I was pretty much in your position 2 years ago. And now I will start my internship at DICE in January.
All I can say is,
- Decide whether you want to become a 3D Artist or Level Designer, and focus on that. At most companies, those roles are separated. At some smaller companies, those roles can overlap and you might be able to work with them both, but it's not something you should aim for.
- Read articles, books, watch GDC, find inspiring people and subscribe to them (one example is Mark Brown on YouTube)
- Look up and find the best education possible and consider moving if required. This is also great for getting new connections.
- Start creating a nice portfolio and CV. Look how other 3D Artists or Level Designers have done theirs for inspiration.
- When all of this is done, you can start sending out personal letters together with your portfolio and CV to game companies and hope for the best.
- Or you could go the other way and start something yourself, but I don't have any experience with that
