Grtz

    Chaplin.be

  • Cs_Colombia_Bravo [WIP]

    • Chaplin.be
    • August 15, 2015 at 12:28 PM

    hello, my nickname ingame is Chaplin.be living in Belgium and speaking Dutch.

    i created a map for csgo (my second one) i took me a small 500 houres to complete this.

    i've uploaded it a while ago on the workshop but i dont get any feedback for it.

    the thing is, can you guys play/test it for me (maybe i can join?) and let me know what is good and bad in the map so i can try to do some minor changes.


    the map i taking place in Colombia in midnight, the CT's have to extract two vips out of a druglords mansion (al pacino, scarface)

    CT's start in front of the house, they have to work there way inside the mansion trough different entrances.

    T's are starting in the back of the house, they have to go inside and start taking defending positions letting no CT enter the house.

    once the CT's have a vip, T should be running back to CT spawn to avoid a extraction of the vip (somehow the same as Italy)

    once you have a vip to extract use the darknes in the yard as cover, same as bushes etc (try to think its a real life situation)

    i dont have any ladders in the maps, my climbable ladders are VINE.

    so if you see vines sticking on a wall try to climb them and see if you can go up ;)

    the map can be found over here.

    http://steamcommunity.com/sharedfiles/fi…s/?id=496954896


    Mission Briefing:

    BDNN Worlddesk: This morning, the Pentagon briefled assembled media that the war on drugs is being combined with the fight against insurgency in Colombia. The Colombian goverment has narcotics peddlers.
    The symbiotic relationship between the drug cartels and anti-goverment groups such as the Corazones y Armas ( Heart and Arms ) has been growing in recent years. In return for the money to fund their revolutionary goals, the groups provide protecion, enforcement and collection services to the wealthy drug barons.

    This combination of powers has proven to be more than the Colombian goverment can handle.
    A format request for assistance has filtered trough diplomatic channels and we have decided to give Colombia the military aid it requires in the form of training, weapons and limited use of US military assets to disrupt Drug Cartel operations and their infrastructure.


    ps:sorry for my bad english ; )

  • [WIP]Colombia

    • Chaplin.be
    • August 14, 2015 at 6:58 PM

    in the lighting it is the final (hdr and normal)

    the vvis thing didnt compile yet because its still beta

  • [WIP]Colombia

    • Chaplin.be
    • August 14, 2015 at 5:25 PM

    still to dark?


    Grtz

    Chaplin.be

  • [WIP]Colombia

    • Chaplin.be
    • August 9, 2015 at 7:23 PM

    oke so ive updated the map now. its called cs_Colombia_Bravo

    it has more realistic lightings, alot of dark corners or more brightend up.

    Vips are moved (2 in scarface room 2 masterbedroom and 2 in stairsroom.

    T spawn is placed a tiny bit more backwards, CT spawn moved more to the house. (this way CT has more advantage entering the house)

    also i added a big rock in the yard, this is to give more cover of shots being fired from the house.

    i hope i've uploaded the custom textures and skybox aswell because they didnt come in the alpha version.

    some people where saying they had weird glitches happing in the air (clouds, skybox) i hope i resolved them because they didnt occure in my version.


    http://steamcommunity.com/sharedfiles/fi…s/?id=496954896


  • [WIP] Mexico_Bravo

    • Chaplin.be
    • July 17, 2015 at 4:19 PM

    hello, i released my second map as a wip for this contest (Colombia_alpha)

    but now im going to release my first work aswell.

    this one needs more work than my second one.


    the mission plays in Mexico,

    The Counter terrorists have to destroy a drug stack or the truck transporting the drugs to the American border.

    its a small village with a church and bar in it.

    there are 2 entries in the village from ct side, but from there on you can split up the team and taking over the village from terrorists.

    2 bombspots are very close to eachother but thats to make the game a little more intresting.


    to bad the story is ment to be this way but since cs:go doesnt let me plant a bom as CT i have to do it as a T.


    workshop link

    have fun and plese leave some feedback about what i should change or make different.


    Thanks

    Grtz Chaplin.be


  • [WIP]Colombia

    • Chaplin.be
    • July 16, 2015 at 5:14 PM

    i know the lighing needs to be fixed, but outside it has to be dark (really dark because we are playing in the night here)

    the darkness in the yard was meant to be a cover system when you are running with the vip back to the rescue zone.

    about the models, true true and true but after a while i will get more exp in building stuff like that.

    about the size of the map.

    the playable area is 6800 units long, 2750 units wide and 1000 units high (+-)

    the thing is as a CT you have to rush towards the building to take a infiltrating position to go inside house (if you stay to long in the yard than the Terrors can push outside the building shooting everybody in the yard)

    as a T you should just try to take defending positions inside the house letting no CT getting inside ( a bit like Rainbow six siege)

    its ment to be a 5 on 5 map (you have lots of options to go inside the building and defend it aswell).


    lighting is still a quick proces (+- 5 min) so when hdr is done everything should be looking better.


    if there is a server play/testing this please let me know so i can join ; )


    Thanks for the feedback already.

    Grtz Chaplin.be

  • [WIP]Colombia

    • Chaplin.be
    • July 14, 2015 at 4:22 PM

    is there anything i should add or delete?

    without feedback its hard to make a map how the players want it.


    Grtz Chaplin.be

  • [WIP]Colombia

    • Chaplin.be
    • June 23, 2015 at 9:24 PM

    hello

    i'm new here and im trying to make some advertising for my map.


    workshop link


    its the second one i've build for cs:go and i still like to do it.


    its a hostage rescue mission setting place in a Colombian villa.

    this is not a standard cs map.

    1st of all its night so use the darkness as cover when you go back with a hostage.

    2nd the rescue area is more wide and open than other maps.

    3th go check it out and explore your self.


    thanks Grtz Chaplin.be


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