I don't like this game
Posts by Vorontsov
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Don't see why everyone is so assblasted, he got placed in his rightful rank after the 10 stompfests. The system works, I think if he were to purposely derank then you could be this upset.
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Absolutely stunning. Amazing work!
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@ElectroStatic I edited my signature just for this occasion, shameless plug incoming.
Should be a fun read for you but I say this to all cheeky scrubs, don't focus so much on modeling for a specific game / engine but focus on learning and optimizing your models.
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Ended up following him on twitter and stuff'
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[Blocked Image: http://cdn3.dualshockers.com/wp-content/uploads/2014/05/metro-20331.jpg]
[Blocked Image: http://cdn.akamai.steamstatic.com/steam/apps/22380/header.jpg?t=1447352938]
Also add a couple of Prince of Persia games to this
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Quote from ChA1NsAw
4 minutes ago, ChA1NsAw said: I tweaked Insurgency for maximum FPS.
Anorexic Heavy?
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That's it. Trump is finally stumped. I am now #mentallyhill. On a more serious note, I love how Brexit is somehow about left vs right, immigrants and the education of the voting blocks =))
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if u disagree with me ur le nazi xDD
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You can use any 3D package you want, they are just tools. I do most of my modeling and sculpting in Modo actually, lately I've been messing more with Sculptris. I just don't like Zbrush ui or navigation and I can get by without it since I'm a free-time amateur.
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A generated bumpmap, is inconsistent in everything and usually not good enough unless you know what to do with them. It doesn't know how to make your planks or bricks pop properly for example, it doesn't know what height info to generate from unless you feed it one, so it's just guesswork & making everything look like dough. It's hard to explain but it is very easy to see a generated result and they usually don't look good, it's better to keep them minimal, unless as I said you are going to sculpt or do them in Substance.
The differences between ours is, I have the result I wanted as I made it "pop out" how I wanted in 3D space, also consistent although minimal because I didn't sculpt the bricks individually.
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When I'm too lazy or don't have time to sculpt a nice normal map, I do them somewhat like this in that case.
[Blocked Image: https://trello-attachments.s3.amazonaws.com/5770277389ff39657fd259a4/1024x1024/0a0f85016d83cb0fd244f733663a4ad2/R5K0oca.jpg]
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It works now as if it would be a regular node, so I assume everything is fine. Could you give further instructions on how to make it work? What kind of inputs do you need to shove into the node etc.
Also yeah it showed up under the directory you said it would. With the thumbnail and all.
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No errors actually.. just, nothing.

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Didn't seem to work for me, I'm on 5.3.4.
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Not bad textures at all :). But those bump-maps are a no-no. I'm not wrong to assume they are generated? Nothing wrong with that if you know what you are doing but I would recommend you to do them by hand. I sculpt mine or as simple as subdividing a flat plane and moving and beveling parts sometime and just bake that.
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Good riddance, it'll just take a while to recover. When the britbongs voted into EU way back when, most people voted for the trade deals, not for the amount of legislation and laws that would fall upon them.
Swexit when?
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Spoiler They underutilized wun wun so fucking bad in the battle. All he needs is a helmet, some armor, a huge club and a huge shield and he's unstoppable.
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yea those goddamn russians