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  3. Harry Godden

Posts by Harry Godden

  • DELTA - CS2 WORKSHOP MAP

    • Harry Godden
    • January 8, 2026 at 6:30 PM

    Finally something actually interesting. Looks awesome, I would love to play it if someone is uploading it on a server

  • 'Werewolf boy' on the run from police

    • Harry Godden
    • June 20, 2025 at 7:19 PM

  • Big Adventures Contest WINNERS

    • Harry Godden
    • May 4, 2025 at 8:51 PM

    epic year🤠 good jobs

  • Saguaro

    • Harry Godden
    • June 13, 2024 at 12:12 PM

    CS needs more stuff like this :)

  • Will it be a great idea to start a new project?

    • Harry Godden
    • March 22, 2023 at 8:20 PM

  • personal skate game project

    • Harry Godden
    • March 10, 2023 at 10:07 AM

    it varies a lot these days, since theres are many different forward clustering methods. mine specifically does not effect draw calls:

    renderdoc shows a few dozen drawelements on the left, to draw the world from one view (somewhere amongst them theres a switch between two vertex buffers).

    my lights are stored as a global array per world in a texture buffer, and the spacial index is the 3d texture on input 4. the reason for the limit of 1000 lights is that those indices are 10 bits. the textures are calculated on the CPU because i'm not that high tech yet. so the result is that the pixel shader can look up by himself what lights it needs to shade with, which allows render big massive chunks of the world at once and not really have to worry about draw calls or culling far away lights

  • personal skate game project

    • Harry Godden
    • March 4, 2023 at 2:20 AM

    i added some lights to the engine and im pretty happy with how it turned out. can run up to 1000 point/spot lights at once. the clusters (since its forward render) are on a big cube grid like this (showing complexity, maximum per cube is 6):

    and the result is


    also wrote a new skybox shader which is dynamic :D

  • Will it be a great idea to start a new project?

    • Harry Godden
    • March 2, 2023 at 7:03 AM

    a question as old as mankind

  • CSGO maps containing high-level artistic finish?

    • Harry Godden
    • December 24, 2022 at 1:02 AM

    my top 5:

    1. Junction

    2. Insertion 1

    3. Santorini

    4. Tuscan

    5. Mikla

  • personal skate game project

    • Harry Godden
    • September 28, 2022 at 1:46 AM
    Quote from AlexM

    6 hours ago, AlexM said: Is this running in a particular engine or is this a custom job?

    yeah the 'engine' i put together is really just a collection of header files like stb_.., glfw, miniaudio and a couple others. and then i just make the game manually using those

  • personal skate game project

    • Harry Godden
    • September 15, 2022 at 11:39 PM

    some graffiti i did with a friend in Kingspray VR (and a cheeky Mapcore logo)

    this week was redoing the animation and physics systems for this game, and in the process made a ragdoll editor thing in Blender where you can mess about with the joint limits and hitboxes...

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    theres a video of me testing it

    more physics:

    Spoiler

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    pretty happy with performance and simulation quality at this point. only a few shapes left to add

  • Maginot [Wingman]

    • Harry Godden
    • July 30, 2022 at 7:58 AM

    nice one great lighting there

  • personal skate game project

    • Harry Godden
    • June 20, 2022 at 11:30 PM

    sitrep: ramp island

  • personal skate game project

    • Harry Godden
    • June 1, 2022 at 4:40 PM

    since i finished my csgo map its back to making obscure indie games. its inspired by games i played as a kid, like tony hawks downhill jam and the larger sections of the skate series, but in first person.

    this what the controls currently look like:

    im gonna post some pictures of the world artwork here more when its done :)

  • Level Design Help Files

    • Harry Godden
    • May 8, 2022 at 7:11 PM

    @Serialmapper yeah that version of auto radar has some precision issues. the displacement warning message you see can ignored though, it just skips it if it sees that.

    as for why it doesn't build, i have no idea, the crashes are pretty much random. sorry that it is wasting your time!

  • Convexer - (and also my map)

    • Harry Godden
    • April 29, 2022 at 5:11 PM
    Quote from NikiOo

    19 hours ago, NikiOo said: That skybox looks gorgeous!


    Imagine if we convexer 5 years ago. We could have prevented the war. So many lives sacrificed for nothing...

    lol, speaking of, i uploaded the first windows alpha of convexer today https://www.harrygodden.com/convexer.php

    and thank you :]

  • Convexer - (and also my map)

    • Harry Godden
    • April 27, 2022 at 8:31 PM

    yay. map published

  • Convexer - (and also my map)

    • Harry Godden
    • April 13, 2022 at 2:53 PM

    https://twitter.com/hgodden00/stat…s6ZwWpHXCntUHRA

    guys i made it look cool graphics and stuff pls retweet i need attention xx

  • Convexer - (and also my map)

    • Harry Godden
    • March 31, 2022 at 8:47 PM

    Turns out I will be releasing these tools, its called Convexer, and has some new fun features :)

    Overview:

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    It will be available soon from here: https://harrygodden.com/convexer.php

  • Blender

    • Harry Godden
    • March 5, 2022 at 5:44 PM

    https://code.blender.org/2022/02/layered-textures-design/

    Some very exciting features being designed here. I can't see it replacing the need for Substance products of course, but super useful for small tasks it seems like a great idea.

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