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  3. Quotingmc

Posts by Quotingmc

  • [WIP] De_Fend

    • Quotingmc
    • June 13, 2015 at 9:40 AM
    Quote from Mcsnoogies

    Quick question to all. The theme of a map is one of the most important things in map making. Is making the theme of my map a community college a poor idea? It's certainly not modeled after anything in real life and is entirely fictional, but I was wondering.. Is this too sensitive of a theme to be hopeful of being in a future operation? Should I change it now?

    Tbh when I first saw it, train station was my first thought. It looks like a big one such as St Pancras or London Liverpool Street.

  • [WIP] De_Fend

    • Quotingmc
    • June 12, 2015 at 9:42 PM

    Looks nice. With more vertical detail I am sure this will be amazing!

  • cs_shichang

    • Quotingmc
    • June 12, 2015 at 10:54 AM
    Quote from jackophant

    Dare I say the light is too pink to be believable? Or will it be less obvious with more neon lighting later?

    Seriously take a look at Sleeping Dogs if you haven't already for that Chinese street feel with neon lights. There's also a Himan Absolution mission based in a little square in China which would offer some more references.

    I never noticed it was that pink. I think there are quite a few other things to fix first but I am sure with more light it will look great.

  • [WIP] De_selva

    • Quotingmc
    • June 12, 2015 at 10:46 AM
    Quote from jackophant

    Map looks nice and clean. I look forward to trying this out.

    But come on guys, sort out the OP. Let's have a workshop link and an annotated cl_leveloverview shot (no matter how rough) and a few more screenshots!

    I am having issues contacting the map owner. He hasn't been online and he has the latest version of the map. As soon as we can we will have it up.

  • [WIP] de_tibet

    • Quotingmc
    • June 12, 2015 at 8:46 AM
    Quote from Tazer

    I'm actually looking for somebody who would be interested in doing thematic and detail work on my map. I have the layout and stuff like that down, but I have no idea what to do thematically.

    I would be happy to give you a hand. Just add me, same name as here

  • de_astra

    • Quotingmc
    • June 11, 2015 at 11:03 PM
    Quote from Vorontsov

    So multiple entires allowed? ...

    I read through the rules and no where does it state an entry limit. It does seem a little silly entering 3 maps though even more so when they are all finished. Maybe a complete one and a work in progress might have been a better choice...

  • [WIP] De_selva

    • Quotingmc
    • June 11, 2015 at 10:28 PM
    Quote from gfx0

    Awesome map man! Great job I really like the feel of the map, only problem maybe the sound of the chopper being there always for the CT it gets old fast but I really loved the ice floes and the water o . O that was cool, plus the plants and environments are really nice!

    Incase others are wondering, the steam workshop link is: http://steamcommunity.com/sharedfiles/fi…s/?id=458203434

    THIS LINK NO LONGER WORKS!

    Thanks for the feedback.

    unfortunatly the ice is going to be replaced to fit the jungle theme and we have very special plans for the chopper in the future.

  • cs_shichang

    • Quotingmc
    • June 11, 2015 at 8:41 PM

    I already love the look of this map! Are you looking for feedback on exploits and bugs? i ran around and found some.

  • de_kp_labs

    • Quotingmc
    • June 11, 2015 at 6:31 PM

    already looking stunning!

  • [WIP] de_stranded

    • Quotingmc
    • June 11, 2015 at 10:43 AM
    Quote from Vorontsov

    Yeah me too, but it won't fit into how I redesigned my map atm

    Ok, if you do need anything though, just send me a message :D

  • [WIP] de_stranded

    • Quotingmc
    • June 11, 2015 at 7:23 AM

    Great looking map. Layout looks simple and like it would work well. I still have that "Vorontsov Industries" logo if you want it :)

  • [WIP] de_alps

    • Quotingmc
    • June 10, 2015 at 8:27 AM
    Quote from text_fish

    You'll want to use func_illusionary instead of func_detail if your intention is to smooth out player movement, as func_details still have collisions.

    Ok

  • [WIP] de_alps

    • Quotingmc
    • June 10, 2015 at 6:59 AM
    Quote from LapnLook

    Then I guess I'll use that one thanks!

    Or make a ramp below the steps and make the actually slabs func_detail. This is how I learn't and it works great

  • [WIP] De_selva

    • Quotingmc
    • June 9, 2015 at 6:16 PM

    First start on Bombsite A, more to follow.

  • [WIP] de_alps

    • Quotingmc
    • June 9, 2015 at 10:54 AM
    Quote from LapnLook

    So I decided to redo the train station roof (CT Spawn), cause the previous iteration just looked boring, and frankly, ugly.

    I also replaced the metal pillars with wodden ones, but with a metal thingy (someone tell me what you would call that please! ). The idea behind this is that it makes wallbanging possible at head height, or if you jump up on one of the benches, but crouching behind one of these offers you full protection (as in no random bullets hitting you through the pillar)

    One more thing: just to clarify, these railings are NOT solid for bullets.

    Do you guys want me to post a minimap today or tomorrow, or can it wait until I finish the cliffs around the edges of the map?

    Display More

    The one on cache is called "electric box" I think it is a transformer station.


    Also don't take the few replies badly. I only tend to comment when I see an issue. I think this map has some real potential. I think what it really needs is one big feature that makes it stand out eg a big structure or event.

  • [WIP] DE_SWATCITY (Radar update + lighting pass)

    • Quotingmc
    • June 9, 2015 at 10:52 AM

    I like the look of it so far. My only concern is it may be a little dark for competitive play. I would try adding some lights in places or using brighter textures. Keep going and good luck!

  • [WIP] de_cathedral

    • Quotingmc
    • June 8, 2015 at 8:41 PM

    The brush work on the church is amazing. I would play it just for that! The layout looks solid too all though the CT mid into B with the scaffold looks a little tight.

    It reminds me a lot of one of my failed projects that site. You can see it here and I can give you a VMF if you want to look around it a take from it: http://steamcommunity.com/sharedfiles/fi…s/?id=443746062

  • [WIP] De_selva

    • Quotingmc
    • June 8, 2015 at 8:36 PM
    Quote from TheGuma

    The plane is a custom model

    The collision box for the chicken cage model is not hollow so you have to disable collisions on the prop and add clipping brushes instead. This is so you could place the chicken inside (that is of course if you want to do the chicken in a cage thingy).

    Is the model available for download or is it one of your private pieces?

  • [WIP] de_schloss

    • Quotingmc
    • June 8, 2015 at 8:32 PM

    Design seems very simple but I haven't played it yet so I can't be certain on how it plays. Will be sure to check it out.

  • [WIP] De_selva

    • Quotingmc
    • June 8, 2015 at 6:46 PM
    Quote from TheGuma

    Just making sure you are heading in the right direction, don't take it as a bad feedback.

    Fun fact, I was working on a map with exactly the same name (de_selva) and exactly the same idea back in early 2014, here's some pics for ya. If you want feel free to PM me, I'll send you the VMF so you can use it to improve your own map since I scrapped the idea.

    Hidden Content

    I may just have to pinch the chicken idea and may I ask where that plane prop is from?

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