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  3. Quotingmc

Posts by Quotingmc

  • Paladins

    • Quotingmc
    • September 19, 2016 at 12:10 AM
    Quote from Fnugz

    2 hours ago, Fnugz said:

    External Content www.youtube.com
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    There are similarities in design between the games and I don't doubt that but this video ignores large sections of the game.

    Either way, I find it just as enjoyable as Overwatch and I think everyone would be better off accepting each game for their differences rather than listing their similarities.

  • Paladins

    • Quotingmc
    • September 18, 2016 at 7:04 PM

    This game released on Steam Early Access yesterday and although it may look like just an Overwatch rip off on the surface, it can actually be a lot of fun at times even if a bit buggy. It is free to play but the micro-transactions only unlock exclusive cosmetics or characters earlier. All characters and cards (the only two gameplay affecting factors) can be gained without spending anything.

    You can get it from Steam here:

    http://store.steampowered.com/app/444090/

    Anyone else tried it out?

  • [CS:GO][WIP] Tel Aviv

    • Quotingmc
    • September 17, 2016 at 1:32 PM

    New Overview includes adjusted Mid to A route and CT Spawn Change

    [Blocked Image: http://i.imgur.com/6a8iCpN.png]

  • Games W.I.P Thread

    • Quotingmc
    • September 16, 2016 at 10:00 PM
    Quote from AtsEst

    17 hours ago, AtsEst said:

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    Is this a VR Asteriods? Looks like a nice concept

  • [CSGO] Transition

    • Quotingmc
    • September 15, 2016 at 2:37 PM

    This map is visually incredible, especially in the subway itself! The lighting is amazing to the point where it looks like it is from a AAA game.

    Could we get an overview?

  • [CS:GO][WIP] Tel Aviv

    • Quotingmc
    • August 31, 2016 at 12:57 AM

    [Blocked Image: http://i.imgur.com/giX1nwW.png]

    Overview as promised. Please note, layout is still subject to heavily change.

  • [CS:GO][WIP] Tel Aviv

    • Quotingmc
    • August 29, 2016 at 12:26 AM
    Quote from Terri

    Just now, Terri said: I like the screens :), I think a very dense urban environment like this will look nice in csgo, you guys got an overview to show off too?

    And please @Quotingmc can you see this through right to the end this time, I see so many pretty greyboxes from various projects you've worked on that never get finished :P

    I am primarily in charge of the layout so I hope violation can help carry me through the art pass with his talent at detailing as that is where I normally fall short. I am sure between us we can motivate each other to finish it. We will post an overview very soon when the timings are better tested. Thanks for the kind words.

  • [CS:GO][WIP] Tel Aviv

    • Quotingmc
    • August 28, 2016 at 11:59 PM

    Glad to finally show some pictures off. Can't wait to playtest this with everyone.

  • Rebellion: A Star Wars Mod For Insurgency [Early-Development]

    • Quotingmc
    • July 1, 2016 at 6:20 PM

    [Blocked Image: http://i.imgur.com/vGvv9JB.png]

    [Blocked Image: http://i.imgur.com/WkpqUQL.png]

    [Blocked Image: http://i.imgur.com/PziOcKf.png]

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://i.imgur.com/vGvv9JB.png]

  • Rebellion: A Star Wars Mod For Insurgency [Early-Development]

    • Quotingmc
    • June 29, 2016 at 9:39 PM

    [Blocked Image: http://i.imgur.com/dtRIUHa.jpg]

  • Rebellion: A Star Wars Mod For Insurgency [Early-Development]

    • Quotingmc
    • June 29, 2016 at 5:03 PM
    Quote from Motanum

    16 hours ago, Motanum said: Why are the edges so jarred? Overall I like it, You can tell because of the various levels of grey, more of the gun's detail

    Hi Motanum,

    I think the jagged edges are a mix of low render settings for speed so we can get new stuff out daily as well as my lack of Photoshop skills. In game they should appear smoother. Thanks for the feedback as always!

