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Posts by TooProForYahoo

  • Am I able to change accuracy of weapons from within my map?

    • TooProForYahoo
    • June 19, 2017 at 9:40 PM

    I don't believe you can, the accuracy is a game file which would have to be on the "modded" server to allow the perfect accuracy you want to achieve

  • Overwatch

    • TooProForYahoo
    • June 16, 2017 at 8:48 PM
    Quote from PaulH

    2 minutes ago, PaulH said: So, shame on me I've never played this, but I've seen that it's going relatively cheap now and was considering picking it up...am wondering if I've left it too late? Am I going to get properly owned by everyone who's had it since last year?

    absolutely not. The ranked mode can be a little bad at times but the community is still there. Its only been out a year!

  • small bombsite design

    • TooProForYahoo
    • June 13, 2017 at 12:03 PM

    Hi, If you are still needing ideas, you can use my greybox that will probably never see me actually finishing the textured version.

    This site is fairly compact and has a "long" route that allows the CT's to hear the terrorists before being seen so it can be a good sneak route if fellow terrorists are attacking on the left. It also allows for some cheeky CT plays.


    Here are some other shots from around the site:



    and here is an overview from CT (on the left) and T (on the right)

    last time i did the timings a CT could get on the balcony and have 1.5-2 seconds to prepare for the possible onslaught

  • CS:GO - Wishbone, V2

    • TooProForYahoo
    • August 20, 2016 at 1:09 PM

    Looks cool, cant wait to see some more of it when it gets textured

  • de_office - this map is open source now!

    • TooProForYahoo
    • August 17, 2016 at 12:18 AM

    when I downloaded the map off of github, instances wouldnt load.


    EDIT:

    the de_office-master folder has to be renamed de_office to be able to see the instances

  • [CS:GO] Mettle

    • TooProForYahoo
    • July 26, 2016 at 8:17 PM

    Just wondering on the design of the map, is it based anywhere specific? (Other than an industrial setting?)

  • Huge Graphical Issue with my Map, Need Help

    • TooProForYahoo
    • July 16, 2016 at 2:25 AM

    try putting it in a different vmf (create a new one and paste it in). Try using valves prebuilt lighting from dust2.

  • Huge Graphical Issue with my Map, Need Help

    • TooProForYahoo
    • July 15, 2016 at 11:56 PM

    More than likely you have a leak, see if you do and fix it

    https://developer.valvesoftware.com/wiki/Leak

  • Huge Graphical Issue with my Map, Need Help

    • TooProForYahoo
    • July 15, 2016 at 11:50 PM

    try changing the light entity's quadratic property to 0 and recompile. I had a similar error except my shadows were blue and it fixed it.

  • Huge Graphical Issue with my Map, Need Help

    • TooProForYahoo
    • July 15, 2016 at 11:39 PM

    do you have any lights in your map?

  • [CS:GO] Mettle

    • TooProForYahoo
    • July 15, 2016 at 9:34 PM

    First problem I had: to launch the map through the console because you didn't have a gamemode selected when you published the map.

    The way to fix this is by selecting a gamemode in the check boxes. In your case it would be the classic game type

    After running around your map for 10 minutes, I found a few things that are kind of over powered.

    A Site

    Awping on CT side A site is severely over powered, you have long routes that the Ts have to take, and the CTs will greatly benefit by buying long ranged weapons here. I thought of a solution but I don't really know how it would work out.

    You should add a hallway here, so they don't have to deal with the mid awper directly unless they really want to

    I thought the hallway would look something like this:

    This door should really be opened faster, try changing the speed to 250 and see how it works. You can always turn it down if needed.

    B Site

    From CT to B, you have a random ledge, consider adding a railing (this is really low priority but just thought you should so something about it)

    On B site, you have a small office type room. Consider adding a window here. CT's only have 1 main entrance to watch from.

    Next to the overhang that the T's use for an entrance, you could add a 2 man boost here to catch oncoming T's by surprise


    Thats all I have for now.

  • [WIP] de_mical (formerly de_honeycomb)

    • TooProForYahoo
    • April 28, 2016 at 3:30 PM

    This looks phenomenal even without textures!

  • De_Front [Need Feedback!]

    • TooProForYahoo
    • December 24, 2015 at 6:11 PM
    Quote from Jakubshark

    I think its fine, but breaking apart angles to make some of them 45 degrees rather than 90 degrees will make the map look nicer and also play better in some circumstances

  • CS:GO custom gamemode

    • TooProForYahoo
    • December 23, 2015 at 2:54 PM
    Quote from Psyrius

    Update on the ammo: I've edited the weapons in csgo/scripts folder, but it doesn't seem to work. Here's an example of the AK47 https://gyazo.com/a199a21e0882c13a65febeb695e59de0

    From what @TooProForYahoo are saying and also this site https://developer.valvesoftware.com/wiki/Changing_clip_sizes This should work, but it's not.

    What happens for me is that every weapon spawn with a full clip and you can see down to your right in the HUD that you have 1 extra bullet. Whenever you reload, you get a full clip of bullets and 60 extra bullets (if we take the AK47 as an example).

    You need a sourcemod plugin now to change the weapon clip/ammo sizes, sadly.

  • De_Front [Need Feedback!]

    • TooProForYahoo
    • December 21, 2015 at 3:23 PM

    I see that you updated the map, I'll take a look at it when I get home. Are you sticking with the name de_front as well?

  • CS_Altitude

    • TooProForYahoo
    • December 20, 2015 at 5:46 PM

    looks cool! can't wait to see it textured :)

  • CS:GO custom gamemode

    • TooProForYahoo
    • December 20, 2015 at 2:56 AM

    go to <Steam Dir> /csgo/scripts/

    find your weapon_name.text <Make a backup to restore once done>

    change clip size to whatever needed

  • CS:GO custom gamemode

    • TooProForYahoo
    • December 19, 2015 at 10:19 PM

    The Ammo: you could edit the game files and change how much ammo/clips a weapon has

  • [WIP] [CSGO] de_Amusement

    • TooProForYahoo
    • December 19, 2015 at 6:56 PM
    Quote from blackdog

    How come such a change in theme? (I have been collecting ideas for an amusement park theme as well during the reddit contest)

    The underground didn't feel like Portofino. :( We thought we would come back later and work on it once we finish this map

  • [WIP] [CSGO] de_Amusement

    • TooProForYahoo
    • December 19, 2015 at 5:59 AM

    Above comments are no longer needed anymore, as the map has been through many changes.

    Greybox Version 1.1 released

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