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Posts by Pastelito

  • CSGO: Pros and Cons of a small map

    • Pastelito
    • September 5, 2015 at 7:06 AM

    Seaside did this very well. Going trough CT Spawn is very fast but disadvantegous in both sites, and it allowed to take the longer route and attack the sites from different locations (tought this applies to other maps, Dust II going through tunnels comes to mind). For example, in your map, you could have the fast rotation in mid but instead of giving CT's a hard chokepoint you could just leave angles from T Mid so its already risky. But then again, if you do that, you would have to balance the routes to the sites or give the CT's the advantage in Mid because the middle route is rewarding for the T's after taking it.

    GL with the map!

  • de_hour

    • Pastelito
    • September 1, 2015 at 5:20 AM

    Just updated the map fixing a few bugs and adding detail, as well as adding a couple more buildings and improving visibility inside as suggested by Jiro. Good luck to everyone!

  • de_hour

    • Pastelito
    • August 31, 2015 at 4:14 PM
    Quote from Jiro

    Make the inside brighter and try to add a 3d skybox with a few buildings !
    Looks good

    Thank you for the feedback! I definitely agree with both points and will be implementing them later today with a few other improvements and details. :)

  • de_hour

    • Pastelito
    • August 31, 2015 at 3:39 AM

    Hello,

    I'm here to upload my submission to the contest (better late than never :p).

    I've been working on this map for almost a year, and been detailing it for 1 month or so. Some props and textures were taken from Skybex's assets, I want to thank him for uploading his work, it really has helped me with the theme.

    Workshop Link: http://steamcommunity.com/sharedfiles/fi…s/?id=401757172

    Imgur Album: https://imgur.com/a/OZUu3

    So the map went through a lot of changes of theme over this year but this one seemed the most unique of them all. Basically it's a representation of the CTU headquarters from the TV show "24".

    The map in it's current state has a few major bugs (like the 2 nodraw walls) and the lack of a proper radar. This will all be solved ASAP, plus more detailing.

    Thanks for reading this, gl to you all.

    Edit: Also, I'm not sure about using the CTU logo for the problems it might cause. Thoughts?

    Pictures


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