An update on the progress of the map,
As you may know, the deadline for the contest is just over a week away, and I will be very busy working on this along with school starting for me just after the deadline, so this should be the last major update until release. The map is currently in beta, but I will not update the workshop version with a beta build until late beta or release candidate, whenever I feel it is at an acceptable stage to be tested. The map will feature mostly custom textures and a few custom models, but not too many since I am not the best at modeling, and only have Blender to model with, but important models will most likely be custom made. I am going with a white and gold color scheme for indoor areas with a black and blue color scheme for outside areas, creating alot of contrast between the two, giving different areas of the map a distinct feel, such as the lit up gardens at A or the clean, fancy office of B.
I hope to see improvement in my detailing and aesthetic decisions on this project compared to my older ones, and I hope everyone who plays it feels the same way.