Hotfix incoming:
Quote
- Fixed a triple man boost that allowed you to exit the map
- Double checked all clips to make sure the map is not exitable
- Shifted back T-Spawn (Spawn priorities for spawns at the back are now higher)
- -> This will allow 'topspawn' CT-Players to get a pick on Ts rushing the B-Bombsite
- -> This also gives CT's more time to setup on all spots
- Added some more bombspot indicator decals
- Fixed a piece of wood sticking out of the tall tower
- Fixed the clipping of the arch (connecting Library with Window) (Thanks Tweak)
- Fixed a spot behind drawbridge (standing on the box) that allowed you to see and kill CTs in Connector
- Further optimisations (Thanks Andre Valera)
Also now I can finally say that I fixed the compile time from 4 hrs (vvis) to 1 hr. Stay on the grid kids....