Hi everybody, my name is Anton Tyshenko, I'm doing props, vehicles, weapons and so on. Skillset:Hard surface modellingProcedural and traditional texturingPBRHigh poly/low poly3D scanning [email protected][/i]skype: zerotoonie My work in Unity 5 and other engines:1) Unity 5. The wood texture for the floor is taken from gametextures pack for Substance Designer[Blocked Image: http://dzibarik.com/wp-content/uploads/2015/06/medbags2_unity2.jpg][Blocked Image: http://dzibarik.com/wp-content/uploads/2015/06/medical.jpg] 2)Unity 5. A scanned asset (the original landmark is a huge 6 meter tall bell)[Blocked Image: http://dzibarik.com/wp-content/uploads/2015/06/bells.jpg]3)UE3. Made for Chivalry Medieval Warfare.[Blocked Image: http://dzibarik.com/wp-content/uploads/2015/01/2.png]4)Steampunk vials in UE4. Fluids are animated and fully procedural. [Blocked Image: http://dzibarik.com/wp-content/uploads/2015/06/vials2.jpg]6Cp98aaqW9Y 5)Procedural texture in Substance Designer[Blocked Image: http://dzibarik.com/wp-content/uploads/2015/02/2.jpg]6)Some of my high poly work:[Blocked Image: http://dzibarik.com/wp-content/uploads/2015/01/centerpiece.jpg][Blocked Image: http://dzibarik.com/wp-content/uploads/2015/01/buick.jpg]