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  3. tchick

Posts by tchick

  • [CS:GO][WIP] Tel Aviv

    • tchick
    • January 6, 2017 at 7:42 PM

    Hey! Sorry to post it here, I was working all day on those models and now I started a Matchmaking game and after about 6 rounds, the game disconects me and I get a VAC error Oo Something is blocking VAC on my computer ... It redirects me on this page :https://support.steampowered.com/kb_article.php?ref=2117-ILZV-2837 They tell me to remove all custom textures and skins .... I have been changing the mdl and vtf files all day and I'm on windows 8 (the worst one) Did you guys had anything similar? I'm affraid I don't want to lose my account, I just make maps and models, I don't even play the game that much...

  • [CS:GO][WIP] cs_gulch

    • tchick
    • January 4, 2017 at 3:56 PM

    Hey I was pushing the displacements to its limits and... my mind stopped working, could someone please help me here : I have a river which flows arround a mountain, but how do I make the "corner"? I cant use triangles because it should be "displacable" and I cant "skew" the squares because the texture on them will be wrong ... my mind just cant understand it lol Plz hlp thx :(

    Edit : Ok I got the answer : (thx Quotingmc) I just have to make a smoother turn ...http://worldofleveldesign.com/categories/sou…loped-roads.php Thank you \o/

  • [CS:GO][WIP] cs_gulch

    • tchick
    • December 31, 2016 at 5:17 PM

    Indeed you are right, it looks better when the saturation is toned down. I will work on it, thank you!

  • [CS:GO][WIP] cs_gulch

    • tchick
    • December 31, 2016 at 12:09 AM

    Yes you are right we need distinc areas, I was thinking about this kind of stuff, refinery/gas station, a piece of abandonned highway (raod 66 a la Overwatch), mine, military base, indian territorry, farm ... Yeah, I will think about it

  • [CS:GO][WIP] cs_gulch

    • tchick
    • December 30, 2016 at 11:10 PM

    Workshop link :http://steamcommunity.com/sharedfiles/fi…s/?id=831791642 Hi! I didn't touch hammer for almost a year, I was missing fooling arround with it so I decided to do some 3D stuff and experiment new things with displacements and texture blends. I was happy with what I was doing so I decided to make an hostage map. It's located somwhere in the desert in the US (Arizona / Monument Valley / New Mexico?) Inspired by some american tv shows and beautiful national parks. A group of meth traficants are holding hostages in their lab located in the middle of nowhere and of course the local police forces will raid them. My todays progression: Displacements + models The displacementss in hammer are a pain in the ass to work with but I really wanted to make a map almost entirely made with them... we'll see how it will go... I managed to make the texture blending work.

    The "layout" is a little bit inspired by "cs_cruise" (map by Skybex). As I was stuck with "de_stars" for more than a year because I was stupid and narrow minded and started detailing too soon (even if I knew that it was a bad idea!), I wont make the mistake again. I want something clean, simple and a little bit minimalistic. I finished a layout I like! which is a big deal for me haha! The CTs will have a choice between 2 paths, they can run buy the top floor (canyon/ desert/ rocks... western wibe) or by the underground (old gold mine opening to a cliff side which will lead them to an underground meth lab near the T spawn)

    The cliff side (you can see the entrance to the mine at the bottom right near the hostage)

    For now it looks a bit like TF2, but I really want to try to paint the texture like the guys who did Newk and Infernew (30% cartoon, 60% realistic something like that) INSPIRATION : Monnument Valley in Arizona, Breaking Bad, especially the part from the last season where there is a meth lab in the desert in a tank truck underground and where the woman (lydia?) who supplied methylamine is rescued by Mike and she comes out from a hatch ... I couldnt find screenshots, but I like the idea of a Tank Truck / meth lab.

    And of course :

    Yo Mister White !

    If I never finish the map, I will definitely make a small aim_map with this RV ! some people will probably enjoy running arround! Please let me know what you think, is it a good idea? Is it complete crap?

    Thank you! P.S.: It's my "fun personnal project", I'm currently working with Quoting and Violation on de_aviv but if someone here wants to make me some 3D player models of meths cooks in yellow jump suits with gas masks, I will definitely add them to the map!

  • [CS:GO] de_stars

    • tchick
    • April 4, 2016 at 12:00 PM

    Hi :) Thank you all for your feedback! Freaky_Banana Indeed, I removed a lot of unnecessary stuff (mostly props from old CSGO maps which are not at the right level of quality in therms of modeling and texture), I will redo those props myself. Visually speaking, I don't want the map to look like a generic industrial level, instead I'm aiming at something that will look like a cross between Cruise/Workout/Zoo/Santorinin (with my own touch!) which means I have a LOT of props and textures to make. Lykrast Yes, I think I may have paked the wrong nav file :> Rumblie Here are the original files : http://imgur.com/a/uX0a4 The quality is crap, I made them as placeholders for the map, I used textures and screenshots from google, do whatever you want with them, but dont sell them, don't use them in something you will sell bla bla bla, I might get into trouble :P P.S.: I read an article somwhere about "the art of emptyness" (I think it was posted by FMPONE on twitter... not sure, can't find it), on how to make a level look better and more interesting without adding more stuff... If someone knows what I'm talking about, please relink it to me /emoticons/[email protected] 2x" style="vertical-align:middle;border:0px;color:rgb(39,42,52);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);" title=":P" width="15" />

  • [CS:GO] de_stars

    • tchick
    • March 30, 2016 at 4:47 PM

    thanks !

