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Posts by P1g3oN

  • [WIP] Cs_Rime - Hostage Map (Official Renamed)

    • P1g3oN
    • June 28, 2015 at 9:23 PM

    I know it doesn't work with the theme but i would reduce the fog (and set it the color of the skybox, white looks wrong) and have a wall around the town that is mostly broken but blocks vision from some parts of the map. Also, only 1 letter H shows up on the minimap so you should use the one with rescue zones drawn.

  • [WIP] Cs_Rime - Hostage Map (Official Renamed)

    • P1g3oN
    • June 27, 2015 at 9:58 PM

    It's so far in the develpoment so it's late to say but i would prefer some different setting, somewhere where is less fog.

  • [WIP] de_alps

    • P1g3oN
    • June 18, 2015 at 11:22 AM
    Quote from text_fish

    Just a little warning, the boost you do at 11 minutes would probably be considered an illegal pixel walk in a lot of competitive tournaments, so you might want to consider clipping it off, or making it look more intentional.

    But it's not standing on an invisible ledge. pixel walk is if you stand on something invisible but that spot is clearly visible so it shouldn't matter much. I recommend playtesting your map a lot so these spots get used and see if they are too Over powered.

  • de_strada

    • P1g3oN
    • June 16, 2015 at 9:53 PM
    Quote from jackophant

    Our battlefronts often took place right on the T side of a bombsite or even deeper into T territory than we would have liked.

    Yes I agree the first contact points are off. delaying CTs by a second should fix it for both bombsites.

  • [WIP] De_Fend

    • P1g3oN
    • June 15, 2015 at 8:02 PM

    New theme sounds awesome!

  • de_strada

    • P1g3oN
    • June 14, 2015 at 8:30 PM

    I love how simple it is. If Mirage and Dust 2 had a baby this would be it and my favorite maps are Dust 2 and Mirage. Only thing i don't like there are so many gay corners that CTs can abuse. I would have diagonal walls where they are so they are not so useful.

  • [WIP] de_spice (playtest tonight at 9pm CET)

    • P1g3oN
    • June 8, 2015 at 7:31 PM

    All these maps looking so good and then there is my map that looks like a map for CSS. I am so yealous. (Someone please teach me how to make custom models)

  • de_veranda [WiP - Alpha v4]

    • P1g3oN
    • June 8, 2015 at 10:58 AM

    This is the mother of connectors.

  • [WIP] de_spice (playtest tonight at 9pm CET)

    • P1g3oN
    • June 6, 2015 at 9:51 PM

    You had me at the adreN wanted poster. This map looks epic. Keep up the good work.

  • DE_Kaimas

    • P1g3oN
    • June 4, 2015 at 11:44 AM
    Quote from Vorontsov

    An overview of the level and some screenshots would be nice :)

    I added them now.

  • DE_Kaimas

    • P1g3oN
    • June 3, 2015 at 6:53 AM

    I was in a hurry when i uploaded it to the workshop. Gonna add some pictures when i find some free time

  • DE_Kaimas

    • P1g3oN
    • June 2, 2015 at 4:33 PM

    Somewhere in the Baltic States evil terrorists want to blow up this cute little town for unknown reasons. Can brave Counter-Terrorists stop them?

    Map: http://steamcommunity.com/sharedfiles/fi…s/?id=496717742

    Imgur album: http://imgur.com/a/TkPKV

    Big thanks to TopHattWaffle for making RealWorldTextures and RealWorldTextures2 texturepack. Also big big thanks to Skybex for publising his de_bazaar, cs_workout and de_chinatown materials.

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