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Posts by FeverReaver

  • [WIP] de_mojave

    • FeverReaver
    • June 23, 2015 at 2:20 PM
    Quote from WEEGEE THE GOD

    Wow! A simply epic map! This is the best map I have ever seen. 11/10

    Weegee doesn't even play CS by the way.

  • [WIP] de_mojave

    • FeverReaver
    • June 20, 2015 at 11:47 PM

    Hey everyone!

    This is my submission for the mapcore contest! Any and all feedback is appreciated

    http://steamcommunity.com/sharedfiles/fi…s/?id=465495581

    Screenshots are down below ~


  • Hitman - World Of Assassination

    • FeverReaver
    • June 18, 2015 at 9:38 PM
    Quote from Pampers

    Haven't they said they've been going back to the roots for the last 4 hitman games now?

    There are only five games in the main series. They've been saying that this is just going to go back to the gameplay that Codename 47, Silent Assassin, Contracts, and Blood Money had but Absolution didn't. Absolution just took a huge turn because they did the usual mistake most AAA devs make of "broadening the appeal" and making the game easy and linear as shit.

  • Source 2!

    • FeverReaver
    • June 18, 2015 at 7:44 PM
    Quote from DooM

    Will it work with a steering wheel?

    https://www.youtube.com/watch?v=Fl35QCbMi-c

  • Hitman - World Of Assassination

    • FeverReaver
    • June 18, 2015 at 8:00 AM

    Looks pretty sick. It'll be especially nice to know that it seems to be moving away from the very linear approach that you had in most missions in Absolution.

  • [CS GO SDK] func_button entities do not function properly when riding in the func_tracktrain they control.

    • FeverReaver
    • June 17, 2015 at 6:44 PM
    Quote from jackophant

    Have you tried reorganising it to move horizontally?

    Or perhaps the buttons have different logic?

    Reorganising the elevator to move horizontally? I haven't, because that would essentially defeat my purpose here.

    As far as the logic goes, they're all essentially identical. They all just have a setspeed of 100 and movetopathnode that puts them on the appropriate floor.

  • [CS GO SDK] func_button entities do not function properly when riding in the func_tracktrain they control.

    • FeverReaver
    • June 17, 2015 at 8:27 AM

    Hey everyone,

    I was working on a map in CS GO SDK and the func_buttons that are outside of the elevator (the func_tracktrain) function as intended and when you press the buttons INSIDE the elevator while you are not boarded they also work. However, stepping into the elevator causes them to no longer function. The developer console shows that it's attempting to start moving by failing to find the sounds that play for the func_tracktrain, the same thing happens when it DOES begin to move.

    Another thing I should note is that the flag "Is Unblockable by Player" is CHECKED so I'm pretty much stumped on why this would be happening.

    I could take some screenshots if you want to see them but I didn't think that would help the situation at all.

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