Posts by Bastion
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Last Friday, I got myself the Metro redux pack and the new deus ex game.
I've barely touched (or enjoyed) the deus ex game so far but I have played the first game in the Metro redux pack, 2033, as a matter of fact in just this one week I have already completed the game twice, totalling to a playtime of over 14 hours, once on ranger hardcore mode and I plan to play it a couple more times, to get the achievements and play with the language set to russian for that true metro experience. However I think I will hold off from touching last light until after the mapping contest, otherwise I don't think I will make any progress.
So with that I'm curious, what games have hooked you?
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No need to worry, got it working after I realised my major fuck up.
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Fresh shots, tried the HDR with built cubemaps and the issues persisted so that has been turned back off for the time being.
More screenshots, Pretty much done with most of the town's visuals, will be starting the detail on the next section of the map.
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/259346970413368952/8F275D3E7892F157F11DF486A0C19C1821A73F4B/]
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/259346970413371153/0E625DCD0F969AA77BC7B438D207F437E49D5F66/]
For some reason I got bored and made a room in part of one of the buildings, can't access it but you can look through it from the outside. some shots.
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/259346970413369883/7655C9A8FD2692EF1DAC2460C4382DF5C8036DD2/]
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/259346970413370487/885D4EFC2C98D3A22DDF29415D6CE8186D4A2982/]
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The legal fight with gambling is back with Valve and the gambling commission essentially calling a game of bluffs with eachother
GC - You're breaking gambling laws mate!
Valve - Oh yea!? Prove it!
http://www.pcgamesn.com/counter-strike…d-skin-gambling
Seems at this point the GC's problem with Valve is their lack of action past the first wave of C&Ds, sure Valve went after a list of sites, but they left a lot of them off the list, I'm still seeing ads for skin gambling sites on youtube today.
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Went digging through the weapon models to fill up a armoury room in my map and I came across a Mosin model, along with a rail and scope. All three untextured sadly.
Not hiding anything are you NWI?
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Quote from Pampers
10 minutes ago, Pampers said: [Blocked Image: https://i.reddituploads.com/6a58d5f92deb48a095bcb66efa83dffe?fit=max&h=1536&w=1536&s=ca852c7724ebcc93dcfae35000a3ad17]
That gave me a idea.
[Blocked Image: https://pbs.twimg.com/media/Cu7OObEXEAEYGTp.jpg:large]
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After going through some reviews I finally caved in and brought myself a copy of it.
Now to wait 7 hours as it installs.
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Not too bothered that the sounds were changed for guns, it's fine in principle, but the new ones do feel hard to tell apart and lack a punch.
Aside from that I was browsing through the compatibility list on the workshop for old csgo operation maps and saw Agency again. Always felt like that map was more suited as an official map than some of the maps already on there. Agency for me is what Dust 2 is to most of the CS community.
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Some more shots, getting together the general theme of the environment. Then I'll be getting the map looking much better.
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/259346970399834986/ACD4C4BABB8C60498A35D6E7096209F14C674DB7/]
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/259346970399836619/C5C25A73C3BA58A623F2BE08AA772E7F6837C49B/]
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/259346970399835538/4DCBD5CC2341D08BD070EA9B1D9903CCDB7520A7/]
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Figured out the issue with broken reflections, I had to disable the HDR on the compile process, looks fine now.
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Time to show off how shockingly stupid I've been.
I figured out why the gamemodes were not working on my custom maps!
I put the text file in the wrong folder...
I would like to personally apologise to New world for complaining about something that was my stupid problem instead of a issue on your end.
It's been a long couple months.
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Quote from the0rthopaedicsurgeon
11 minutes ago, the0rthopaedicsurgeon said: How are people testing their maps? There's only ever 2 or 3 populated servers as it is, and I only have 2 other friends who own the game.
I've not got to that point as I cant get gamemodes working, but what you could do is generate a navmesh and then play with bots.
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Started to play about with a bit of detail when it seems certain textures are breaking themselves.
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/259346695101756588/96757AFEF260EEB7EB351CDD2153378A8AD06FB3/]
Anyone encountered this?
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Sitting about on twitter and suddenly saw that the country the map is based in was trending for the first time since, forever.
[Blocked Image: http://i.imgur.com/xNUUW1b.png]
Anyway, map is hitting a snag, getting the gamemode for offensive to work has been next to impossible. The example files are total bork and don't even work themselves. Will have to see if anyone can save my arse before I rip it off in a rage.
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This thread is old but I may as well use it for the sake that my post won't be worth a new thread.
Shadow Warrior two, it's out on thursday.
http://store.steampowered.com/app/324800
I've quite literally heard nothing about the sequel since june 2015 when we posted here last time so the marketing is non existent I guess. But the previous game was good so lets hope this new one holds up (and works), would be a nice thing to have in this year of games.
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The prophecy?
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Setting up a gamemode is going to make me put my fist through my god damn monitor.
These example maps and text files provided to get gamemodes up and running have been useless, they keep breaking themselves and when I tried putting the entities from that template into my map they broke textures in game, anything that reflected like metal and some other textures would either glow or have broken black/purple reflections even with cubemaps running. Radios delete themselves in editor and even when I get the basic entities to behave themselves in editor, they break in game with points and point markers failing to work, team spawns getting flipped so the wrong team is on attack or defence and all spawns were activated at the same time.