Quote from HipshotCool, ogier, long time no see. Worked with it at sbz1.
Quote from DeathyWow, that looks rad, Amran!
Quote from seirAmaran: It feels like Quake 1, great mood. A bit dark, you could decide what you want to show in the composition and light it a bit. Snow on stuff could be more consistent, some elements are covered with snow and some are naked, looks weird but dude, I'm waiting for more screens, it got me excited!
Thanks for the feedback! The Starbreeze engine is brush based with splines, so it lends itself well to the Quake style. I highly recommend Enclave for all the great level design the folks at SBZ did.
Lighting dark levels for me has sometimes proven a bit tough, so suggestions on this is always helpful. The games default brightness seems to be a bit higher but didn't come through in the screen captures. Does it seem like it should be brightened overall?
There are definitely spots where I may have taken liberty with the snow in order to line everything up. Although tempted to bring in some custom materials, and even try adding projected snow textures, I decided to instead work within the limitations of the original set.
I'll put some more details in the thread once I get around to posting it. ![]()