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  3. Serialmapper

Posts by Serialmapper

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • January 25, 2024 at 2:07 PM

    They are low poly static props used with the spray tool.

    From what i had seen their impact on the fps is insignificant.(tested on a full server of 38 real players, before and after adding them). During the compilation they are automatically joined into a larger prop depending on the distance and área they are filling. The map (de_amalia) its on the workshop if you want to inspect it.

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • January 20, 2024 at 2:41 PM

    [url='']https://steamcommunity.com/sharedfiles/fi…htext=de_amalia[/url][Blocked Image: https://i.imgur.com/olHupJE.jpg]

  • Counter-Strike 2 Workshop Q&A

    • Serialmapper
    • December 10, 2023 at 9:13 PM

    First question: in simple 2way blend materials, how one can assign a material property(attributes) to each part (ex. grass and dirt), from what i can see, in the material editor i can only choose one.

    Answer: 1. create the two materials that you want to blend using " csgo environment" shader, make sure to use the "heightmap" texture too (if it does not have sufficient contrast, increase it before using it in your preferred image editing software). For the first material assign a property (ex. grass), for the second (ex. dirt).

    2. create the blend material using "csgo environment blend" shader. With this shader you can use both materials or textures but for our purpose we will use materials. In the first material layer assign the first one and in the second the second one. You may add blend effects if you wish or you may tweak the "heightmaps scale" slider for each material if you wish. Now in game the every part of the blend will have its specific sound when stepping on it.

    ----------------------------------------------------------------------------------------------------------

    Second question: what cubemap settings are recomended to use in the 3D skybox map to obtain the same water effect like in de_anubis? for now it looks darker the water in the skybox that in the playable map. no matter what i do.

    --------------------------------------------------------------------------------

    Third question: the refracting material shader does not seem to work. Is there a method to make it work? or other method to make refracting materials? like a a refracting stained glass

    ps

    I also prefer the forum format, the discord it´s an unholy mess, oy maybe i am too old for this sh.t

  • CS2 Hammer Raytracing

    • Serialmapper
    • October 13, 2023 at 11:35 AM

    Some questions: how can i make that a custom material made for one addon /map, to be available for other addons? For now the asset browser does not find my custom assets if i search them from a diferent addon than the addon for which i originally made the assets.

    Second question: in the 2way blender shader, there is a way to assign two properties corresponding to each surface? (ex. snow and mud). For now i only can assign one property, and the blendmaterial will sound the same when interacting în game.

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • October 2, 2023 at 8:53 PM

    I had ported one of my older maps from CSGO to CS2, to learn and practice the new tools (which i find very easy and intuitive to use, finally PBR!!! and also i love that feature that matches the light environment with the sky). I had ported it simply by opening the old .vmf file. The hammer transforms automatically every brush in a mesh. (the method proposed by valve gives a lot of errors and does not port the map). Anyway i´m in the process of rebuilding it "from the ground up" as they say.

    [Blocked Image: https://i.imgur.com/h2xjGZC.jpg]

  • CS2 Hammer Raytracing

    • Serialmapper
    • September 28, 2023 at 12:17 AM

    It´s alive!!!😈

    [Blocked Image: https://i.imgur.com/E5aIDCl.jpg]

  • [CS:GO][WIP] Tel Aviv

    • Serialmapper
    • September 9, 2023 at 9:30 PM

    what happened with this map?

  • CS2 Hammer Raytracing

    • Serialmapper
    • July 23, 2023 at 4:14 PM

    I have some questions about ray tracing and CS2.

    CS2 will use ray tracing in game directly? or the ray tracing lightning Information will be precalculated in Hammer during compile, and "embedded" in the final map so that a ray tracing capable graphics card will not be needed to benefit from those lightning enhancements? What role will play ray tracing in CS2?

  • Level Design Help Files

    • Serialmapper
    • April 16, 2023 at 4:26 PM

    Exporting from Blender to Source 2 engine: https://ryhn.link/blog/source2-blender1

    Although it may seem strange, it works perfectly if using inches in Blender, not centimeters, and then on exporting to .fbx change the scale to 0.3937.

    I had tested the both ways using Dota2 tools.

