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  3. Vorontsov

Posts by Vorontsov

  • de_stupa

    • Vorontsov
    • October 11, 2016 at 4:03 PM
    Quote from jackophant

    2 hours ago, jackophant said: Life's been busy and it took 6 months to get an internet connection after moving, but Stupa is still limping along:

    de_stupa_e5

    url doesnt work for me

  • Counter-Strike: Global Offensive

    • Vorontsov
    • October 10, 2016 at 9:11 PM

    They're good, just hard to distinguish from one another.

    Quote from dux

    4 hours ago, dux said: New sounds are shit, end of story. I can't help it if half of you have crayons for ears.

    I'm right and ur wrong!11!!!

  • The random model thread!

    • Vorontsov
    • October 10, 2016 at 9:09 PM

    How do you do that? I can't get my goddamn plastic wrap to work, it's similar to this one. It's been like three months. Spoonfeed me please :)

  • Counter-Strike: Global Offensive

    • Vorontsov
    • October 7, 2016 at 12:12 PM

    Sprays shouldn't have been implemented the way they are right now. They could have at least given you unlimited usage and disable them in competitive. Shitty decisions are a regular thing now, makes me really sad that I'm spending so much time of my life working their old proprietary engine.

  • totally random texture thread

    • Vorontsov
    • October 4, 2016 at 3:06 PM
    Quote from Dosentti

    18 hours ago, Dosentti said: I see Substance Design is pretty HC tool. I gotta try it too. Is it any good with creating textures for csgo since there are so many limitations?

    You can use Substance for CS:GO but I wouldn't do it. I used it a couple times for CS:GO and it's just not very worth it compared to "last gen" techniques. Now if you were in a proper engine that doesnt suck dick balls like UE4 or Unity 5, Substance is amazing.

  • [CSGO][WIP] Farm II

    • Vorontsov
    • September 30, 2016 at 1:25 PM

    Lots of improvement. Very nice!

  • The random model thread!

    • Vorontsov
    • September 23, 2016 at 3:08 PM

    put in the hours and it will look good

  • WIP in WIP, post your level screenshots!

    • Vorontsov
    • September 21, 2016 at 9:43 PM

    @will2k How much is models, how much is brushwork? Gib wireframe! :D

  • [CSGO] [RESOLVED] Does anyone else have this problem?

    • Vorontsov
    • September 19, 2016 at 9:17 PM

    I can confirm I have the same bugs as @LizardPL

  • Counter-Strike: Global Offensive

    • Vorontsov
    • September 18, 2016 at 4:52 PM

    Well I'm glad you have zero say in that process. Fuck them is not enough of a reason :D. It's like me playing and without realizing doing this parkour crouch jump, having no idea what the fuck just happend, you would ban me because reasons. Hmm. Fix the product, and don't punish the players because your product is broken. Period. There are no better business practices than this, doing as you say would be disastrous for the community.

    The priority is to fix the bug, not ban players willingly or unwillingly using it.

  • [CSGO] Transition

    • Vorontsov
    • September 15, 2016 at 2:43 PM

    Those are some sick subway tunnels

  • Can't decide - maya or 3da max?

    • Vorontsov
    • September 14, 2016 at 4:11 PM

    Obviously when exporting from Autodesk software they're not going to have a nice little readable header that says:

    # this shiet was created in autodesk ileagle version mane

  • Can't decide - maya or 3da max?

    • Vorontsov
    • September 14, 2016 at 4:05 PM
    Quote from Vaya

    Just now, Vaya said: is there something in the metadata for each model? I have no idea how they could track.

    Yeah something similar to that, magic mumbo jumbo when you export your model(s). Though I don't know how much they use that method, as I said they usually just go to companies who work with their software and check if they are all licensed that way.

  • Can't decide - maya or 3da max?

    • Vorontsov
    • September 14, 2016 at 3:57 PM

    You can use blender as a middle man and import that shit into blender and then export from blender, u know what im sayin'

    A hell of a lot % of people are using illegitimate software, don't worry but also don't flaunt it around and pay for a license as soon as you can or as soon as you "make it". Until then, if it's possible you should use educational versions of software. Now I know what a lot of people would think about this, but say little Dmitry in Russia lives in an average village (protip:it's shit) and he wants to get into 3D. There is no way in hell dat little boy would have possibility of paying up for this, but if he uses it as an educational tool or as a means to get into any 3d industry to find a job, and starts having commercial success, only then in such a scenario could dat little boy pay for licensing etc, when he's finally "made it". It may be ugly to some (not to me) but it's the truth and I can confidently say tons of people in game dev did this or are doing it right now to get there. You don't even have to be a little Dmitry from a small shitty village, you could be a poor student in a well developed country :).

