I know it doesn't work with the theme but i would reduce the fog (and set it the color of the skybox, white looks wrong) and have a wall around the town that is mostly broken but blocks vision from some parts of the map. Also, only 1 letter H shows up on the minimap so you should use the one with rescue zones drawn.
Posts by P1g3oN
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It's so far in the develpoment so it's late to say but i would prefer some different setting, somewhere where is less fog.
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Quote from text_fish
Just a little warning, the boost you do at 11 minutes would probably be considered an illegal pixel walk in a lot of competitive tournaments, so you might want to consider clipping it off, or making it look more intentional.
But it's not standing on an invisible ledge. pixel walk is if you stand on something invisible but that spot is clearly visible so it shouldn't matter much. I recommend playtesting your map a lot so these spots get used and see if they are too Over powered.
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New theme sounds awesome!
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I love how simple it is. If Mirage and Dust 2 had a baby this would be it and my favorite maps are Dust 2 and Mirage. Only thing i don't like there are so many gay corners that CTs can abuse. I would have diagonal walls where they are so they are not so useful.
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All these maps looking so good and then there is my map that looks like a map for CSS. I am so yealous. (Someone please teach me how to make custom models)
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This is the mother of connectors.
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You had me at the adreN wanted poster. This map looks epic. Keep up the good work.
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I was in a hurry when i uploaded it to the workshop. Gonna add some pictures when i find some free time
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Somewhere in the Baltic States evil terrorists want to blow up this cute little town for unknown reasons. Can brave Counter-Terrorists stop them?
Map: http://steamcommunity.com/sharedfiles/fi…s/?id=496717742
Imgur album: http://imgur.com/a/TkPKV
Big thanks to TopHattWaffle for making RealWorldTextures and RealWorldTextures2 texturepack. Also big big thanks to Skybex for publising his de_bazaar, cs_workout and de_chinatown materials.