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Posts by kattevoer

  • Project - Strike

    • kattevoer
    • July 27, 2015 at 7:30 PM

    SIGNS!

  • Project - Strike

    • kattevoer
    • July 22, 2015 at 12:01 AM

    Been drawing a bit!

  • Project - Strike

    • kattevoer
    • June 25, 2015 at 11:28 PM

    SIGNS!

    Made these yesterday, forgot to post!

  • Project - Strike

    • kattevoer
    • June 20, 2015 at 4:07 AM

    Late night early morning shopfronts... bed!

  • Project - Strike

    • kattevoer
    • June 17, 2015 at 2:26 AM

    Another day, another shopfront...

  • Project - Strike

    • kattevoer
    • June 15, 2015 at 2:07 AM

    I should go to bed.

  • Project - Strike

    • kattevoer
    • June 14, 2015 at 8:15 PM

    3 shopfronts to go.

    Als redid my shader to use 2 detail maps. In this case the glass has a flat detail map on the glass, and a metal one on the rest.
    It used to be 1 texture for a color detail and 1 for the normal.
    It now does RG->normal B->spec A->roughness, times two, masked by an unused alpha from another texture.

  • Project - Strike

    • kattevoer
    • June 13, 2015 at 8:12 PM

    And another one... I want to have a set of 12, 4 more to go. Next stop will be either loose AC units or the classic Hong Kong style shop signs.

  • Project - Strike

    • kattevoer
    • June 13, 2015 at 8:11 PM

    Some more stuff!

  • Project - Strike

    • kattevoer
    • June 9, 2015 at 10:17 PM

  • Project - Strike

    • kattevoer
    • June 9, 2015 at 10:15 PM

  • Project - Strike

    • kattevoer
    • June 9, 2015 at 10:12 PM

    Hi guys,

    First post, so for starters: Hi!
    Been a long time lurker, have loved looking at the WIP threads for many many years and have finally decided to post something.
    Secondly, I've been working on a project and want to share. Most of the props/models I make after work and in a single go, so this doesn't represent my professional skill in anyway, no first second polish optimization passes, this is me fooling around.
    Hope you guys enjoy,

    -Felix

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