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  3. Dosentti

Posts by Dosentti

  • [CSGO] De_Urakka

    • Dosentti
    • April 28, 2015 at 2:39 PM

    Well I can't say I love all of them. But most of them seem pretty good. The route update for piggery - B-long was going to be very different but I think your suggestion might be better. I just have to figure out how am I going to make the environment after that upgrade. I think this is more upgrading than updating

    The middle area is under construction atm. I already moved the sludge well to other side of the middle so it doesn't confuse in the middle. Also I'm going to add ladders to both sides of middle so it's easier for players to access overpass.

    The connector has already been changed a lot and for now I can't add new route to there as you suggested. But later if this new version isn't good I will try your suggestion. I also can't cut the route from connector to piggery because I think it will make CT rotation very difficult. If they go through CT base it'll take some time and if they go along overpass they will be heard, seen and killed while trying. But I'm not saying it could be possible later if my solution doesn't work.

    What I like the most is what you did with A side of the map. It actually makes sense to remove pool and some of the grass area from T-side of A. However I'll probably test it with kiln balcony still. I don't want to remove it at once but maybe later if it seems to be a problem.

    In any case this gave me very much ideas! I'll probably publish new version in two weeks. When I'll get something done I will wake this topic alive. Thank you!

  • MapCore CS:GO Playtesting 4.0

    • Dosentti
    • April 28, 2015 at 1:23 PM

    I had changed something but now that I deleted those changed versions and uploaded the workshop version again (that's the same version as the version that was used in playtest) it still doesn't work. Now it gives me error that my map is missing even thought it's definitely there and it's right version.

    Well.. I guess I have enough work to deal with the text feedback already but it would have been good to see the demo as well.

  • MapCore CS:GO Playtesting 4.0

    • Dosentti
    • April 28, 2015 at 10:05 AM

    de_urakka_playtest demo isn't working for me. First time I opened it csgo gave me error message that "Vac Secure mode is disabled" after that I tried opening the file with demoui but it couldn't load it. I verified game files and tried again. And I redownloaded the file but it doesn't work.

    Could someone else try it and report if it works so I'll know if the problem is with my pc or something that I do and not with .dem file?

  • [CSGO] De_Urakka

    • Dosentti
    • April 27, 2015 at 3:33 PM

    Yes. I'm gonna try to get in touch with some Mod.

    If you have ideas how to "define" those routes, I would gladly hear you thoughts. Help is very much appreciated. Especially the A side of map is problem for me.

    leplubodeslapin helped me with light_environment last night so it made the map look a lot better. Thank you!

    In old Finnish farms they sometimes had those bell towers but since yesterday's feedback was what it was (0/14 likes) I guess I shouldn't try to do such a things. I should focus more on buildings, areas textures architecture that is familiar to people.

    The first mistake for my playtesting was that I had already textured the whole map and I didn't think very much about textures -.-'.

    Today I have tried to make middle area better. Also I have replaced many textures and materials to clarify the theme. I'm going to add more barn, piggery -things and remove those brick, belltower and A-house things.. like pool..


    One thing I would still want to comment on yesterday's playtest. I'm a rookie, yes and I don't have similar touch with these things as my of you have since you have done this alot more and many of you are professionals. One dude said as a feedback that "I guess not everyone should make maps" (or similar to that). I understand that it's not good but that kind of feedback isn't helping and it's more like offensive than helping. For me.. you can say whatever you want, but I hope Map Core's mapping community will encourage people to mapping and not kick those who are "shittier". I was lucky to have some people there also that stood up for me.

  • MapCore CS:GO Playtesting 4.0

    • Dosentti
    • April 27, 2015 at 3:19 PM

    When will the yesterday's playtest demo be uploaded to drive?

  • MapCore CS:GO Playtesting 4.0

    • Dosentti
    • April 26, 2015 at 10:39 PM

    Hey.. During de_urakka's playtesting someone said that there's somewhere free round bale prop that I should add instead of my clumsy cylinders.. Does anyone know where to find such a thing?

  • [CSGO] De_Urakka

    • Dosentti
    • April 24, 2015 at 9:19 PM
    Quote from Deathy

    worst reaction ever. Seriously. ^^

    I'm not sure why people post their stuff they definitely want to improve on (as you said, the playtest is still coming) in the Finished Work section. Haven't seen this for the first time.

    Well I was getting pretty desperate. Sorry for that.. And I'm new on mapcore so I just checked map release forum and posted as there read that "almost complete" works too.. It maybe should be on another place.


    Quote from Deathy

    The looks are way to sterile, especially in the indoor sections. That wood texture is craving for attention but it has nothing to accompany it's desire. Look at some of the indoors of maps that are official or were in one of the operations. Get a feeling for colors, that work together. You've done it right e.g. in the barn and the brick archways, but the piggery and the office (or house, whatever it's called) just look way off.

    Are you speaking about the A-house floor? or generally all wooden textures? I have a lot to learn when it comes to colors and what looks good with what.. But that will be the main focus after getting layout to make sense.


    Quote from Deathy

    Water texture wasn't working for me in the pool btw, not sure if anyone else can confirm. It was just nodraw.


    Mid, oh boy! A very heavy mess, a fun one though.

    I think the water problem is coming from the graphic settings.. Not sure, but it works well with me and most of my friends but at least for now ppl with low graphic settings have said that it doesn't work.. Well.. whatever it is I gotta change the water to some other.

    Well the middle is a bit weird still yes.. You should have seen the first versions!

    I was planning to erase sniper nest and change the connector into kind of control room. I would add a wide window (like in de_nuke under heaven the locker room) and make the door smaller. Also the ladders are clumsy on ct side overpass so I was thinking to switching them to stairs (if they fit). Overpass is going to stay but I'm going to change the place of middle ladders to B-side of overpass.


