Finally something actually interesting. Looks awesome, I would love to play it if someone is uploading it on a server
Posts by Harry Godden
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epic year🤠 good jobs
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CS needs more stuff like this

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it varies a lot these days, since theres are many different forward clustering methods. mine specifically does not effect draw calls:
renderdoc shows a few dozen drawelements on the left, to draw the world from one view (somewhere amongst them theres a switch between two vertex buffers).
my lights are stored as a global array per world in a texture buffer, and the spacial index is the 3d texture on input 4. the reason for the limit of 1000 lights is that those indices are 10 bits. the textures are calculated on the CPU because i'm not that high tech yet. so the result is that the pixel shader can look up by himself what lights it needs to shade with, which allows render big massive chunks of the world at once and not really have to worry about draw calls or culling far away lights
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i added some lights to the engine and im pretty happy with how it turned out. can run up to 1000 point/spot lights at once. the clusters (since its forward render) are on a big cube grid like this (showing complexity, maximum per cube is 6):
and the result is
also wrote a new skybox shader which is dynamic

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a question as old as mankind
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some graffiti i did with a friend in Kingspray VR (and a cheeky Mapcore logo)
this week was redoing the animation and physics systems for this game, and in the process made a ragdoll editor thing in Blender where you can mess about with the joint limits and hitboxes...
theres a video of me testing itExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.more physics:
Spoiler
pretty happy with performance and simulation quality at this point. only a few shapes left to addExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
nice one great lighting there
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since i finished my csgo map its back to making obscure indie games. its inspired by games i played as a kid, like tony hawks downhill jam and the larger sections of the skate series, but in first person.
this what the controls currently look like:
im gonna post some pictures of the world artwork here more when its done

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@Serialmapper yeah that version of auto radar has some precision issues. the displacement warning message you see can ignored though, it just skips it if it sees that.
as for why it doesn't build, i have no idea, the crashes are pretty much random. sorry that it is wasting your time!
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Quote from NikiOo
19 hours ago, NikiOo said: That skybox looks gorgeous!
Imagine if we convexer 5 years ago. We could have prevented the war. So many lives sacrificed for nothing...
lol, speaking of, i uploaded the first windows alpha of convexer today https://www.harrygodden.com/convexer.php
and thank you :]
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yay. map published
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https://twitter.com/hgodden00/stat…s6ZwWpHXCntUHRA
guys i made it look cool graphics and stuff pls retweet i need attention xx
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Turns out I will be releasing these tools, its called Convexer, and has some new fun features

Overview:
It will be available soon from here: https://harrygodden.com/convexer.phpExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
https://code.blender.org/2022/02/layered-textures-design/
Some very exciting features being designed here. I can't see it replacing the need for Substance products of course, but super useful for small tasks it seems like a great idea.