  • [CS:GO] Zen

    • Serialmapper
    • March 30, 2023 at 10:39 PM

    It looks wonderful. The theme, as I see from your other maps, has a special place in your heart. Looking forward for The source 2 versión 😉.

    Ps

    I know that everybody in the CS community has a hard-on about the new CS2, but come on guyz, give this man some love!

  • The random model thread!

    • Serialmapper
    • July 25, 2022 at 9:51 AM

    I'm am practicing the prop making for csgo, for now i made some windows and doors with glass and also refraction, inspired from old houses of my town.

    [Blocked Image: https://i.imgur.com/7TRKoSo.jpg]

    [Blocked Image: https://i.imgur.com/iwh4evo.jpg]

    [Blocked Image: https://i.imgur.com/rWorbqR.jpg]

  • de_outferno2 [final release]

    • Serialmapper
    • July 8, 2022 at 5:05 PM

    I want to share with you the 8 custom models that i made for this map: DOWNLOAD

    The color of doors, shutters and windows can be changed without affecting the metallic parts. Their point of origin makes them easy to orientate.

    [Blocked Image: https://i.imgur.com/fHImq9j.png]

  • de_outferno2 [final release]

    • Serialmapper
    • July 7, 2022 at 4:29 PM

    The final version has arrived.

    the workshop link is HERE.

    [Blocked Image: https://i.imgur.com/Nu48pa2.jpg]

  • de_outferno2 [final release]

    • Serialmapper
    • July 4, 2022 at 10:53 PM

    The map is almost finished , here are some screenshots:

    [Blocked Image: https://i.imgur.com/XSktU1C.jpg]

    [Blocked Image: https://i.imgur.com/41tJUVy.jpg]

    [Blocked Image: https://i.imgur.com/zeSRChK.jpg]


    [Blocked Image: https://i.imgur.com/u8nVMNa.jpg]

  • Hammer++

    • Serialmapper
    • June 26, 2022 at 9:44 PM

    They updated Hammer, the CSGO problem was fixed.

    But a new bug appeared. The shaded textured polygons is broken (screenshot 1)

    [Blocked Image: https://i.imgur.com/2XoAcsW.png]

    versus textured only (screenshot 2)

    [Blocked Image: https://i.imgur.com/NTAmVt1.png]

  • Hammer++

    • Serialmapper
    • June 24, 2022 at 3:00 PM

    Hammer++ doesn't want to load/open after the last csgo update, at least so it seems. I made a clean reinstall, checked the integrity of the game and sdk files, but still nothing happens.

    Do you guys encountered the same issue or i'm the only sucker?

  • de_outferno2 [final release]

    • Serialmapper
    • May 9, 2022 at 9:01 PM

    I updated the radar image, with a default and a lower level. I don't know why tar_overlap does not seem to work in autoradar 2.05

    [Blocked Image: https://i.imgur.com/t51PXiH.jpg]

    [Blocked Image: https://i.imgur.com/fFv4rhn.jpg]

  • Level Design Help Files

    • Serialmapper
    • May 8, 2022 at 9:19 PM

    Thank you, i downgraded to the previous version of autoradar and now it works without issues.

  • Level Design Help Files

    • Serialmapper
    • May 8, 2022 at 11:22 AM

    To be straight to the point. I'm getting this message (see the screenshot below) while trying to build a radar using terri's autoradar, and the radar doesn't build/compile. I deleted the tar_config entity, i deleted the visgroups tar_layout,etc. and remade it all over again. The radar compiling works perfectly with other maps, but with this one map no. I don't know, do i have a faulty displacement that could affect autoradar!? i do not have other errors while compiling the map, also in game there are no errors/bugs. Thank you in advance!

    [Blocked Image: https://i.imgur.com/SfheD9i.png]

  • de_outferno2 [final release]

    • Serialmapper
    • April 26, 2022 at 8:16 PM

    I made some doors using ambient occlusion baked into the diffuse map also with alpha channel so i can change the color of the paint without changing the handle door's color ("$blendTintByBaseAlpha" "1")

    [Blocked Image: https://i.imgur.com/zXCPOZC.jpg]

    [Blocked Image: https://i.imgur.com/wX8EFbE.jpg]

    [Blocked Image: https://i.imgur.com/n51RD9X.jpg]

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