I don't believe you can, the accuracy is a game file which would have to be on the "modded" server to allow the perfect accuracy you want to achieve
Posts by TooProForYahoo
-
-
Quote from PaulH
2 minutes ago, PaulH said: So, shame on me I've never played this, but I've seen that it's going relatively cheap now and was considering picking it up...am wondering if I've left it too late? Am I going to get properly owned by everyone who's had it since last year?
absolutely not. The ranked mode can be a little bad at times but the community is still there. Its only been out a year!
-
Hi, If you are still needing ideas, you can use my greybox that will probably never see me actually finishing the textured version.
This site is fairly compact and has a "long" route that allows the CT's to hear the terrorists before being seen so it can be a good sneak route if fellow terrorists are attacking on the left. It also allows for some cheeky CT plays.
Here are some other shots from around the site:
and here is an overview from CT (on the left) and T (on the right)
last time i did the timings a CT could get on the balcony and have 1.5-2 seconds to prepare for the possible onslaught
-
Looks cool, cant wait to see some more of it when it gets textured
-
when I downloaded the map off of github, instances wouldnt load.
EDIT:
the de_office-master folder has to be renamed de_office to be able to see the instances
-
Just wondering on the design of the map, is it based anywhere specific? (Other than an industrial setting?)
-
try putting it in a different vmf (create a new one and paste it in). Try using valves prebuilt lighting from dust2.
-
More than likely you have a leak, see if you do and fix it
-
try changing the light entity's quadratic property to 0 and recompile. I had a similar error except my shadows were blue and it fixed it.
-
do you have any lights in your map?
-
First problem I had: to launch the map through the console because you didn't have a gamemode selected when you published the map.
The way to fix this is by selecting a gamemode in the check boxes. In your case it would be the classic game type
After running around your map for 10 minutes, I found a few things that are kind of over powered.
A Site
Awping on CT side A site is severely over powered, you have long routes that the Ts have to take, and the CTs will greatly benefit by buying long ranged weapons here. I thought of a solution but I don't really know how it would work out.
You should add a hallway here, so they don't have to deal with the mid awper directly unless they really want to
I thought the hallway would look something like this:
This door should really be opened faster, try changing the speed to 250 and see how it works. You can always turn it down if needed.
B Site
From CT to B, you have a random ledge, consider adding a railing (this is really low priority but just thought you should so something about it)
On B site, you have a small office type room. Consider adding a window here. CT's only have 1 main entrance to watch from.
Next to the overhang that the T's use for an entrance, you could add a 2 man boost here to catch oncoming T's by surprise
Thats all I have for now.
-
This looks phenomenal even without textures!
-
-
Quote from Psyrius
Update on the ammo: I've edited the weapons in csgo/scripts folder, but it doesn't seem to work. Here's an example of the AK47 https://gyazo.com/a199a21e0882c13a65febeb695e59de0
From what @TooProForYahoo are saying and also this site https://developer.valvesoftware.com/wiki/Changing_clip_sizes This should work, but it's not.
What happens for me is that every weapon spawn with a full clip and you can see down to your right in the HUD that you have 1 extra bullet. Whenever you reload, you get a full clip of bullets and 60 extra bullets (if we take the AK47 as an example).
You need a sourcemod plugin now to change the weapon clip/ammo sizes, sadly.
-
I see that you updated the map, I'll take a look at it when I get home. Are you sticking with the name de_front as well?
-
looks cool! can't wait to see it textured

-
go to <Steam Dir> /csgo/scripts/
find your weapon_name.text <Make a backup to restore once done>
change clip size to whatever needed
-
The Ammo: you could edit the game files and change how much ammo/clips a weapon has
-
-
Above comments are no longer needed anymore, as the map has been through many changes.
Greybox Version 1.1 released