coming soon (valve time
)
[Blocked Image: https://i.imgur.com/uHYLbYQ.png]
[Blocked Image: https://i.imgur.com/EczFcB4.png]
coming soon (valve time
)
[Blocked Image: https://i.imgur.com/uHYLbYQ.png]
[Blocked Image: https://i.imgur.com/EczFcB4.png]
The indie versión of 3dsmax is available only for USA, UK, Canadá and Australia. The rest of us are excluded.
Maybe i am a dreamer but It is posible that a versión of wallworm can be made for blender? I would like The vmt import feature, The hull helper and The export to mdl features. ?
I like the new interface of Blender 2.8 and what is capable of, regarding modeling, but my major problem is the export posibilities to source engine. I'm sorry but that smd plugin is light years behind of what wallworm can do combined with 3dsmax. If something similar like wallworm would be created for Blender than i would gladly switch to it.
Spain, Gran Canaria.
Due to the fact that i'm moving to another country, this project will be suspended an undefinite period until i will have time again for mapping and related stuff. Probably it won't reach the deadline of this contest.
Good luck to the other contenders!
Interesting name, i would ditch the last "r" , it's a little bit hard to pronounce ?
Thank you for your support.
I don't know if it's a Bond, entrance but is for sure undeground. It's a cave, and at the end has a dock. I've got the ideea from "Snow white" Disney cartoon (my kids had been watching it lately). There is a scene where the old hag goes in some cellar that also has acces to water, and a small dock. Of course this type of seashore caves are encountered in many movies and games, but my inspiration came form this cartoon. ?
One evening and one morning of Hammer, here it is the whitebox. I don't wanna show it all yet ?
[Blocked Image: https://i.imgur.com/qADU73a.jpg]
The map has two hostages and two hostage rescue areas. Ct's attack from the beach, T spawn in the villa. The layout it's simple, but a little unsual, offers all types of combat.
I'm sick and tired of defuse maps ( i'm working on two right now, but they are not eligible for this contest anyway), so i decided to start a new hostage rescue map named Vilarosa. It's theme is a modern villa on the seashore at sunset. I made a simple layout in Hammer today. Screenshots will follow these days.
So i'd joined the dance.
@offtopic
your map name means in romanian "for a long time" ?
Quote from TECHNICKER23 hours ago, TECHNICKER said: What is the definition of "exotic" for this competition?
It depends on where you are living. It depends on your perception. For me exotic means a place where is forever summer, something with jungle or desert.
However CS:GO "likes" visibility , low noise textures and rectangular shapes (crates, a shitload of crates and boxes), especially in the playable area. Given those factors the map theme possibilities are limited by the gameplay type of CSGO itself.
ps
jungle: de_aztec,(de_ruins); desert: de_dust maps, and those are already old and used themes. So what else remains?
I understand that it's dusk, but where are the street lights?!(and i don't mean the props). In counter-strike you need visibility.
See, you just gave yourself the answer! If you don't know ho to make custom assets, stick to those already present in the game. Most of us had started like that. If you want to make your own assets try first with custom textures/materials. Those are the easyest to make, up to certain quality level.
Try cut and paste special
After this reference image [Blocked Image: https://i.imgur.com/JCCiOGy.jpg], i made in 3dsMax & substance painter my own merlons.
[Blocked Image: https://i.imgur.com/jnMF6M4.jpg]
@will2k you are right, so i made a blend material using some white plaster and those beige/brown stones. Also i changed the sand texture from the 4way blend material. I want the map to suggest heat.
[Blocked Image: https://i.imgur.com/dbRonvm.jpg]
[Blocked Image: https://i.imgur.com/xt7vVus.jpg]
[Blocked Image: https://i.imgur.com/HR2SeVo.jpg]
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[Blocked Image: https://i.imgur.com/X0z4BLU.jpg]
the layout doesn't look bad