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  2. geri43

Posts by geri43

  • [CS:GO] Race City

    • geri43
    • September 30, 2016 at 9:42 PM

    After 1,5 years of pause, I've finally finished one of my maps, Race City. The map supports up to 32 players (8 vehicles with 3 passenger seat), and it's fully automatized.

    If someone is interested, here is a video of the map from 2015: https://www.youtube.com/watch?v=xI1_xiq7dc4

    And one after the release (2016 sept): https://www.youtube.com/watch?v=w4K_KaeT0ws

    You can check out the map here :)


  • [CS:GO] Map Bug Tracker

    • geri43
    • May 12, 2016 at 12:41 AM
    Quote from Logic

    On 5/10/2016 at 7:21 AM, Logic said: I saw the same system used for a site that showed you how to throw different smokes. It seems to be a good system since many people enjoy having everything accessible online.

    I would prefer if you could place a marker anywhere on the map (with X/Y-coordinates instead), and not just on a grid though :(

    EDIT: Also, if this takes off you don't wanna manage every single map! Let users upload an overview of their own map, provide them with a link that they can send to friends so that they can report bugs on it and let the user that uploaded the map manage it. Requesting you to upload maps is a hassle for everyone involved in my honest opinion.

    I guess you can do that by hosting the GitHub stuffs, but many won't have the knowledge to pull that off.

    Map submission is now automatic, you can upload your map here: Submit Map

  • [CS:GO] Map Bug Tracker

    • geri43
    • May 9, 2016 at 10:36 PM
    Quote from Terri

    1 hour ago, Terri said: I think so too, first "bug" I looked at is a pipe with no collision? Pretty sure that is intended to make the level smoother to move around, so you don't get stuck on every little pebble around the map. As far as these graphical glitches go, I've never noticed some of them, I think it will take a lot of needless time + a lot of client updates to update and fix these as the list goes on (heavy for what they are at that).

    Its probably best to submit stuff to the devs directly if anyone has some kindof-important bugs like bombstuck spots / those funny killzones.


    Seems well made tho, and doing it for your own map in progress is a great idea, since there could be some very broken stuff before you publish like the Hogwarts glitch from mirage

    "Its not a bug its a feature"

    You are right, that's the first one I posted, and now I don't think the pipe issue is important. Normally, I only confirm bugs that could affect gameplay.

    In my opinion, it's better to have all the bugs collected in one place, prefiltered by the community, rather than sending multiple emails, tweets, or reddit (pls fix) posts.

    Not all map makers are working at valve, so they may not be notified about bug reports sent to the devs. Even FMPONE used the site to confirm some bugs.

  • [CS:GO] Map Bug Tracker

    • geri43
    • May 9, 2016 at 4:15 PM

    Moderators can remove/confirm any bug with 1 click, and thanks to SteamAuth integration, only users with valid steam accounts can post bug reports.

    If someone happens to spam bug reports, he can be banned, and all of his reports are automatically removed.

  • [CS:GO] Map Bug Tracker

    • geri43
    • May 9, 2016 at 3:42 PM

    Hello guys!

    CSGOBugTracker.com is a website designed to keep track of bugs in CS:GO maps.

    If you have a workshop map in >beta stage, and you wish to use CSGOBugTracker.com to give your user-base a platform to report bugs, you can now submit your map here: Submit Map, and it will be automatically added to the site.

    Alternatively, you can download the source code from GitHub, and host your own bug tracker with your map.

  • [CSGO] Workshop problems, can't modify my map.

    • geri43
    • November 20, 2015 at 8:07 PM

    Valve please help already

  • [CSGO] Workshop problems, can't modify my map.

    • geri43
    • November 14, 2015 at 10:49 PM

    Probably after the new workshop update, my map got stuck in the old workshop database, therefore I can't access/modify/update it in the new workshop tools and on steam.

    Only a cs go dev / mod could help, but I can't contact them.

    (My other even older maps got integrated without problems after the workshop update, only this map has this issue)

  • [CSGO] Workshop problems, can't modify my map.

    • geri43
    • November 14, 2015 at 10:41 PM
    Quote from laminutederire

    I saw you tried uploading the map from the version of the game which launches after a map compile, have you tried uploading it with the classic game which launches from steam?

    Yeah, but it's not there. (First screenshot https://i.gyazo.com/2dcef3f650f4661a9bebcfc7bd4616e6.png)

    Quote

    I've just finished fixing one of my old maps, but when I enter workshop_publish in the console, I can't find the specified map in the list.

  • [CSGO] Workshop problems, can't modify my map.

    • geri43
    • November 14, 2015 at 10:12 PM

    Hello!

    Maybe it's the wrong forum in that case I am sorry.

    I've just finished fixing one of my old maps, but when I enter workshop_publish in the console, I can't find the specified map in the list.
    https://i.gyazo.com/2dcef3f650f4661a9bebcfc7bd4616e6.png
    https://i.gyazo.com/eedb9697497d3425e4f6d0ffdd409de8.png

    When I try to change the title/description, I get Access denied message from Steam, but I am clearly the creator of the map: https://i.gyazo.com/3f158c2143a808eb05acd857e32e66db.png

    I tried to open workshop_publish after compilation, but I can't update the map there, and even if I could I can't edit my map's description:
    https://i.gyazo.com/f6d9bf71523b83ef8a93a535e5f85678.png

    Map in question: http://steamcommunity.com/sharedfiles/fi…s/?id=337790613

    Does someone know who can I contact to fix my authorization issues? I really don't want to submit my map again (I would lose all my subscribers) just because workshop is this broken.

  • What's going on with your life?

    • geri43
    • November 14, 2015 at 10:10 PM

    I am trying to figure out how to use this forum.

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