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  3. olliivier

Posts by olliivier

  • [CS:GO] de_dune

    • olliivier
    • May 23, 2015 at 6:29 PM

    Alright, thank you guys for playtesting. A shame I couldn't find the playtest at the time cause I would've liked to have joined in.

    I'll definitely follow through on the feedback and will make a new post in a later stage for you guys to evaluate ;)

    Cheers!

  • MapCore CS:GO Playtesting 4.0

    • olliivier
    • May 23, 2015 at 1:46 PM
    Quote from Vaya

    We had the playtest for your map. Erm it was a bit...messy. I'll post feedback in your feedback thread.

    Was all the roof access intentional?

    Yes it used to be intentional, but i forgot to take it out in later stages.. Thought ppl wouldnt really notice ^^. Thank you

  • MapCore CS:GO Playtesting 4.0

    • olliivier
    • May 22, 2015 at 8:41 AM

    I had a playtest schedueled yesterday, but ì couldn't find it. I guess that was because of the updating? will it be moved? thx

  • MapCore CS:GO Playtesting 4.0

    • olliivier
    • May 19, 2015 at 1:56 PM
    Quote

    Hey, you have to pack everything (radar, custom materials/ models, etc) into the .bsp file via pakrat. and then just link us to the file. Your current submission does not have a radar included by the way, so please provide a new download link where everything is correctly packed and I'll update the link in your submission.

    Hi, yea MaanMan contacted me about it and I think it's fixed now. Thank you.

  • [CS:GO] de_dune

    • olliivier
    • May 15, 2015 at 10:14 PM
    Quote from blackdog

    I was expecting loads of props from the comments, but it's clean enough, just some facades have a bit too many other too bare… anyway the street lamps in second shot are quite weird, especially attached to the walls instead of being proper lamp posts.

    Then last shot, windows are clearly not fitting.

    For A maybe you just need to complete the vision from your reference to make it interesting, but frankly at this point looks like you went crazy and filled with randomness. Also if it was decoration, but players can't easily move on all those stairs… and can imagine how to predict nades? I'd make just a couple of flights walkable, and like get rid of the rest like breaking them like from wear of time etc


    Yes, I can see how wearing them down would benefit the gameplay. I'll definitely work on completing the vision ;) thanks!

    Agree on the last-shot windows

  • [CS:GO] de_dune

    • olliivier
    • May 15, 2015 at 8:09 PM
    Quote from Tensei

    Seems like you put in all the props you can find. starting dust windows which makes sense considering the theme, but militia models doesn't fit in at all


    Which militia model are you referring to?


    Quote from Muffin

    Don't go overboard on the props like Tensei said.

    Look at dust 2, they use the same crates and stuff and it looks fine.

    Also at bombsite A, there is a lot of stairs, remove those for sure, it's pointless and makes gameplay really weird, try to make paths simple and easy to follow. If it's decor, then...

    The map is good looking though. Schedule a playtest Here

    Mapcore has a huge playtesting community for cs go maps. Make sure to add clipping and makes sure the map isn't broken before submitting, ask RZL' or someone experienced to know exactly what to do.


    Never thought of the props as that much of an issue.. what props are you referring to then? Gameplay-related props or just detailling things (like facades of buildings). I'll try to look at it!

    Removing the stairs at bombsite A is not really an option. It is indeed meant as a decor, based on an Indian stepwell... Weird is not necessarily bad right? Glad you like the rest of the map though

    Also, thanks for the playtest tip, will definitely submit!

  • MapCore CS:GO Playtesting 4.0

    • olliivier
    • May 15, 2015 at 8:03 PM

    I want to submit a map but i'm wondering what to put in the 'download' form. Just the .bsp file? I thought that incluided dds and nav files but i'm not sure... thanks!

  • [CS:GO] de_dune

    • olliivier
    • May 15, 2015 at 4:26 PM

    Hi guys,


    I'm quite new to map designing and I would really appreciate some playtesting-feedback from you guys. Also, if someone wants to host it on their server to run a playtest, let me know!


    Dune is my first cs:go project on which I've been working for about a month now. I've had people tell me the map felt cramped and complicated. It as my intent to make it fast-paced and exciting, maybe I took it too far... What's your opinion?

    http://steamcommunity.com//sharedfiles/f…s/?id=433222626


    [Blocked Image: http://i.imgur.com/PRzMKyN.jpg]


    (minimap is not entirely up to date anymore, map became a little wider on the B-site-side)

    [Blocked Image: http://i.imgur.com/MGNmO5h.jpg]


    you can find all screenshots on the workshop page or on this imgur album:

    http://imgur.com/a/SjUvm


    Cheers you guys and thanks in advance!

    oli

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