Hey, I was just looking at a couple pictures of the current version of the map, but IMO the color correction is too much. You should tone it down so that not everything is so heavily tinged with orange, as it *might* messes up visual recognition of players and is not too nice on the eyes after a long time.
Posts by Kraken_Lord
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Yeah, I feard that would be the issue. Anyways, I've updated it (but not enough as to simplify the connectors :/)
Here it is as of right now:
The CT sniper spot at mid might be overkill, you guys are probably right. In addition to removing it, I'll try to simplify the connectors. That blue tarp at mid is a blocker btw, which is accessable through the roof/boost. The roof at A site is blocking the underpassage/connector to mid.
UPDATE: I've removed the fluff that is the A connector, and also *slightly* shortened CT sniper window at B. Thinking about it now, I could probably shorten off T -> A path, as right now it's two floors and gives CTs a bigger advantage as they take over way too much of the site, and also simplifying the CT window spot to just an exposed ledge with cover.
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Workshop Link: http://steamcommunity.com/sharedfiles/fi…s/?id=455599346
A classic defusal map set in some small, sleepy, and historic Italian town somewhere in Italy. The T's are trying to destroy the local wealthy family's storage wing of the manor, having gained access to their backyard. If that fails, they shall destroy the old bridge that leads out of town, disrupting the local pedestrian and equestrian traffic.
Heavy WIP, requires playtesting and feedback.
AS OF 6/12/15
Mid.
T Window/Sniper Roof from T -> mid connector
A view of A. If you move further up, a T window can watch over the site while the rest of them move down- they must pass through or past the fences at the far end of the map. Beneath the bridge is a connector to the bridge from CT side.The passage under the roof goes to mid and the CT sniper spot. A T balcony watches from the right, but to access it you must be seen by CTs unless smoked.
Another view of A from the T manor window.
A connector to Mid
Bombsite B. That spot behind is a flank spot; there is a passage under the bridge that leads to the other side as well. The window to the right is a nade/boost spot. Both sides have sniper spots - CT window at the left and T balcony at the right. The balcony is adjacent to T entrance proper, which cannot be seen by CT window. The site is only on top of the bridge. Connector to mid fits in from the left
T -> A
T -> B
A total overview of the map
Annotated
Thanks for checking this out! Please give some feedback if you can!