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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Vorontsov
    • June 18, 2016 at 1:03 PM
    • #2,921

    thanks to this thread I'm now uninstalling substance designer

    no im not but still

  • Shibou
    • June 19, 2016 at 11:57 AM
    • #2,922
    Quote from Vorontsov

    22 hours ago, Vorontsov said: thanks to this thread I'm now uninstalling substance designer

    no im not but still

    Thanks to this Thread I just bought Substance designer. :D

  • PogoP
    • June 19, 2016 at 1:11 PM
    • #2,923

    Those plants are surprisingly effective, nice work! I always found the Substance generated foliage stuff to never look quite as nice as hand-made foliage in Max. Would love to see more details on how you went about creating those.

  • Steppenwolf
    • June 19, 2016 at 4:51 PM
    • #2,924

    Made some brown bricks in SD:

    [Blocked Image: http://i.imgur.com/1iZD3Qd.jpg]

  • Klassic
    • June 19, 2016 at 7:45 PM
    • #2,925

    please, someone teach me D:

  • Steppenwolf
    • June 19, 2016 at 8:06 PM
    • #2,926

    Watch the tutorials on the Allegorithmic youtube channel. After that the Gnomon tutorial by Rogelio Olguin is the best starting point if you want to get serious about it. https://www.thegnomonworkshop.com/tutorials/substance-designer

  • spence
    • June 19, 2016 at 10:17 PM
    • #2,927

    Josh Lynch also has some good tutorials (a couple of which are free) https://gumroad.com/artofjoshlynch

  • Shibou
    • June 21, 2016 at 2:29 PM
    • #2,928
    Quote from Steppenwolf

    On 19.6.2016 at 9:06 PM, Steppenwolf said: Watch the tutorials on the Allegorithmic youtube channel. After that the Gnomon tutorial by Rogelio Olguin is the best starting point if you want to get serious about it. https://www.thegnomonworkshop.com/tutorials/substance-designer

    Quote from spence

    On 19.6.2016 at 11:17 PM, spence said: Josh Lynch also has some good tutorials (a couple of which are free) https://gumroad.com/artofjoshlynch

    I started of with the official ones from Allegorithmic, but they are a bit complicated. I found an easier one for n00bs like me: https://www.youtube.com/channel/UC3rgNHnHdwBBrpG_WHOS-Xw

  • Shibou
    • June 22, 2016 at 1:40 AM
    • #2,929

    After some experimenting with substance designer and the help of some nice tutorials i've been able to generate a first simple texture of worn and old tiles (simply sticked to a tutorial so nothing could go wrong ^^ )

    Creating custom textures for de_oakwood just became so much easier and faster, i realy love this tool! :D

    [Blocked Image: http://i.imgur.com/870RgE6.jpg]

  • Jenn0_Bing
    • June 23, 2016 at 5:58 PM
    • #2,930
    Quote from PogoP

    On 6/19/2016 at 2:11 PM, PogoP said: Those plants are surprisingly effective, nice work! I always found the Substance generated foliage stuff to never look quite as nice as hand-made foliage in Max. Would love to see more details on how you went about creating those.

    Cheers dude. Plants are tricky because they have so much randomness in them at every level and you're right that substance stuff comes out looking a little more artificial than other things. Same bend in a leaf, same number of leaves on every plant etc are tricky things to avoid in designer without going crazy with multiple generators for plants per substance

    I found this tutorial a big help getting me started. Then I just expanded on this and developed my stuff from there. Loads of variety helps, I've got 4.5(two share a leaf shape) separate plant shapes building up the foliage in my cliff.

  • Steppenwolf
    • June 24, 2016 at 11:50 PM
    • #2,931

    Can any of you Substance users check for me if this works and gives no errors or if ther's any other issues with it that i've overlooked? Does it show up for you under Noises, can you see the thumbnail? Just want to make sure before i share it with the whole wide world.

    Steppenwolf's Edge Wear 1

  • Vorontsov
    • June 25, 2016 at 2:14 PM
    • #2,932

    Didn't seem to work for me, I'm on 5.3.4.

  • Steppenwolf
    • June 25, 2016 at 2:15 PM
    • #2,933

    What did the error say? I made this with 5.4.

  • Shibou
    • June 25, 2016 at 2:18 PM
    • #2,934

    @Steppenwolf I tried it yesterday night too, but same problem like @Vorontsov

    I dont get any error messages, just dont see thumbnails in the list.

  • Steppenwolf
    • June 25, 2016 at 2:26 PM
    • #2,935

    Interesting. Which folder did you put it in? Does it show up in the search when you filter for STW?

  • Vorontsov
    • June 25, 2016 at 2:58 PM
    • #2,936

    No errors actually.. just, nothing. :|

  • Steppenwolf
    • June 25, 2016 at 3:01 PM
    • #2,937

    I have reuploaded the file from the default SD resource folder (had it stored in a custom folder on a different drive before). Can you please redownload and check if it's working now? It should show up under Generators/Noises/STW Edge Wear 1.

  • Vorontsov
    • June 25, 2016 at 3:35 PM
    • #2,938

    It works now as if it would be a regular node, so I assume everything is fine. Could you give further instructions on how to make it work? What kind of inputs do you need to shove into the node etc.

    Also yeah it showed up under the directory you said it would. With the thumbnail and all.

  • Steppenwolf
    • June 25, 2016 at 3:44 PM
    • #2,939

    Great! So ther's two inputs to the node. In the upper one you plug your brick or stone pattern or whatever that you want to apply the edge wear to.

    The other input is optional and there is a switch in the parameters to activate it. What it does it that it overrides the default noise pattern for the large scale wear. So this is useful to plug in whatever mask or noise you want to create for example non uniform edge wear details or some surface details.

  • Shibou
    • June 26, 2016 at 1:27 PM
    • #2,940

    For me it works now too. I can see the thumbnail and am having a pretty result.

    I am using SD 5.4.0 build 17856

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