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Posts by Serialmapper

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • August 18, 2019 at 10:37 PM

    coming soon (valve time :P )

    [Blocked Image: https://i.imgur.com/uHYLbYQ.png]

    [Blocked Image: https://i.imgur.com/EczFcB4.png]

  • Wall Worm Pro Pack Released

    • Serialmapper
    • August 9, 2019 at 6:20 AM

    The indie versión of 3dsmax is available only for USA, UK, Canadá and Australia. The rest of us are excluded.

    Maybe i am a dreamer but It is posible that a versión of wallworm can be made for blender? I would like The vmt import feature, The hull helper and The export to mdl features. ?

  • Blender

    • Serialmapper
    • July 30, 2019 at 9:32 PM

    I like the new interface of Blender 2.8 and what is capable of, regarding modeling, but my major problem is the export posibilities to source engine. I'm sorry but that smd plugin is light years behind of what wallworm can do combined with 3dsmax. If something similar like wallworm would be created for Blender than i would gladly switch to it.

  • [wip] cs_vilarosa

    • Serialmapper
    • July 19, 2019 at 12:43 PM

    Spain, Gran Canaria.

  • [wip] cs_vilarosa

    • Serialmapper
    • July 19, 2019 at 12:34 PM

    Due to the fact that i'm moving to another country, this project will be suspended an undefinite period until i will have time again for mapping and related stuff. Probably it won't reach the deadline of this contest.

    Good luck to the other contenders!

  • Random Photo Thread

    • Serialmapper
    • July 15, 2019 at 9:36 PM

    These are not an artistic pictures, since i made them with my phone, but yesterday i flew over Gibraltar ? on my way back home.

  • [WIP] de_Kurumeru

    • Serialmapper
    • June 10, 2019 at 1:14 PM

    Interesting name, i would ditch the last "r" , it's a little bit hard to pronounce ?

  • [wip] cs_vilarosa

    • Serialmapper
    • June 9, 2019 at 2:34 PM

    @Shima33

    Thank you for your support.

  • [wip] cs_vilarosa

    • Serialmapper
    • June 9, 2019 at 11:21 AM

    I don't know if it's a Bond, entrance but is for sure undeground. It's a cave, and at the end has a dock. I've got the ideea from "Snow white" Disney cartoon (my kids had been watching it lately). There is a scene where the old hag goes in some cellar that also has acces to water, and a small dock. Of course this type of seashore caves are encountered in many movies and games, but my inspiration came form this cartoon. ?

  • [wip] cs_vilarosa

    • Serialmapper
    • June 9, 2019 at 9:58 AM

    One evening and one morning of Hammer, here it is the whitebox. I don't wanna show it all yet ?

    [Blocked Image: https://i.imgur.com/qADU73a.jpg]

    The map has two hostages and two hostage rescue areas. Ct's attack from the beach, T spawn in the villa. The layout it's simple, but a little unsual, offers all types of combat.

  • [wip] cs_vilarosa

    • Serialmapper
    • June 8, 2019 at 5:44 PM

    I'm sick and tired of defuse maps ( i'm working on two right now, but they are not eligible for this contest anyway), so i decided to start a new hostage rescue map named Vilarosa. It's theme is a modern villa on the seashore at sunset. I made a simple layout in Hammer today. Screenshots will follow these days.

    So i'd joined the dance.

  • de_mult

    • Serialmapper
    • June 8, 2019 at 12:54 PM

    @offtopic

    your map name means in romanian "for a long time" ?

  • Exotic Places CS:GO Mapping Contest 2019

    • Serialmapper
    • June 7, 2019 at 4:43 PM
    Quote from TECHNICKER

    23 hours ago, TECHNICKER said: What is the definition of "exotic" for this competition?

    It depends on where you are living. It depends on your perception. For me exotic means a place where is forever summer, something with jungle or desert.

    However CS:GO "likes" visibility , low noise textures and rectangular shapes (crates, a shitload of crates and boxes), especially in the playable area. Given those factors the map theme possibilities are limited by the gameplay type of CSGO itself.

    ps

    jungle: de_aztec,(de_ruins); desert: de_dust maps, and those are already old and used themes. So what else remains?

  • cs_lima Beta version

    • Serialmapper
    • June 5, 2019 at 10:43 AM

    I understand that it's dusk, but where are the street lights?!(and i don't mean the props). In counter-strike you need visibility.

  • How do I make my map look good?

    • Serialmapper
    • May 26, 2019 at 2:24 PM

    See, you just gave yourself the answer! If you don't know ho to make custom assets, stick to those already present in the game. Most of us had started like that. If you want to make your own assets try first with custom textures/materials. Those are the easyest to make, up to certain quality level.

  • Level Design Help Files

    • Serialmapper
    • May 19, 2019 at 4:10 PM

    Try cut and paste special

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • May 14, 2019 at 8:56 PM

    After this reference image [Blocked Image: https://i.imgur.com/JCCiOGy.jpg], i made in 3dsMax & substance painter my own merlons.

    [Blocked Image: https://i.imgur.com/jnMF6M4.jpg]

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • May 11, 2019 at 12:12 PM

    @will2k you are right, so i made a blend material using some white plaster and those beige/brown stones. Also i changed the sand texture from the 4way blend material. I want the map to suggest heat.

    [Blocked Image: https://i.imgur.com/dbRonvm.jpg]

    [Blocked Image: https://i.imgur.com/xt7vVus.jpg]

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • May 10, 2019 at 8:24 PM

    [Blocked Image: https://i.imgur.com/HR2SeVo.jpg]

    [Blocked Image: https://i.imgur.com/PspNNTb.jpg]

    [Blocked Image: https://i.imgur.com/X0z4BLU.jpg]

  • [CS:GO] de_uno

    • Serialmapper
    • April 16, 2019 at 8:17 AM

    the layout doesn't look bad

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