I apologize, I misinterpreted the rules. Should I delete my post?
Also, is there a good place I can go to for feedback?
I apologize, I misinterpreted the rules. Should I delete my post?
Also, is there a good place I can go to for feedback?
Whaddup gentlemen, this is a screenshot from my in-progess and heavily incomplete CSGO map, de_progeny (which I am also entering into the mapping competition).
The map currently exists in a playable (competitive/classic modes only) state and I'm having trouble finding exposure and helpful feedback. If you're interested, take a look-see at the link below:
http://www.reddit.com/r/GlobalOffens…_by_de_prodigy/
Thanks very much!
Hi guys, I recently completed the alpha version of a map I'm working on, and I'm looking for feedback/gameplay impressions as I'm having difficulty getting any exposure. Without feedback, I cannot possibly progress. I have played multiple casual matches with bots (hammer did a pretty good job with the NAV meshes) and it seems quite fun to me but I'm probably just biased.
I am entering this map into the Mapcore contest, so I would be extremely grateful to anybody who bothers to take a look and break down the theoretical side of the level.
Original Reddit post (contains workshop link, more screenshots, map overlay, etc): http://www.reddit.com/r/GlobalOffens…_by_de_prodigy/
Keep in mind that this map is extremely incomplete and a lot of things (the lighting, for instance) are temporary. Many areas are visually incomplete, as I will spend the remainder of my mapping time working on aesthetics/optimization. The primary purpose of this alpha version is competitive playtesting, so please keep that in mind while looking at the map (timings, ct smokes, t smokes, positional power, etc).
Here's a preview screenshot of the most complete area, to hook you guys in:
Thanks again!
Introduction: Sup guys, FUNK here. I present to you de_progeny. This map has been in the works for a few months--took so long because I'm a very new mapper, as I'm still trying to learn the ropes.
de_progeny is not a straight-up Prodigy reskin; it started out as a 1:1 remake but in my effort to competitively optimize the map, the layout has been completely changed and now I can only call this map an homage to the old classic. Progeny is meant to support a variety of playstyles; yes, it takes completely indoors but make no mistake, there is no lack of tactical potential.
Backstory: After an unknown but severe military accident occurs in the Progeny facility, the underground complex is set to be decommissioned. Terrorists have taken advantage of major security gaps and infiltrated the facility via submersible to destroy remaining military assets, and special forces have been dispatched to intercept the terrorists.
Screenshots:
Other Links:
Steam workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=509693599
I'd appreciate it you guys would leave feedback or just your opinion on how this map is!