  • [CS:GO] de_stars

    • tchick
    • March 30, 2016 at 3:24 PM

    Hi !

    I made a LOT of mistakes the last few months, the biggest one was to start detailing before finishing the layout.... I was unhappy with the geometry of the map and it made me frustrated for months. I decided to redo almosdt everything from scratch.

    Im more happy with the layout now, I haven't playtested it yet, I will probably ask r/csmapmakers to help me with it.

    The map is not very well optimised, but enough to run through it and have an idea of the design.

    I was inspired by the work of Skybex on Workout and recently on Cruise, I like those maps, they look clean and are fun to play. Well... maybe Cruise is TOO clean, but anyway...
    I think I'm going in the right direction by cleaning all the mess I have done previously.

    You can access it and look at the screenshots on the workshop :
    http://steamcommunity.com/sharedfiles/fi…s/?id=436573457

    Thx for reading

  • [GSGO] de_studio [WIP]

    • tchick
    • February 6, 2016 at 6:34 PM

    Yes please do.

  • [GSGO] de_studio [WIP]

    • tchick
    • February 5, 2016 at 7:33 PM

    Haha "Operation Studio" incoming
    https://migrationtest.mapcore.org/topic/18845-csgo-de_stars/
    I will check your map !

  • [CS:GO] de_stars

    • tchick
    • February 5, 2016 at 7:08 PM

    Hi!
    I updated the layout for the map and added some custom props.
    You can play it here : http://steamcommunity.com/sharedfiles/fi…s/?id=436573457

    There is a lot of unclipped areas but its playable, I tried to time the rotations and the encounter spots but I did it by myself so a fresh look at it is more than welcome, every feedback will help.

    Thank you!

  • [CS:GO] de_stars

    • tchick
    • September 10, 2015 at 7:45 PM
    Quote from NNS

    Maybe add a kind of vehicle into the bombsite?

    Yep exactly! I'm working on something like this :
    http://mmuk.tv/makeup-trailer/

  • [CS:GO] de_stars

    • tchick
    • September 10, 2015 at 3:44 PM

    Thank you NNS for your feedback! Those areas arround the bomb site A need a lot of work, I want here to do something like this :
    http://www.celticmediacentre.com/docs/_lrg_img/…ND_11-16-10.jpg
    but for now Im just looking for refrences of outdoor movie shootings, and probably something sci-fi, like Star Wars, Avengers... with destroyed urban stuff.

    And yes... the stairs don't work :P

  • [CS:GO] de_stars

    • tchick
    • September 10, 2015 at 1:57 PM

    Hey thanks, yes probably :)
    Puddy you are the co-creator of agency? I borrowed you guys some textures and models until I fin the time to make my own.

  • [CS:GO] de_stars

    • tchick
    • September 10, 2015 at 1:14 PM

    Hi

    I uploaded a new version on the workshop:

    https://steamcommunity.com/sharedfiles/fi…chtext=de_stars

    It was my first time packing custom content... hope it will work.

    Here are 4 "movie posters" related to the game, please if you have some fun ideas, CS memes, cool catch phrases, let me know and I will ad them as posters.

    Thank you!

  • [CS:GO] de_section (WIP)

    • tchick
    • September 1, 2015 at 8:38 PM

    Hey I was thinking about your cool level design sketch, if you use blender you should be able to more or less quickly learn 3DsMax and with it save your design as an .obj file and open in with 3dsMax. Then you could use the Wallworm model tool to export your 3D directly to Hammer.

    All information here :
    http://dev.wallworm.com/topic/2/wall_worm_model_tools.html
    Shawn Olson the guy who is working on this tool is active on this forum.

    Good luck Have fun :)

  • dm_mineswept

    • tchick
    • September 1, 2015 at 11:07 AM

    Fun idea !

  • [CS:GO] de_binnenhof

    • tchick
    • September 1, 2015 at 11:03 AM

    Clean work! Those models <3 Careful for the fruits poly count haha

  • [CS:GO] de_deluxe [WIP]

    • tchick
    • September 1, 2015 at 10:59 AM

    I like the tree house! I enjoy those little hiding place in a map :) I think the tree house is fine in this bomb spot, I would suggest to rework the surroundings, so if the T has planted the bomb and hid in the house, the CT has to look for him by looking a several places, and not just going straight to the T. GL

  • [CS:GO] de_section (WIP)

    • tchick
    • September 1, 2015 at 10:53 AM

    I like how you plan your work and how clean it is! Please, could you tell us what soft did you use to sketch your level design? Thank you, good luck !

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