  • Rebellion: A Star Wars Mod For Insurgency [Early-Development]

    • Quotingmc
    • June 28, 2016 at 8:52 PM

    [Blocked Image: http://i.imgur.com/vGvv9JB.png]

    [Blocked Image: http://i.imgur.com/QsjF4NR.png]

    [Blocked Image: http://i.imgur.com/aASu0BS.png]

    [Blocked Image: http://i.imgur.com/9o3z5jR.jpg]

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://i.imgur.com/vGvv9JB.png]

  • Rebellion: A Star Wars Mod For Insurgency [Early-Development]

    • Quotingmc
    • June 27, 2016 at 11:45 PM
    Quote from ashton93

    11 minutes ago, ashton93 said: This looks like it could be a more hardcore and skillbased alternative to the newest Battlefront game, definitely keeping my eyes on this :)

    Hi Ashton,

    We are currently trying to keep the more tactical style of play insurgency is famous for. Thanks for the kind words.

  • Rebellion: A Star Wars Mod For Insurgency [Early-Development]

    • Quotingmc
    • June 27, 2016 at 9:47 PM
    Quote from Motanum

    3 minutes ago, Motanum said: I don't recall the blaster model from the movies. But it could use various tones of grey on various part, currently it looks to flat and you can see any of the detail from the model.

    I haven't played insurgency, but from the images, the mapping looks very clean and neat. So I love the direction it's going.

    Hi Motanum,

    Both blasters are official Star Wars Cannon and are all black so we are fairly limited by the source material. We agree they do look fairly flat all though do bare in mind that in the images and videos above the guns have no shaders applied so they often look better while in game. That is my fault for not stating that previously. Thank you though for the feedback and interest

  • Rebellion: A Star Wars Mod For Insurgency [Early-Development]

    • Quotingmc
    • June 27, 2016 at 8:39 PM

    [Blocked Image: http://i.imgur.com/vGvv9JB.png]

    [Blocked Image: http://i.imgur.com/0aj801I.png]

    [Blocked Image: http://i.imgur.com/RPWmpG7.png]

    [Blocked Image: http://i.imgur.com/jkMzfcw.jpg]

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://i.imgur.com/vGvv9JB.png]

  • Rebellion: A Star Wars Mod For Insurgency [Early-Development]

    • Quotingmc
    • June 26, 2016 at 3:46 PM

    [Blocked Image: http://i.imgur.com/DyicsPZ.png]

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    [Blocked Image: http://i.imgur.com/UoVKA2Y.jpg]

    [Blocked Image: http://i.imgur.com/e3bRZsR.jpg]

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://i.imgur.com/hU4LBGU.png]

    [Blocked Image: http://i.imgur.com/kuJb9mH.png]

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    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/2728473451…und-color=black]

    Download Here!

    [Blocked Image: http://i.imgur.com/zyjgKJo.png]

    [Blocked Image: http://i.imgur.com/hU4LBGU.png]

  • WIP in WIP, post your level screenshots!

    • Quotingmc
    • May 2, 2016 at 12:46 AM
    Quote from Logic

    5 hours ago, Logic said: Dammit Quoting! Finish yor maps! :o:P

    It is amazing how much interest you get in your map when it is being neglected compared to when you are working on it...

    I am not cancelling de_contract, this was just a small side project a friend suggested. I have finished the greybox and will probably do no more as it is just to mess around on. Hope to update de_contract soon.

  • WIP in WIP, post your level screenshots!

    • Quotingmc
    • May 1, 2016 at 6:21 PM

    Beginnings of an aim map set in a aircraft production hanger:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/2739681741…CAB0ED9B0454A4/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/2739681741…0E1E62F46A3069/]

    Credit for the plane model goes to @spence all though it has been recoloured to better fit the theme.

  • Day of Infamy - Donner

    • Quotingmc
    • April 19, 2016 at 5:57 PM

    Was the map originally a copy and paste and then edited? Or from an empty .bsp? Looks amazing either way!

  • de_contract

    • Quotingmc
    • April 17, 2016 at 10:05 AM
    Quote from Tomato

    2 hours ago, Tomato said: Well some extra highlights or some textures that break up the pattern would be cool.

    But on the other side I like clean buildings and estethics we can mess up with blood spatter all over it.

    Looking at it now, I agree, some areas have a lot of repetition with nothing to break it up. I will try my best to make it look a little more colourful with less repeating grey metal while still being clean enough to easily see your enemies. Thanks for the feedback!

    EDIT: Just realised I never showed the updated B connector, will post next update as that looked to improve on some of those areas from the screenshots posted earlier.

    Quote from blackdog

    2 hours ago, blackdog said: Visually something to love already

    Thanks! Glad you like it.

    New Radar:

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