1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. FUNK

Posts by FUNK

  • de_progeny (ALPHA VERSION)

    • FUNK
    • June 13, 2015 at 2:05 AM

    I apologize, I misinterpreted the rules. Should I delete my post?


    Also, is there a good place I can go to for feedback?

  • WIP in WIP, post your level screenshots!

    • FUNK
    • June 12, 2015 at 1:48 AM

    Whaddup gentlemen, this is a screenshot from my in-progess and heavily incomplete CSGO map, de_progeny (which I am also entering into the mapping competition).

    The map currently exists in a playable (competitive/classic modes only) state and I'm having trouble finding exposure and helpful feedback. If you're interested, take a look-see at the link below:

    http://www.reddit.com/r/GlobalOffens…_by_de_prodigy/

    Thanks very much!

  • de_progeny (ALPHA VERSION)

    • FUNK
    • June 12, 2015 at 1:42 AM

    Hi guys, I recently completed the alpha version of a map I'm working on, and I'm looking for feedback/gameplay impressions as I'm having difficulty getting any exposure. Without feedback, I cannot possibly progress. I have played multiple casual matches with bots (hammer did a pretty good job with the NAV meshes) and it seems quite fun to me but I'm probably just biased.

    I am entering this map into the Mapcore contest, so I would be extremely grateful to anybody who bothers to take a look and break down the theoretical side of the level.

    Original Reddit post (contains workshop link, more screenshots, map overlay, etc): http://www.reddit.com/r/GlobalOffens…_by_de_prodigy/

    Keep in mind that this map is extremely incomplete and a lot of things (the lighting, for instance) are temporary. Many areas are visually incomplete, as I will spend the remainder of my mapping time working on aesthetics/optimization. The primary purpose of this alpha version is competitive playtesting, so please keep that in mind while looking at the map (timings, ct smokes, t smokes, positional power, etc).

    Here's a preview screenshot of the most complete area, to hook you guys in:

    Thanks again!

  • [WIP] de_progeny

    • FUNK
    • June 2, 2015 at 10:48 PM
    Quote from FMPONE

    I think we can allow your entry given what I'm seeing here.

    Quote from Drakeee

    I would never have guessed that was prodigy

    Absolutely fantastic to hear all of this. Thanks!

  • [WIP] de_progeny

    • FUNK
    • June 2, 2015 at 5:04 PM

    Introduction: Sup guys, FUNK here. I present to you de_progeny. This map has been in the works for a few months--took so long because I'm a very new mapper, as I'm still trying to learn the ropes.

    de_progeny is not a straight-up Prodigy reskin; it started out as a 1:1 remake but in my effort to competitively optimize the map, the layout has been completely changed and now I can only call this map an homage to the old classic. Progeny is meant to support a variety of playstyles; yes, it takes completely indoors but make no mistake, there is no lack of tactical potential.

    Backstory: After an unknown but severe military accident occurs in the Progeny facility, the underground complex is set to be decommissioned. Terrorists have taken advantage of major security gaps and infiltrated the facility via submersible to destroy remaining military assets, and special forces have been dispatched to intercept the terrorists.


    Screenshots:

    http://imgur.com/a/bJn4t


    Other Links:


    Steam workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=509693599


    I'd appreciate it you guys would leave feedback or just your opinion on how this map is!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™