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Posts by Mcsnoogies

  • [WIP] De_Fend

    • Mcsnoogies
    • August 31, 2015 at 1:59 AM

    Final version of de_fend_rc1 is out! Updated the original post with new screenshots and info :) Thanks for looking!

  • [WIP] De_Fend

    • Mcsnoogies
    • July 26, 2015 at 7:07 PM

    Hey all, pretty big update with the last patch. Lost of stuff has changed. 3 main points being that the map has been nearly fully blocked out, some Custom textures have been made and added in, and some big optimization improvements have been made With one month left my road map looks like it's mainly consisting of art passes (details), with some optimization tweaks to go with it. Would love to hear any feedback that you have to give and thanks for looking. :)

  • [WIP] De_Fend

    • Mcsnoogies
    • June 14, 2015 at 4:58 PM

    Hey all just a quick update. As much as I thought it would be a good theme as a community college, I decided to change it. I'm all for free speech... But I'm also not out to offend anyone, and I certainly don't want to promote school shootings in any way at all, they are terrible and always will be. That being said, I decided to go with a hospital that has been recently abandoned and scheduled for demolition after a much larger hospital was built in town. Terrorists have set up a counterfeiting operation and were on a lunch break when they got wind of the FBI about to take them down, and must destroy their evidence. Ct's must prevent them.

    I feel this will be a much more solid theme with quite a bit more details to work with that will help tie the map with the theme. Not much has to change with brushwork as far as the layout goes, which is nice. I will be making custom textures throughout, as well as working on custom models that will be needed for the theme. I can't wait to see what it looks like completed and can say I am much more excited about this theme than the old. I just hope I can get as much done that I want in the time frame.

    Thanks for reading and any opinions are appreciated.

  • [WIP] De_Fend

    • Mcsnoogies
    • June 12, 2015 at 9:07 PM

    Posted a workshop link for playtesting!

    Thanks for the response guma. I get what you mean but I'm not purely making this map for it to be in a valve operation. I read a post from FMPONE about whats "okay" for this tourney that he posted on reddit the day the competition started where he said to not do anything that valve wouldn't feature in an operation. So I was using that as a guideline for asking my question. Like last years competition and my entry de_coalition I am purely making this map for the competition. I agree with everything you said though and thank you again :)

  • [WIP] De_Fend

    • Mcsnoogies
    • June 7, 2015 at 6:14 PM

    Quick question to all. The theme of a map is one of the most important things in map making. Is making the theme of my map a community college a poor idea? It's certainly not modeled after anything in real life and is entirely fictional, but I was wondering.. Is this too sensitive of a theme to be hopeful of being in a future operation? Should I change it now?

  • prop_door_rotating sound bug (csgo sdk)

    • Mcsnoogies
    • June 5, 2015 at 10:55 PM

    Thanks Klems I appreciate your help. Ashamed to say but I did spend about 2-3 hours of searching google with different combinations of words and watching various tutorials but couldn't find anyone mentioning that you need to use game sounds and not raw sounds. I just decided to post after searching for that long, and continue searching after as well. I'm still kind of a newbie to hammer. Only on my second map. But thank you again I really do appreciate it.

  • prop_door_rotating sound bug (csgo sdk)

    • Mcsnoogies
    • June 5, 2015 at 6:47 PM

    Hello all just a quick question about prop_door_rotating sound. I've been searching google and just have no luck. I have 2 doors that are slaved to each other in my map, but when a bot or I am assuming a player opens the doors, it makes the sound all across the map with the same noise level. Any help is certainly appreciated. Here is a screenshot of the settings if that helps at all. http://imgur.com/hczCci3

  • [WIP] De_Fend

    • Mcsnoogies
    • June 2, 2015 at 11:21 PM

    Hello Mapcore!

    I'm very proud to reveal the release candidate version #1 for my competitive defuse map, De_Fend.

    Workshop Link: http://steamcommunity.com/sharedfiles/fi…s/?id=459929479

    Imgur album: http://imgur.com/a/fLNzA#0

    4k resolution Imgur album: http://imgur.com/a/w7SvN#0


    I've spent quite a bit of time in the past few weeks since the reddit playtest tweaking things and adding more detail everywhere. I'm happy to say one of my friends decided to jump on board and make quite a few custom 3d models for the map. He was a pleasure to work with and always was receptive of my opinions. On top of that he did an awesome job


    De_Fend_RC1

    Theme: Fend Hospital & Medical Center has been taken over by a terrorist organization. Terrorist's must destroy the evidence of their wrongdoings before it can be seized by the government. As Counter-terrorists you are there to stop them.

    Location: In Washington State near Mt. St. Helens (used in the panorama)

    Map: Defuse map designed for competitive 5vs5.


    Credit to:
    3d Models:
    CoachBob
    Testers:
    Deathcrazy
    Renegade
    CoachBob
    Creative
    Neeso
    Bop
    Kahoob
    The Reddit Playtesting Community

    Tophatwaffle for some sweet textures from his realworldtextures pack.
    Skybex for his awesome wheelchair, Ball, and Hot air balloon models from his cs_workout map


    I hope everyone has fun.

    And good luck to everyone.


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