Procedural generation can't carry an entire game.
Posts by Bastion
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Quote from ashton93
On 07/08/2016 at 1:08 PM, ashton93 said: Made a scope for the rifle;
What software do you use to make this?
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Been messing around with ideas for small games, however I would like to get the funding together to get my hands on a more powerful PC and vive dev kit. Having the idea of building a VR game in the style of old sniper flash games, although the design and replayability of Hitman: sniper challenge is a key inspiration at the moment.
Made a logo earlier as I was going through ideas, I quite like it
[Blocked Image: https://pbs.twimg.com/media/Cpbn7A0WIAARea1.jpg:large]
Got myself a design doc up with ideas for the control scheme, gameplay and such with a vive setup and currently designing levels and environments on paper.
But for now while I can't get a hands on experience built with VR, I can still build everything else that does not demand VR so things like scripting, levels and such, the VR controls would be what I lose. However if I get that far then I can look to find ways to get funding together and buy everything I need to make it a vr game.
Think I'll make this a side project next to my Fallout 4 mod.
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The team's reindhardt knocked over the enemy team on the point, I use my deadeye and locked onto most of the enemy team. Ready to fire, then a genji comes out of the floor and deflects every shot.
Flipped my fucking desk.
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The update is live! go give it a shot!
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The Whiterock update will be going live today, all the levels are there and everything is functional.
In total to get through whiterock, it takes 25 minutes, not using secrets, shortcuts or side paths.
Some things will not be fully complete, but it will be out in a beta update since I missed my update schedule last week.
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This is the best thing ever.
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My phone can't run it, so I only get to watch the car wreck at a distance.
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Quote from Puddy
On 01/08/2016 at 9:17 AM, Puddy said: Hey guys, really thinking about getting a Vive. Would like to hear your thoughts now that some time has passed!
Is 2nd gen far off do you think?
I'd say a fair while before gen 2 happens. Doubt Valve would work on a VR headset for the next gen without releasing a entire game based around it. Wouldn't count the lab in that as it was more of a tech demo than anything.
I predict that Valve is currently revisiting the F-STOP concept they came up with during Portal 2's creation, as it would seem to be the best fit for the headset.
If you don't remember F-STOP, it was this
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Quote from Taylor
54 minutes ago, Taylor said: I never played ranked again after I was punished because the enemy team rage quit. No joy to be had there at all.
The system is reduction without context, even if one enemy player abandons a second before the game is over, the reduction is not different. At least the last time I did comp this was the case. I feel your pain
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Taking a break from Fallout 4 to mess about with source again, this is about as far as I have gotten
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Quote from KoKo5oVaR
2 minutes ago, KoKo5oVaR said: bump
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Beautiful
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Quote from blackdog
On 26/07/2016 at 1:26 PM, blackdog said: What's happening is really really outraging… because of course us, the good citizens feel powerless. What's the alternative, is not like we are gonna build a CS clone that strips this shit…
I have a little bit of trust that Valve will fix this, although as its been pointed out, their priority is low because this milks money for them, more than an Operation I guess(?).
The skins make the money, the operations give the game more longevity, and money to make more money.
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Quote from Sprony
1 hour ago, Sprony said: The Last Samurai.
[Blocked Image: http://www.scarymommy.com/wp-content/uploads/2015/09/the-goonies-will-make-your-kid-a-better-person.jpg]
Spoiler The Goonies, I think
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Latest progress on the next update, been working hard on the second stage of the 4 stages in the Whiterock update.
[Blocked Image: https://pbs.twimg.com/media/CoYTgOSWIAA2x_e.jpg:large]
This is the soldier sector of Whiterock base, here it becomes more clear than before that the base was never finished before the war and things are not in great shape. This section will mostly be feral ghouls of the soldiers that use to occupy the base while it was active, and will have some unique scripting to keep things interesting.
I have also decided how the quest will be paced, you enter the hub to meet our robot friend, a gutsy bot who's programming forces him to be docile, to access the lower levels filled with the important loot. You need 2 access authorisations, one in the soldier sector by the base CO, and another in the robotics sector by the base's head engineer
The planned beats for the soldier sector level is
- You head into the assembly point and find the commanding officer quarters are also here, perfect! as the player needs to access the CO's terminal to get restricted access to the lower levels
- On getting access from the terminal, the way you came collapses, but the barracks doors open to the player with feral ghouls spilling out of the gate.
- You head through the barracks in search of a second way out, you're in luck as there is a second exit, but its locked. A maintenance worker has the key
- You fight through the rest of the sector to the end to find one of the incomplete dig sites being re-purposed as a toxic waste dumping ground, but you find the worker, the only problem is that he became a glowing one.
- You kill the glowing one, take the key off their corpse and move back to the locked door, unlock it and find your way back into the whiterock hub, standing on the upper catwalks.
- Got the first access authorisation needed, time for the second!
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Latest workshop dlc released, you can guess the reviews.
It sucks
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Does not look appealing to me, it is essentially just the WiiU controller where the buttons can snap off and be lost.
I don't know why Nintendo keeps trying to have their main console compete with the portable market when they already have devices active there.
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One thing that disturbs me is that in the 3kliksphillip video, he mentioned some of the map spammers do not even have hours in the sdk, the first thing that popped into my mind is that they're also stealing other people's maps to use in their workshop spamming.
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This week I am working to step up all previous levels in the pack with the Whiterock military base. This will have 4 stages to the dungeon with a short quest, I got a friend who is able to help me voice the needed characters.
Currently I have been building the hub stage of the level, where you will go to between each stage, here is a screenshot of the level inside the creation kit editor.
[Blocked Image: http://i.imgur.com/YqFWOC0.jpg]