1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Quotingmc

Posts by Quotingmc

  • de_Underground [WIP]

    • Quotingmc
    • September 6, 2015 at 4:21 PM

    Looking cool.

    Images

    • de_metro mapcore no-metro.webp
      • 63.07 kB
      • 912 × 796
  • [CS:GO] Paintball Aim Map

    • Quotingmc
    • September 5, 2015 at 4:17 PM

    Here is an aim map set inside an paintball arena I have been working on for a few hours. I am yet to finish the area around the map but the playable zone is near enough complete.

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=512786556

  • [CS:GO] de_section (WIP)

    • Quotingmc
    • August 31, 2015 at 8:25 PM

    Good presentation. Nice looking layout as well.

  • de_nadir

    • Quotingmc
    • August 28, 2015 at 10:40 PM
    Quote from austinweiss13

    I don't think this is very fair. I don't want to throw anyone under the bus, but this is not the only map that's been developed in different versions of Counter-Strike. If the older version of the map wasn't his design I could understand, but this is just a continuation of his work. I think an all or nothing rule needs to be in place, otherwise it's just picking on a specific entry. Realistically it's pretty clear that those who started their projects long before the contest or those working in coalitions will have a much better chance of winning anyways, this entry isn't going to tip the contest further than anyone else has.

    Not trying to start arguments here, just stating my opinion.

    I have to agree, I don't think that disallowing the map on the stated terms of everyone having a clear slate is appropriate when previous CS:GO non operation maps were allowed. It is really down to if he made this for CS:GO originally rather than source etc it would be allowed.


    Similar discussions have occurred on many maps throughout this contest and I think such matters should be made more clear in future ones in the original announcment.

  • de_strada

    • Quotingmc
    • August 28, 2015 at 8:32 PM
    Quote from jackophant

    Greetings all,

    As we will be unable to submit Strada for the competition in a complete enough state we are officially withdrawing. The map will still be completed, but outside the scope of the contest.

    Good luck to the rest of the participants, and may Hurg smile upon you all.

    Oh well. Still have high hopes for this map for a future operation. Any new screenshots? :D

  • de_arcade

    • Quotingmc
    • August 28, 2015 at 12:50 PM
    Quote from Andre Valera

    I still wonder how FMPone decided to go from a warehouse theme Volcano established to the Chernobyl setting when working on a map called "cache"...

    The story behind cache is that the terrorist are trying to destroy a weapons Cache iirc hence the weapon crates on Bombsite b and the armoured car in the box on A site.

    Quote from Andre Valera

    Thanks to DasErsteOpfer for opening our brains to a new concept. I also think it's interesting that we're spending so much time critiquing map names instead of map game play.

    I think any criticism is good. Many maps are getting no feedback at all and a name means a lot to a map. When you look at the workshop all you get is a single screenshot and the name. Half of whether you decided to look at the map further is the name so I think having a strong and related one is key.

  • de_venue [WIP]

    • Quotingmc
    • August 26, 2015 at 3:45 PM

    This name is already in use: https://migrationtest.mapcore.org/topic/19191-csgo-de_gallery/

  • [WIP] Codewise

    • Quotingmc
    • August 26, 2015 at 3:41 PM

    This is a whole new level of realism. You left me amazed at how good of a recreation and how beautiful it looks. Some areas could only be distinquished as not real from me recognising props or the tell-tale cs:go lighting

  • [WIP] de_bastion2 | de_bastion2 (Night)

    • Quotingmc
    • August 25, 2015 at 1:30 PM
    Quote from Klems

    I think the resort assets are available no? It have proper vegetation for once.

    https://migrationtest.mapcore.org/topic/19316-re…-castle-assets/

  • de_arcade

    • Quotingmc
    • August 25, 2015 at 1:27 PM

    imo the name makes no sense. When I think of an arcade I think of the seaside with slot machines and flashing lights not an Mediterranean village.

  • de_overhaul (WIP)

    • Quotingmc
    • August 17, 2015 at 7:59 PM

    I saw this on /r/globaloffensive. My main issue from the screenshots is the lighting and the openness on a. It is very open with only a few boxes on site. It may play out well, much like B on cache, but I think it needs some more testing to know for sure. As for the lighting, it is very dull in the outside areas which only add to the open and blocky (little detail) feel.

  • [WIP] de_abyss

    • Quotingmc
    • August 11, 2015 at 10:41 AM
    Quote from Symix

    Update !

    The map is now fully detailed. I've released the map complete with a VHS 1980 trailer.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    That trailer XD

  • [Very Early WIP] de_firestorm V2(Please send in feedback)

    • Quotingmc
    • August 11, 2015 at 10:40 AM

    The contest ends in 20 days. You have a lot to do.

  • [CS:GO] de_dash

    • Quotingmc
    • August 11, 2015 at 10:36 AM
    Quote from Squarp13

    [Blocked Image: http://cdn.meme.am/instances2/500x/1326266.jpg]

    What have we started!

  • [csgo] cs_cruise

    • Quotingmc
    • August 11, 2015 at 10:17 AM
    Quote from jackophant

    Maybe add some extra drama to the map:

    http://i.imgur.com/SBOBCsI.gifv

    For extra affect the ship is full of fighting ninjas.

  • How to get models out of maps

    • Quotingmc
    • August 11, 2015 at 10:16 AM
    Quote from Vilham

    Then you accept that answer, they are literally their assets. They don't have to give them to you or let you use them.

    I know that as I said.

  • How to get models out of maps

    • Quotingmc
    • August 11, 2015 at 10:10 AM
    Quote from Vaya

    The only right way to do it is ask the mapmaker if they can provide you the materials.

    In my experience this is normally met with a grumble and a reason why not. I can understand though if they spent all that time on the assets

  • de_REEF

    • Quotingmc
    • August 10, 2015 at 10:03 PM

    Did this map ever really become popular? I don't remember seeing it before and it looks really unique.

  • [WIP] cs_mass

    • Quotingmc
    • August 10, 2015 at 9:53 PM

    I hope this can be finished on time. I didn't realise how old it is until I found some screenshots of it from sept 1st 2013 in the "wip thread"

  • de_strada

    • Quotingmc
    • August 10, 2015 at 9:41 PM
    Quote from MaanMan

    We will see if that is possible. It would be a miracle if we finish, seeing how all the detailing is being done with this month.

    Maybe a rougher, working version for the contest and you could round it of after.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™