1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Serialmapper

Posts by Serialmapper

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • December 1, 2018 at 10:50 AM

    I updated the map, VIDE could not see all the textures used by 4wayblend and by the ocean water material. Now it's okay.

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • November 30, 2018 at 10:42 PM

    I don't wish to open another thread, so i want to make an announcement: The final version of de_aurelia is here. Well, officially is final but we all know that some feedback will follow and then some updates.

    Here are some screenshots:

  • Post your favorite moments from Video Games

    • Serialmapper
    • November 22, 2018 at 7:36 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Counter-Strike: Global Offensive

    • Serialmapper
    • November 15, 2018 at 11:54 AM

    @Ringel

    I understand your frustration. My advice is to do what i did: find a large and popular enough CS:GO community, preferably in your country, that has a public server and make maps for them. That way all your maps will be played and get tested with real players over and over again (daily !), you will observe different gameplay styles and how the players are using the resources that a map has to offer (one of the best feedbacks), you will know how to improve your maps (layout, optimisation and detail placement), and you will see what the players really like. Don't be so focused on a 5 vs 5 competitive gameplay, give the casual style 20+ players a chance.

    If you had observed along the years most of the selected maps had an unique consistent theme, high quality custom props, high quality custom textures, all of which are difficult to obtain using only free software and require also a certain amount of artistic talent and technical skills . However, very rarely they are played on large public servers. A csgo community will always prefer the maps that you make for them over the ones selected by valve.

  • Hypothetical-Contest Rules Voting

    • Serialmapper
    • November 13, 2018 at 8:26 PM

    Pardon me for barging in, but how can you know if a map was playtested or not? even if it's just graybox. :D

  • CSGO - Questions about custom loading screen

    • Serialmapper
    • November 13, 2018 at 8:52 AM

    I just downloaded your map from the workshop and the loading screen works :D

    What i observed after the panorama update is that some .dds radars made with gimp had the colours changed to some yellow and purple combinations.

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • November 5, 2018 at 1:44 PM

    When you live like me in a landlocked region (Transilvania) and 5-6 months a year the weather is quite chilly and wet and everything is gray and bleak, you start dreaming at sunny days, white sandy beaches and turquoise clear water. That is why i like to choose (with a few exceptions) this kind of themes for my maps. It's a way to escape reality. :D

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • November 3, 2018 at 10:39 PM

    Yes they are . The model is free to download from cgtrader https://www.cgtrader.com/free-3d-models…s/rock-cliff-01

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • November 3, 2018 at 3:25 PM

    non-playable area

    [Blocked Image: https://i.imgur.com/WcZYyMe.jpg]

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • November 3, 2018 at 1:17 PM

    better? :D

    [Blocked Image: https://i.imgur.com/AQ8pm5t.jpg]

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • November 2, 2018 at 10:30 AM

    No. Just my imagination stimulated by pictures of real Mediterranean landscapes.

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • November 1, 2018 at 6:57 PM

    Thank you guys!

    I changed the "riverbed" texture with another one that enhances the properties of the water and doesn't look so synthetic like the previous one.

    [Blocked Image: https://i.imgur.com/2P02ZPC.jpg]

    [Blocked Image: https://i.imgur.com/9Fc2MLy.jpg]

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • November 1, 2018 at 11:07 AM

    I replaced the initial water texture with a texture made by @Yanzl, also i replaced those "dust" palms with pines, also made by him, and oleanders.

    [Blocked Image: https://i.imgur.com/mzN2Grn.jpg]

    [Blocked Image: https://i.imgur.com/A0DTbuA.jpg]

  • Level Design Help Files

    • Serialmapper
    • October 31, 2018 at 1:09 PM

    Same here, very frustrating. I had tried it but every time says something about a .qc path, although i respected their indications, the stub .qc, their examples from csgo\scripts\hammer\spcombinerules. checked and rechecked everything. Maybe an alternative would be to import in 3dsmax the models from that scene in the same position as in the map, join them and export them as a model.

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • October 26, 2018 at 11:42 PM

    My custom ivy. To obtain textures i collected some ivy leafs from my neighborhood and scanned them, being arranged in different random combinations a few times. Then to the HD pictures obtained i made an alpha mask, then i combined them in gimp to obtain a proper texture for the model. By using a scanner i obtained clear images without lightning issues or inequalities.

    [Blocked Image: https://i.imgur.com/m3JXPVj.jpg]

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • October 26, 2018 at 4:45 PM

    The hidden powers of the .vmt ?

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • October 26, 2018 at 4:39 PM

    I wasn't quite pleased with the HR lily decals so i finally made my first low poly lilies and lily flowers using HR textures

    [Blocked Image: https://i.imgur.com/HfAGYLF.jpg]

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • October 25, 2018 at 3:12 PM

    de_spezia updated on source engine 2 ;)

  • [WIP] de_aurelia (remake)

    • Serialmapper
    • October 22, 2018 at 10:47 AM

    maybe something like this

    [Blocked Image: https://i.imgur.com/jNFgXJF.jpg]

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • October 22, 2018 at 7:21 AM

    Wow! So photorealistic.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 18, 2026 at 7:52 PM
  2. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  3. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  4. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  5. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  6. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  7. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  8. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  9. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  10. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™