We pushed a pretty big update to Shepherd, which improves both gameplay and the visuals.
The silo was reintroduced to A (back by popular demand). However, we also felt that the far end of long was under utilized by players, since it was just a dead-end without much cover. To fix this, we opened it up and added a shed:
I'm really excited for this because it makes much better use of the space, while also creating interesting paths for players to attack from. In addition, it does these while limiting many of the harder corners that made the first iteration frustrating to play.
B was also updated. While it had already played decently in playtests, the theme didn't match the rest of the map. Developing this also provided some opportunities to make the layout a bit more engaging:
During playtests, Mid gave Ts a huge advantage and it was too easy for them to take control. We reproportioned it, removed some corners, and added cover for CTs. It's hard to screenshot this but here's what it currently looks like:
Lastly, a lot of attention was given to replacing dev textures, and improving the atmosphere:
There's too much for me to share every change, so here's the link for anyone who wants to check it out: https://steamcommunity.com/sharedfiles/fi…/?id=3287246469 Enjoy!