Posts by Harry Godden
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I have been using Blender 1/2 of my entire lifetime, so I am excited to see what is going on with investments and such.. I am a big fan of open source software, and for those who do sculpting you should check out the branch being worked on by Pablo Dobarro https://mobile.twitter.com/pablodp606/sta…336342521556992 . I've testing it out the last few days and it is great.
*Edit: As of 19 hours ago Pablo is now working for Blender.
Also EEVEE is fucking awesome.

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Quote from Interfearance
1 minute ago, Interfearance said: @Terri Thank you for trying to help. For some reason discord doesn't recognize the name you gave me. Maybe wrong number?
oops Terri00#1024. my bad.
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Please send me the VMF and I can take a look to determine if its a bug or something else.
Terri#1024 on discord.
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Quote from zombi
2 minutes ago, zombi said: Hey Terri,
sorry for asking here, but you are not responding on steam. Can you tell me where I can find files (chat with feedback, paths that people used and more) from my latest playtest?
My bad, havn't signed into steam in a while. Check folder '3' in this drive link: https://drive.google.com/open?id=1EkTKS…supYvpVzik_-Nso
The other stats are currently broken due to an update with csgo. Unsure when I can fix it.
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Definitely an unfortunate situation, I don't think it would be in the same place if counter strike was expected to become so big (and for such a long time) from the beginning.
It probably is helping that Television stations are broadcasting CS:GO events more often now, for example we had Sky Sports covering the last major final which was really cool. As @Interfearance pointed out the surface level risk being a large factor, I feel like that will at least do something to reduce that risk. Actual licensed TV probably seems safer and more reputable (+additional viewership for their brand) to the sponsors eye opposed to the internet, where anything goes, for example.
That last point in the video with the suggestion about renaming Terrorists and Counter-Terrorists to attack and defense, I would fully support. It rarely ever goes through my mind what the teams actually stand for, let alone the players even being 'human' apposed to just moving targets. I would disagree with changing them in a perfect world, but if it means a better public perception in this one then sure.
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Quote from blackdog
1 hour ago, blackdog said: You live in London @Terri?
I live near Brighton, only visited London.
Quote from I ♡ The 195018 minutes ago, I ♡ The 1950's said: That looks awesome @Terri! One thing though, shouldn't that lake in the second screenshot be frozen if it's? winter? ?
Thanks! Yeah, it was frozen before I changed it

I liked how the reflection looked so kept it like that for the screenshots.
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Sent you the demo and feedback files on discord
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Incredible work lads!! Been waiting long enough to see this masterpeice
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Quote from kinggambit
3 hours ago, kinggambit said: @Terri whoops, sorry I didnt notice that playtests were only thursday/sunday for my playtest submission. Would it be possible to set the date to July 9? (or whatever the next available slot is?)
The 9th is full, and the original date you chose is fine, we did change back to using Tue,Thu and Sun recently so I'm not sure what the problem is

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Well, its now the 182nd day of the year, which means... exactly half our time is up
And from my list I can cross off:
- Build a good portfolio
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Finish GCSE's- Start making a small game (after cs:go maps done :P)
So how well is everyone else holding up?

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Quote from Plat
4 hours ago, Plat said: Huzzah! Thank you very much! I didn't know all commands worked. I thought it was only the ones listed on the developer wiki. I'm excited to get this project started now:) Cheers!
Yeah, cvars and global settings work perfectly to my knowledge, its just the obvious client side (r_, mat_, cl_, noclip etc) cheats that won't do anything
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All commands from CS:GO work in the custom gamemode file
Do these things for them to work:
- Make sure your .cfg is the same name as the map
- Make sure the cfg is placed in your ../csgo/maps/cfg folder
- Run the map with: map yourmapname custom
Here is the valve flying scoutsman commands (you can find them in the normal ../csgo/cfg folder with the ones prefixed with op08_ files:
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// FLYING SCOUTSMAN // Base mode: gamemode_casual.cfg // Meant to be played on wide open maps including demolition maps like de_lake // // * No cash rewards // * No buying // * Start with ssg08 and no pistol // * Reduced gravity // * Increased in-air accuracy // * Movement inaccuracy is still standard
// Weapon config mp_ct_default_melee "weapon_knife" mp_ct_default_primary "weapon_ssg08" mp_ct_default_secondary "" mp_t_default_melee "weapon_knife" mp_t_default_primary "weapon_ssg08" mp_t_default_secondary ""
// Significantly reduced accuracy penalty for flying through the air. // (Movement penalty still exists) // After playtesting (lol sure valve) we decided to remove accuracy penalties completely so you // can shoot in the air without counter-strafing. weapon_accuracy_nospread 1//weapon_air_spread_scale 0.01
// Low gravity sv_enablebunnyhopping 1 sv_autobunnyhopping 0 sv_gravity 230 sv_airaccelerate 20000 sv_maxspeed 420 sv_friction 4
// Disable money & buying sv_buy_status_override 3 // was 0 (0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody) mp_startmoney 0 // was 1000 mp_maxmoney 0 // was 10000 mp_playercashawards 0 // was 1 cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map_t 0 cash_team_elimination_hostage_map_ct 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out_hostage 0 cash_team_win_by_time_running_out_bomb 0
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Playtesting is now available on Tuesdays again!
Since the second Mapcore CS:GO mapping contest has started we have started to receive many more requests for playtesting. Therefore to help cater to this many requests, we will again be testing on Tuesdays as well as the regular Sunday and Thursdays for the duration of the contest!
The first Tuesday playtest will therefore take place tomorrow, starting with DE_Abbey.
One more slot is free for tomorrow and so if anyone wants to move their test to a closer day send me a message on mapcore / steam, or add a comment on the spreadsheet. Thanks!
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Just had a run around the map, and wow, I really like the atmosphere you've created inside and outside! The animated rain effects on the floor really help to complete this
I have a feeling there might be some problems with long / underused pathing, but we will see when it comes to playtesting!