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  3. Prico

Posts by Prico

  • Share your PC Specs

    • Prico
    • June 26, 2015 at 5:02 PM

    yea it's a mixture of stuff.. old/new/gifts.

    i got the mb as a gift, the kotetsu gets me up to 4.5 easily.. will try to get to 4.7.

    1 thing for sure is that g3258 scales well with it's OC and you benefit a lot from it.

    gpu is old, but it's fine for csgo, i play on minimal settings on 1024x768 and i get 200+- fps. i mostly want to upgrade the gpu because it's fan has become noisy and i cant stand it.. rattles like a mofo (but temps are good).

    and i'd like that low temperature for zero rpm fan from a gtx960/970 for when im not gaming.

  • Mad Max: Fury Road

    • Prico
    • June 26, 2015 at 4:31 PM

    shittiest movie i've seen in a while.. doesn't compliment the older ones at all.

    total waste of time.

  • Share your PC Specs

    • Prico
    • June 26, 2015 at 3:00 PM

    CPU: Intel Pentium G3258 3.2GHz Dual-Core Processor ($64.89 @ OutletPC)
    CPU Cooler: Scythe Kotetsu 79.0 CFM CPU Cooler ($39.99 @ SuperBiiz)
    Motherboard: Asus Maximus VI Impact Mini ITX LGA1150 Motherboard (Purchased For $0.00)
    Memory: Kingston Savage 8GB (1 x 8GB) DDR3-1866 Memory ($53.99 @ Amazon)
    Storage: Samsung 850 Pro Series 256GB 2.5" Solid State Drive (Purchased For $0.00)
    Storage: Samsung Spinpoint F3 1TB 3.5" 7200RPM Internal Hard Drive
    Storage: Seagate Barracuda 1TB 3.5" 7200RPM Internal Hard Drive ($44.99 @ Amazon)
    Video Card: Sapphire Radeon HD 5770 1GB Video Card
    Case: Fractal Design Node 304 Mini ITX Tower Case ($59.99 @ Newegg)
    Power Supply: SeaSonic 650W 80+ Gold Certified Semi-Modular ATX Power Supply ($93.99 @ SuperBiiz)
    Operating System: Microsoft Windows 8.1 Pro OEM (64-bit) ($131.65 @ OutletPC)
    Monitor: Asus VG248QE 144Hz 24.0" Monitor ($249.99 @ Amazon)
    Keyboard: Logitech G710 Wired Gaming Keyboard ($84.99 @ Amazon)
    Mouse: Zowie EC1-eVo Wired Optical Mouse
    Headphones: Superlux HD668B Headphones ($49.95 @ Amazon)
    Total: $874.42
    Prices include shipping, taxes, and discounts when available
    Generated by PCPartPicker 2015-06-26 09:57 EDT-0400

    gonna buy a gtx960 or a gtx970 soon.. dunno which one yet

  • Programs that are usually used for Source level editing

    • Prico
    • May 9, 2015 at 9:53 AM

    thanks guys i will get right into it!

  • Map Design.. Where do i start?

    • Prico
    • May 8, 2015 at 8:38 AM

    thank you guys, i will use those resources.

    started with worldofleveldesign.

  • Map Design.. Where do i start?

    • Prico
    • May 8, 2015 at 4:23 AM

    all i found was tutorials from this site:

    worldofleveldesign.com


    which are quite dated, are there any others that might help me learning how to map and use tools like Hammer?

    links are welcomed, ty

  • making a partly invisible weapon in CSGO, like in Quake Live

    • Prico
    • May 6, 2015 at 7:18 PM
    Quote from jackophant

    I'm pretty sure even if you could make the weapon partially invisible like you're suggesting, valve wouldn't allow it anyway, just like how cl_drawhud 0 and other similar convars are protected by sv_cheats 1.


    It could be prevented on purpose, but you can create an alpha channel to protect certain elements of your design from too much wear if that's what you mean? (i presume you don't seeing as Q3/L weapons could be made entirely translucent)

    no, there are skins for Quake Live that make the weapon visible but only meerly.. being white to truansulcent.

    there are also commands that do it i belive:

    cg_drawGun 3

    cg_gunx -10

    cg_guny 3

    cg_gunz -10


    this is how it sort of looks:

    http://mrclan.com/avi/fileimages/1283593560.jpg


    the thing is, valve probably made it illegal.. i get it.

    but why on earth it's translated to white color within the VTFedit program? even before i get it in the game, when i finish the TGA file and i see it as a transparent file in photoshop, i "convert" it to VTF using the program and it's shown within VTFEdit (not CSGO) as as a white color.. this doesnt make sense :/


    thanks for the help btw.

  • Programs that are usually used for Source level editing

    • Prico
    • May 6, 2015 at 6:55 PM

    I want to know which programs i need to learn in order to make good maps for Source engine games.

    i know Hammer is the Map editor, but what do i use for textures (for the walls/floors etc.) and what do i use for making props (items in-game etc)? Blender and Photoshop are all that's needed to make a quality map?.. let's say for example like the new DE_SEASON, which i think artisticly and comptetivly is very nice. which tools do i need to learn to make a map like that?

  • making a partly invisible weapon in CSGO, like in Quake Live

    • Prico
    • May 5, 2015 at 8:14 AM

    i used alpha's to try and make it happen, and all was good, but when i ported it back to VTF with VTF Editor, it made all of the invisible part white.

    any help?.. i know people make some glossy textures which is kind of the same as this, what am i doing wrong?


    used these guides (i'm quite a newb to PS or any design):

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