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  3. Vorontsov

Posts by Vorontsov

  • WIP in WIP, post your level screenshots!

    • Vorontsov
    • May 18, 2015 at 11:43 AM
    Quote from PogoP

    Wanted to try and tackle a scene and texture everything entirely using Substance Designer.


    Fuck it looks great, this is the kind of shit that makes me want to try and learn Substance Designer 5 since I have it but I'm blocking out a shitty layout

  • Daredevil

    • Vorontsov
    • May 17, 2015 at 12:00 PM

    Wasn't there some sort of hint from the Melvin guy that it was a "work in progress"? Hopefully means they will change it for the better, he looks like a red light district batman xD

  • Daredevil

    • Vorontsov
    • May 16, 2015 at 10:11 PM

    There really was no proper topic about this series, really? Shame on you!


    Have you watched it? What do you think of it? I know right, it's fucking awesome. Did the red cgi intro get you as horny as it got me?

  • [csgo] cs_cruise

    • Vorontsov
    • May 16, 2015 at 5:56 PM

    I'm soo exciteeeed, I just can't hide ittttttt

  • The Witcher 3

    • Vorontsov
    • May 14, 2015 at 9:29 AM

    Den Häxaren 3

  • [CS:GO] Packing Custom Content?

    • Vorontsov
    • May 14, 2015 at 8:47 AM

    Thanks people, I seemed to have gotten everything working and compiling with my custom content just fine.

  • [CSGO] [WIP] de_fallujah

    • Vorontsov
    • May 13, 2015 at 3:32 PM

    In Screenshot 2:


    The wall doesn't look good because: It uses a floor tile, looks kind of out of place.

    The floor doesn't look good because: It uses some ornate tile that is probably at most meant for a ceiling but mostly trims.


    Just my 2 cents.

  • [Digital Paint] Ruins scene for a RPG narrative (and some other work)

    • Vorontsov
    • May 13, 2015 at 2:00 PM

    Noname Sea

  • Fallout 4

    • Vorontsov
    • May 12, 2015 at 3:00 PM

    Imagine if they implement paid mods in a shitty way for this at launch

  • Assassin's Creed 7 “Victory”

    • Vorontsov
    • May 10, 2015 at 9:59 PM
    Quote from blackdog

    Can't deny their production line is impressive


    They don't even fix their previous games?

  • WIP in WIP, post your level screenshots!

    • Vorontsov
    • May 10, 2015 at 6:29 PM
    Quote from Le_Serenite

    Just put this here what i'm doing .

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/2961583143…7AE9A3C7DE98FF/]


    Workshop link if interested: http://steamcommunity.com/sharedfiles/fi…s/?id=440172625

    I like it but there are props EVERYWHERE

  • Assassin's Creed 7 “Victory”

    • Vorontsov
    • May 10, 2015 at 5:48 PM

    How fast don't these fucking games come out lol?

  • My first CS GO Map

    • Vorontsov
    • May 6, 2015 at 11:24 PM

    From the screenshots, for your first map it doesn't look horrible at all!


    I would really really suggest working on blocking out the layout first and testing it and then starting to greybox slowly rather than build up with props, models and a theme right away like you have done here. Because if you have a lot of detail work like some sort of building it might be hard to move paths and stuff than it would be with basic grey blocks.

  • [CS:GO] Packing Custom Content?

    • Vorontsov
    • May 6, 2015 at 7:21 PM

    Hi guys, I followed this tutorial and everything works absolutely great http://www.tophattwaffle.com/custom-content…-contamination/, It compiled from my Google Drive project folder nicely. But now I have custom models in the csgo folder (it has to be setup this way, Wallworm doesn't compile to any other directory) and I was wondering how I could possibly add everything from my Google Drive folder AND from the 2 custom folders in csgo itself which are both called myproject and they are in models and materials, those are however only for custom models. I'm clueless and I can't properly compile now because I have made a custom model so far and I can't seem to get them both to add up nicely. Any savvy guy out there when it comes to custom content? If you have no idea what the hell I'm talking about or what kind of setup I am using you can check out that link

  • WIP in WIP, post your level screenshots!

    • Vorontsov
    • May 6, 2015 at 6:51 PM
    Quote from Tensei

    Something like this


    I don't know about posters it will probably look bad, this is some sort of big "lobby" or reception room. I am thinking of maybe making some 3D logo later on or something like that, 2D overlay didn't look too bad either but resolution is shit when stretched to a proper size for the wall

  • -

    • Vorontsov
    • May 6, 2015 at 6:40 PM

    If I have custom content in say a project folder in Google Drive, and then my custom models compiled to some other place, will it pack both? Automaticly?

  • WIP in WIP, post your level screenshots!

    • Vorontsov
    • May 6, 2015 at 6:26 PM

    Does anyone have any idea what to fill this wall with? I searched so many references and tried to sketch something out but everything feels odd, I'm not sure about some windows there either it looks kinda shit with because I only have windows on 2 sides.


    [Blocked Image: http://i.imgur.com/VFqp1Io.png]

  • Fog

    • Vorontsov
    • May 6, 2015 at 4:57 PM
    Quote from leplubodeslapin

    ohw that's weird, it should work

    Maybe try "0.4" instead of ".4" I really don't see what's wrong here


    Don't you already have a fog in your 3D skybox ? I feel like there is one from your screenshot, maybe you should try to change the fog start and fog end in order to be sure it doesn't change anything ?


    Maybe I do but I want to fade it out nicely since it looks like shit that you can see the "end of the horizon" with some roads just suddenly ending. I'll try playing around but also do I have to have a fog in my map? Is it possible to only have one in the 3D Skybox?

  • Fog

    • Vorontsov
    • May 6, 2015 at 4:44 PM
    Quote from leplubodeslapin

    Can you show us your sky_camera properties ?


    [Blocked Image: http://i.imgur.com/iq9hI8o.png]

  • Fog

    • Vorontsov
    • May 6, 2015 at 4:03 PM

    [Blocked Image: http://i.imgur.com/qCbGDCL.jpg]


    Hey, how do I make the 3D skybox properly smooth out into fog?


    I did everything right by the way (as far as I know), my 3d skybox fog values are the same as in the map but for some reason the only fog that is visible is in the map, while the 3D skybox contains no fog.

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