    Quote from Drakeee

    Please change that brick paving texture in pic 7

    Yep, it's not probably the best texture to that spot.

    Thank you very much for your feedback it's highly appreciated!

    Also.. I have a blog where I post when I get something done with the map. If You are interested in "what the heck has he been thinking" I suggest you pay a visit on the blog.

    Dosentti's blog

  • [CSGO] De_Urakka

    • Dosentti
    • April 20, 2015 at 3:25 PM

    I'm pretty sure those lamps are not always red But I can try it.

    At least they weren't red in the piggery I have visited.

    But I agree that they should be other color than the main lighting

  • [CSGO] De_Urakka

    • Dosentti
    • April 19, 2015 at 11:56 PM

    Thanks for your feedback! That area that needs lighting is actually trying to be for pigs. I went to my childhood neighbour's farm and took some photos from their old piggery. It's not in use anymore but those lamps that come very low above the pigs are used for keeping little piggy's warm. Those other lights I just overused you got me there

    I got very good advices from some guy on reddit and I a lot to cover.. It opened my eyes and now I got so much work with my map that I should probably cancel my summer job and keep making this map better

    Anyways.. thank you!

  • [CSGO] De_Urakka

    • Dosentti
    • April 19, 2015 at 9:04 AM

    Since I'have gotten no feedback at all I guess the map isn't very good is it?

    Just say that it's at leas ugly.. -.-'

  • [CSGO] De_Urakka

    • Dosentti
    • April 16, 2015 at 2:19 PM

    Hello,

    I finished play test version of my first map last week. It will be in mapcore play test April 26th.

    De_urakka is bomb mission which has been designed to be competitive map. But I hope it will be good in casual mode too.
    The environment of map is farm. Bomb sites are in the barn and around the bell tower.

    I hope you will check it out and share some ideas with me and give me feedback. I have been making this map 1,5 years now and this is fourth version of this map. But since I'm newbie with level designing I would like if you comment what's good and bad and also things I should still think and areas I should improve in map and generally as a level designer.

    This map is still incomplete. For example 3D skybox, player clipped stairs, detailed roof edges and environment sounds will come after. But here's the workshop link.
    here you can find my blog where is info about the map too.

    Here's the layout:

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865560752085810/30DC85B8F211C35B93CE527332D47CBC41921F4A/]


    And Here are the screenshots:
    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803738584/AA16607B56936A0809477767BCD8F7E75FC6493C/]
    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/31865257803738600/6CC0A080DAA36563FF8A28B3C5ECECE1E20DE3D4/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803738689/8882F013CF681BAD57EE49AFA55DCEB68208337B/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803737929/A3D147A612CEB12E9E5366E77C2A005298CBD22B/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803737261/18013FA32D86695FD8ADC6527AB8C698CD88CD94/][Blocked Image: http://cloud-2.steamusercontent.com/ugc/31865257803738647/3D724F26593262CA9DCBFC112844D0F2F67CA885/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803737282/D3F1D7A8A8B6CF93D52989EDF8307E8E4EA7CC08/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803738738/A18E7DD295856E7D75C6C2977EFAE43BF5D99399/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803737945/11DB86FB52475ECA59DF79D34092607FB18D5B5C/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803737976/FD9CC1B41BFB98E2A724B38C1C04BC3B13F3B6E2/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803738723/B4920FCFA66B12702F0BBAD43AF5ABDA190D04C3/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803737224/CA98CA16D6B40FCAC38B2CB942326C24719422F8/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803737989/3DFAA0CE99C6C6BDD4AA2AE4B9D5688F389B7153/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803737901/786B9E4EC8A256C5D85869A4FBDD41962EB2B995/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/31865257803738750/8B6A630CF19238E86D46DDBA42821DC2C77BBC24/]


    Thank you for your advices and comments in advance!

    EDIT April 24th: added link to my blog.

  • [CS:GO] Rails

    • Dosentti
    • April 15, 2015 at 10:47 AM

    Did you make that skybox yourself? Is there any chance you could let me use it in my projects?

  • MapCore CS:GO Playtesting 4.0

    • Dosentti
    • April 14, 2015 at 5:00 PM

    Hello, I would like my map to be playtested april 26th. Is there slot for me still open?

    Map name de_urakka


    workshop link here
    files in here

  • CSGO asset store

    • Dosentti
    • April 6, 2015 at 10:25 PM

    That could be very well more useful but I don't think valve will do such a thing.

    But I think the buyer's won't be the biggest problem. I just read this from reddit: "You miss every shot you don't take.."
    No one will buy any assets if no one is selling them

    So in this point it would be more important to focus on... would you sell your items or share them for free if there was site just for that purpose?

  • CSGO asset store

    • Dosentti
    • April 6, 2015 at 9:45 PM

    Hello,

    I recently came up with idea of csgo asset store. I contacted some mapmakers and they said the idea could possibly be worth trying.


    My idea was to gather csgo mapmakers & modelers to one place where they can share their works. They could sell or share for free their textures, prefabs, models etc. and that way they could make some money out of their hard work. I know csgo map making is a hobby for most of map makers but still if you could get paid wouldn't it be better?


    The first argument of yours will be Game Banana. Game Banana is good, all the credit to them but.. you can't sell your work there, can you? Game Banana would need so huge changes that I'm not seeing it possible to happen, but if they want there could be some kind of cooperation between these sites.


    This service would bring copyright -things closer to csgo since you could only use free items or the ones you have bought. Also this would maybe bring modelers and map makers closer each other. If working properly it would create united csgo map maker/developer community where you could share ideas etc.


    1) If there would be such a website/service, would you use it? Why? Why not?

    2) Would you be interested in helping to create such a service?

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