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Posts by crowbAr

  • [HL2:EP2] FusionVille release

    • crowbAr
    • December 23, 2017 at 11:55 AM

    would love to hear your thoughts FMPone aftewards! :)

    Be honest :)

  • You Decide Mapcore's Future

    • crowbAr
    • February 23, 2017 at 12:32 PM

    man if it was for Black Mesa I'd participate so hard.

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • March 17, 2016 at 10:36 AM

    fixed my radar and other stuff. Made a new request, this time for the 17th though, because today there is only 1 map played. If that's not okay then I'll take the 20th.

  • de_altstadt VERY EARLY WIP

    • crowbAr
    • March 14, 2016 at 6:38 PM

    I'm just making this thread for the Mapcore Playtesting

    Steam Workshop Link: http://steamcommunity.com/sharedfiles/fi…s/?id=645393902

    Screenshots:

    Quote

    Spoiler

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • crowbAr
    • September 2, 2015 at 2:56 PM

    FMPONE is one of the judges isn't he? I couldn't think of anyone else who fits better for this job. He knows about artstyle AND gameplay and more importantly how both of these things have to work together to make a great map and I think he is really open-minded.

    Really, CS:GO would be a worse game without FMPONE.

  • de_Steinhausen (previously known as "Paderborn")

    • crowbAr
    • August 30, 2015 at 9:17 AM

    layout is the same size and I don't know what you mean with "fix" the wallbangs, the wallbangs I know of are intended. Btw the demo and log file are still not up, so I have no idea what people said about this map in the playtest.

    Oh and one more thing: In this version of the map, terrorist have control over both houses. This creates 2 layers for the map, one for CT, one for T, those 2 layers are kinda like a big map if you put them at the same level back to back if you know what I mean . Yeah it would be probably better if it was bigger, but I think it works, at least 5v5.

  • de_Steinhausen (previously known as "Paderborn")

    • crowbAr
    • August 29, 2015 at 3:16 PM

    The map has been updated!

    - reworked bombsite B--- double doors replaced with windows--- removed bridge--- made the house with the window inaccessible--- rearranged cover--- made wall unwalkable- widened path from CT to B- made room from CT to A bigger- added cover to long A- added cover to "Mid to A"- closed off bridge- sealed off balcony- bugfixes, exploit fixes

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • August 28, 2015 at 7:01 AM

    demo pls

    I couldn't properly play myself because I was ill, after the playtest it got really bad :S

    but now I'm okay.

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • August 26, 2015 at 8:18 PM

    fixed my map (packed custom content properly), pls give it another try

    there are no other submissions for tomorrow anyway, better than nothing right???

    edit: yes! thanks :D

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • August 26, 2015 at 5:46 PM

    uhm guys, I don't want to rush you, but tomorrow is thursday. What about my submission? :)

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • August 24, 2015 at 8:00 PM

    I requested a playtest. The maps name is "Steinhausen", it was "Paderborn" before. I changed it because Paderborn is a location in real life and that makes unneccessary problems. Since the last playtest there are tons of changes and improvements, so I think it is worth playtesting it again, so I can polish it before the contest ends.

  • de_Steinhausen (previously known as "Paderborn")

    • crowbAr
    • August 24, 2015 at 7:49 PM

    Big update. Huge progress since last time. I hope that allows me to make this bump post.

  • de_Bedtime

    • crowbAr
    • August 23, 2015 at 9:25 PM

    yes I am german. That sign is a Valve asset from the map overpass. I thought it fits anyway and also gives some cover

  • de_Bedtime

    • crowbAr
    • August 23, 2015 at 2:25 PM

    Since there is no limit to how many maps you can submit to the contest, I thought why not also submit my older map? I can't compete with the best maps, but I think it's still a fun map and hopefully some people will try it out and give me some more feedback

    The map is a suburb in Germany at night. More Information can be found on the workshop page: http://steamcommunity.com/sharedfiles/fi…s/?id=442514678

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • August 14, 2015 at 12:08 PM

    you might say he is ... terminated sorry

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • August 13, 2015 at 9:14 PM

    Thank you.

    Playing my map with so many people was great, that's the thing which motivates me to make levels. Create a playground or challenge for other people to enjoy.

    Also ozzion please don't forget the extra feedback you mentioned! :D

    And I'm requesting the demo and log file.

    Again thanks everyone!

    Oh one more question: After making big changes to my map, can I request a 2nd playtest? I can understand if the answer is no :)

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • August 13, 2015 at 5:58 PM

    playtesting in 2 hours! Cant wait!

    EDIT: IM DOING SOME LAST MINUTE CHANGES I HOPE THATS COOL (caps cause important I guess , sorry )

    EDIT2: Updated at this moment, I hope this won`t cause any trouble!

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • August 12, 2015 at 3:32 PM

    Counter-Strike is not a new game. It exists for more than 15 years now. I think people know a bit about what works and what doesn`t work by now.

    edit: btw I updated my map to better prepare it for the playtesting session. Fixed spots where you could get out of the map, added decals for bombsites and stuff like that.

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • August 11, 2015 at 6:40 PM

    my submission got accepted, so no problem! can't wait for thursday!

  • MapCore CS:GO Playtesting 4.0

    • crowbAr
    • August 10, 2015 at 11:08 AM

    I made a playtest request, I hope my map gets finally chosen :)

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