    Quote from Vaya

    48 minutes ago, Vaya said: How would valve/autodesk check? Can you check if a word document was written on a legal copy of MS office?

    We're using mainly blender and Substance designer on Solution.

    Autodesk is known to do "checking". I never found a case where they did it against individuals though, only for companies developing commercial projects, and perhaps justifiably so? Maybe a little bit? You don't work in companies using illegal methods

  • Can't decide - maya or 3da max?

    • Vorontsov
    • September 14, 2016 at 10:15 AM

    3D Modeling - I would go with Maya, but it really doesn't matter because they are both so good. You could and should learn both, which would be a +++ in your portfolio. Remember though they are just tools.

    Sculpting - Zbrush, 3DCoat has voxel sculpting, or Sculptris which is free.

    Textures - Photoshop, Substance Designer, Substance Painter / Quixel Suite.

  • [WIP] cs_beatz

    • Vorontsov
    • September 12, 2016 at 3:28 PM

    I agree with a lot of what you said, but because someone decides to draw a line somewhere for sensitivity doesn't mean it applies to others. How recent the event was isn't a universal criteria for how you would feel towards it. Some people are still affected a lot by an almost century old historic event. What I tried to get through was if you can use events ten times more horrible and gruesome as a backdrop, what should stop you from using a nightclub? This isn't a reenactment. It's not like this is set exactly in that location, time-frame or even context, like a world war game would be (Using world wars as an example because everyone knows about them). I agree the timing for it isn't the best.

  • [WIP] cs_beatz

    • Vorontsov
    • September 12, 2016 at 11:56 AM
    Quote from baem123

    14 hours ago, baem123 said: what the hell are you talking about??

    what would I think about this map if my friend/son/brother/sister died at the PULSE nightclub? someone finds it funny to replay the death of my son and his friends in a computer game called cs? I would have a dissenting opinion for sure!

    it is not weak to censor yourself in this case. you could hurt someones feelings.

    So what do I think about all these World War games where 20+ million of my brothers and sisters died? It is the same thing, don't even try to deflect that. You can say okay it's just 20 million of a nation, then I will just bring up recent ancestry that has suffered horribly from commies (grandad, grandma & her family etc.).

    I hope thread derailing ends with me. I will run around this map and think of proper criticism to try and make up for this shitstorm. Will edit later.


    Picture 1: Could easily be solved by colouring doors that you CAN open, or by replacing the door models of those you can't open.

    [Blocked Image: http://i.imgur.com/bcziyAy.jpg]


    Picture 2: Additional cover or completely removing one or two hidey holes, like that round bar one at the bottom.

    [Blocked Image: http://i.imgur.com/2DRLobx.jpg]


    Picture 3: Enter the void

    [Blocked Image: http://i.imgur.com/b8jdlEZ.jpg]


    The layout was clean and easy on the eyes, it looks like it would be a fun map to play. I don't know how the timings or encounters are. I definitely recommend playtesting this, before you spiral too far down into detailing.

  • Counter-Strike: Global Offensive

    • Vorontsov
    • September 12, 2016 at 11:51 AM

    How do you justify banning players when the engine is at fault?

  • [WIP] cs_beatz

    • Vorontsov
    • September 11, 2016 at 9:43 PM

    He has the freedom to do it, I doubt it was an intentional plan to create some sort of controversy. Often you think of themes that are cool or aren't done often in your mind, and you just roll with it. Just look at every video game that has at a bar or a nightclub, what's the big deal?

    Quote from baem123

    24 minutes ago, baem123 said: you really want to make a hostage map at a nightclub called pulse??? dont do this!

    i would delete this if i would be the admin before any US newspaper finds this.

    I see nothing wrong with this. I think self-censoring yourself in fear of dissenting opinions is really weak.

  • WIP in WIP, post your level screenshots!

    • Vorontsov
    • September 7, 2016 at 9:05 PM
    Quote from Bastion

    47 minutes ago, Bastion said: Always love a bit of UT, can you share any more images?

    Quote from Lyrtzz

    54 minutes ago, Lyrtzz said: Gonna make a larger post when everything is said and done :)

    :D

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