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  3. g0lden

Posts by g0lden

  • [WIP] de_victoria

    • g0lden
    • June 6, 2015 at 6:52 AM

    Cant wait to see how this turns out :)

  • [WIP] de_eeb4

    • g0lden
    • June 5, 2015 at 8:49 AM

    I remember someone did this before and they got in some serious shit with the FBI

  • [Ignore This]

    • g0lden
    • June 4, 2015 at 5:20 PM
    Quote from Vaya

    to fix this issue you just need to have one enitity cubemap in your level. it doesn't add any reflections until you type 'buildcubemaps' in the console.

    if you don't have a cubemap in your level it uses a default cubemap for all models- making this nasty effect.

    Thank you :)

  • [Ignore This]

    • g0lden
    • June 4, 2015 at 4:38 PM
    Quote from Vilham

    You need to place them all over the place, they basically take low rez screenshots in all 6 directions and those screenshots get applied as reflections on objects that reflect. So if you only place 1 and its outside it won't have accurate lighting information for everywhere in the map, like inside. The top guide should explain the whole process pretty well. It requires compiling the level and going into game and using a Cvar to take the screenshots automatically.

    But wont the cubemap add the problem im having not remove it?

  • [Ignore This]

    • g0lden
    • June 4, 2015 at 4:31 PM
    Quote from Vilham
  • [Ignore This]

    • g0lden
    • June 4, 2015 at 4:25 PM

    Sorry if this is not where I should post the question.

    So I have had this error for a while and I thought it was normal but its come to my attention its not normal at all and some fellow mathers seem confused about it. Some of the props and my Guns appear metalic. Please help me out this is really ruining alot of my ideas. I am not sure if it just appears for me, on the props it shows a city? Well I will leave screenshots below of examples.

  • de_Strike [WIP]

    • g0lden
    • June 4, 2015 at 6:43 AM
    Quote from SotaPoika

    Seems like really short and simple layout. Also, not really fan of routes that require going away from the map center (route from assumed T-spawn to upper bombsite).

    Thank you for the feedback

  • de_Strike [WIP]

    • g0lden
    • June 4, 2015 at 5:13 AM

    The first version of this map will be released 10/06/2015

    Please could I have opinions on this map layout?


    [Work Shop Link]

  • Question

    • g0lden
    • June 3, 2015 at 10:23 AM

    Thanks for the comments guys youve made me want to finish the map :)

  • Question

    • g0lden
    • June 3, 2015 at 9:14 AM

    Thanks, I might just give up I will never be as good as all the maps ive seen on here

  • de_cargo

    • g0lden
    • June 3, 2015 at 7:49 AM

    I have no chance with maps like this :(

  • Question

    • g0lden
    • June 3, 2015 at 7:48 AM

    I am seeing alot of people posting there unfinished maps here and linking the workshop is this something I have to do or can I wait until the deadline?

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