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  2. Jasuff

Posts by Jasuff

  • [WIP] Kantalupa

    • Jasuff
    • July 29, 2017 at 8:13 AM

    Not wasting your time, here is workshop link and imgur album:

    http://steamcommunity.com/sharedfiles/fi…/?id=1093674262

    Please give it some love... and feedback.

    Mostly feedback...

    Also playtest would be great :)

  • WIP in WIP, post your level screenshots!

    • Jasuff
    • April 2, 2016 at 4:36 PM

    [Blocked Image: http://i.imgur.com/cJNVikJ.jpg]

  • [CS:GO][WIP] Grand

    • Jasuff
    • March 31, 2016 at 8:26 PM

    Just a small layout update...

    [Blocked Image: http://i.imgur.com/D3IZ6ow.jpg]

  • [CS:GO][WIP] Grand

    • Jasuff
    • March 29, 2016 at 10:48 AM

    I don't know if it's going to have any impact on the middle. Just check the location ingame /emoticons/[email protected] 2x" title=":)" width="15">

  • [CS:GO][WIP] Grand

    • Jasuff
    • March 29, 2016 at 9:54 AM

    Wanted to use nodraw later just before texturing...

    So I decided to show you my glorious paint skills and upload this:

    [Blocked Image: http://i.imgur.com/irmE6OA.jpg]

  • [CS:GO][WIP] Grand

    • Jasuff
    • March 29, 2016 at 8:19 AM

    Gonna flip the doors then, but I won't change the one at B Long as it allows you to trick jump above smokes and stuff...

    [Blocked Image: http://i.imgur.com/5u8xnnX.jpg]


    Also, there is a quote from reddit:

    Quote

    Quote I think the middle is useless, as it does not open up any new pathways for T:s, but instead makes it easier to take certain positions.

    What do you think about it?

  • [CS:GO][WIP] Grand

    • Jasuff
    • March 28, 2016 at 1:29 PM

    Well, if posting same pictures in 3 different places makes sense for you... here you go:

    1. http://steamcommunity.com/sharedfiles/fi…s/?id=654551250 (I think you missed it)

    2. http://imgur.com/a/xctAh

    3.

    [Blocked Image: http://i.imgur.com/Toz81M0.jpg][Blocked Image: http://i.imgur.com/0iDKkdB.jpg][Blocked Image: http://i.imgur.com/GFa1GZO.jpg][Blocked Image: http://i.imgur.com/4P0Zs6v.jpg][Blocked Image: http://i.imgur.com/rvT7kY3.jpg][Blocked Image: http://i.imgur.com/3E0cgkV.jpg][Blocked Image: http://i.imgur.com/ZhY5p7z.jpg][Blocked Image: http://i.imgur.com/irfDETN.jpg][Blocked Image: http://i.imgur.com/1xjqNbG.jpg][Blocked Image: http://i.imgur.com/kF7P8RZ.jpg][Blocked Image: http://i.imgur.com/hTh5dAB.jpg]

  • [CS:GO][WIP] Grand

    • Jasuff
    • March 28, 2016 at 9:21 AM

    Hello Mapcore!

    I'm currently working on my new project called de_grand or just Grand. Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=654551250

    It's a bomb defusal map set in Tehran, Iran. The overall setting was inspired by BF3 Grand Bazaar map, the layout on the other hand - by very old CS 1.6 map called de_esl_autumn. Yeah, I know that there's a map Bazaar in steam workshop, but I'm not going to create the same de_mirage feeling around my level...

    The thing I'm looking for is your feedback, just let me know if it's worth working on this map. Would like to know your opinion about the current layout, playstyle the map provides. Don't punish me for bad use of props, most of them are just placeholders that should help you imagine the overall setting of the map (e.g. picture below).

    [Blocked Image: http://i.imgur.com/9juabgI.jpg]

  • [WIP] De_Konin2

    • Jasuff
    • June 24, 2015 at 5:00 PM

    De_Konin2

    Stage: Alpha 2.0

    Workshop link

    [Blocked Image: http://i.imgur.com/mAPg7fu.jpg][Blocked Image: http://i.imgur.com/9zHdkXx.jpg][Blocked Image: http://i.imgur.com/9IU0HMo.jpg][Blocked Image: http://i.imgur.com/fuZhmUY.jpg][Blocked Image: http://i.imgur.com/zLvFtwh.jpg]

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