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Posts by Serialmapper

  • de_vara (ex de_iarna)

    • Serialmapper
    • January 30, 2021 at 11:31 PM

    @blackdog indeed they are more accesible on the workshop, but being burryed under a ton of aim maps doesn't help too much with the accesibility either. Besides i'm not trying to build a portofolio, what i do it's just a hobby. I'm here, on this forum to observe and learn things from people more talented and more skilled than me, în order to improve a little bit my own skillz.

    @Raduits not the final version(what's on the workshop it took me two Sunday afternoons) , currently i am expanding the map to a full defuse map. The wingman form gives me a sensation of unfinished business ?

  • de_vara (ex de_iarna)

    • Serialmapper
    • January 29, 2021 at 8:31 AM

    From being on the frontpage of the workshop to oblivion in just a couple of hours. Wow! this just reinforces my decision of deleting all my submissions from that workshop. Long live Gamebanana !


  • de_vara (ex de_iarna)

    • Serialmapper
    • January 24, 2021 at 7:31 PM

    Yes indeed. There is a lot of room for sniping and jumping.

  • de_vara (ex de_iarna)

    • Serialmapper
    • January 24, 2021 at 3:37 PM

    I made a wingman map, inspired by 3DMike's maps de_survivor and de_recon . For now it doesn't have too much details given my layziness and given the fact that in the future i would like to extend it to a fully fledged defuse map.?

    It can be downloaded from good old Gamebanana: HERE

    WORKSHOP

    Credits to @Yanzl for the awsome spruce models

    some pics

    [Blocked Image: https://i.imgur.com/75eO8zB.jpg]

    [Blocked Image: https://i.imgur.com/hi4eFkU.jpg]

    [Blocked Image: https://i.imgur.com/HCuyXF7.jpg]

    [Blocked Image: https://i.imgur.com/XzVjyio.jpg]

    [Blocked Image: https://i.imgur.com/3kIgnNi.jpg]

  • Post interesting talks / presentations / conferences

    • Serialmapper
    • January 22, 2021 at 8:38 PM

    In the video it is spoken about the exploatation and the insecurity of the jobs in the gaming industry. As an outsider i tend to belive it, but something tells me that it is not entirely true. The video offers some examples on this subject. So it is true that those things exist in the gaming industry?

  • Post interesting talks / presentations / conferences

    • Serialmapper
    • January 22, 2021 at 8:19 PM

    Is this true?

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  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • January 18, 2021 at 8:52 PM

    That short film by 3DMike in UE4 with de_survivor made me nostalgic, so, inspired by his maps de_survivor and de_recon, and being sick and tired of the urban landscapes that look like a warehouse full of crates, i had started a small project of mine, a defuse map. For the start i am going to make it for the wingman mode with just one bomb site to see how it behaves and then i am really thinking of extending it to a fully fledged classical defuse map.


  • [CSGO] de_verb_alpha

    • Serialmapper
    • January 9, 2021 at 5:40 PM

    Well if you want your map to be distinct, choose a specific theme. (not limited to dust, inferno, etc. unless you specifically wish to). Inspire yourself from your environment, your hometown, countryside. The csgo players are very spoiled, very picky and some bunch of random crates, and nonspecific buildings won't catch the interest. Just for the sake of the experiment, choose a building from your town and try to reproduce it in Hammer as accurate as you can.

  • [CSGO] de_verb_alpha

    • Serialmapper
    • January 9, 2021 at 3:44 PM

    The goldsource style it is still present in your map. Nowadays the CS:GO contains high quality assets. Don't be afraid to use them. By the way, what is the theme of your map?

  • 3D_Mike's DE_SURVIVOR SHORT MOVIE

    • Serialmapper
    • January 6, 2021 at 5:02 PM

    de_recon, a map ahead of its time (no goddamn crates)?

  • Walls, Buildings, General Structures [SOURCE]

    • Serialmapper
    • January 2, 2021 at 10:43 AM

    Depending on the map's theme you can use the both methods. Especially with modern urban and industrial themes, using displacements on the walls it is not necessary in most of the cases.

  • Change any sketch into photorealistic landscape with AI.

    • Serialmapper
    • December 3, 2020 at 6:45 AM

    Omg Ubuntu!

  • Random Photo Thread

    • Serialmapper
    • November 29, 2020 at 9:26 AM

    yesterday after the storm

  • [CSGO] Engage

    • Serialmapper
    • August 3, 2020 at 4:33 PM

  • Random Photo Thread

    • Serialmapper
    • August 2, 2020 at 8:31 AM

    My first timelapse ?. One foto each 10 seconds on a time interval of 50 minutes.

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  • Frostbite - Danger Zone

    • Serialmapper
    • July 20, 2020 at 8:38 AM

    "feedback" :"empty áreas, empty buildings"...(in other words:make it look like pubg, far cry 4/5). Well, the source engine it is stretched to its límits anyway in the case of dz maps s-o i don't see a reason to add more detail.

  • What have you watched recently?

    • Serialmapper
    • July 19, 2020 at 9:37 PM

    Reading your anterior posts made me curious and i had binged all the season 1 of baby Yoda. Too bad that season 2 will start only în october.

  • The Steam Sale Thread

    • Serialmapper
    • June 30, 2020 at 6:45 PM

    I must admit, i had much more fun with FC3. No character is so charmingly evil like Vaas. FC5 feels like an imitation, like a failed attempt.

  • The Steam Sale Thread

    • Serialmapper
    • June 28, 2020 at 9:25 AM

    I bought FarCry 5 ?.

  • Valorant

    • Serialmapper
    • June 25, 2020 at 5:10 PM
    Quote from Squad

    16 hours ago, Squad said: What a weird thing to say.

    Give me a break man, i was on the toilet ?

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