Posts by thegregster101
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is there a way to get non rtx cards to work even if it takes long to compile?
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cool! gl hf! everyone
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selfless rude bump. looking for more feedback =D
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Quote from laminutederire
Hey, for now there is only one thing that troubles me, it's that mid is practically unusable for T's
It's main use is to get to squeaky. This is easy to do as a pipe blocks vision from CT window. If a player is playing lower mid a smoke could be used to cross unharmed. Also you could push mid and wrap a site. In my opinion mid is maybe OP T since you have to play lower mid as CT to have a good hold.
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de_ddos https://steamcommunity.com/sharedfiles/fi…rchtext=de_ddos
Story: Terrorist would like to blow up the servers after their failed 'ddos'ing attempt via their hacking truck.
About the map
- 3 lane layout with connectors across middle.
- Like Dust2 teams can see each other cross from near their spawn areas.
- Unlike Dust2 you can not watch/control mid from these positions.
- A small selection of boost spots and jumps that require team work or skill to get to. (Don't worry, they are not olofboost)
Bomb Site A
Middle[/b]
Bomb Site B[/b]
Overview[/b]
For more images visit workshop [/b]https://steamcommunity.com/sharedfiles/fi…rchtext=de_ddos
About Me:
Made a lot of zombie escape maps back in counter strike source. Then joined NMRiH dev team. Have done some mapping for Jurassic-Life hl2 mod.