Well I can't say I love all of them. But most of them seem pretty good. The route update for piggery - B-long was going to be very different but I think your suggestion might be better. I just have to figure out how am I going to make the environment after that upgrade. I think this is more upgrading than updating ![]()
The middle area is under construction atm. I already moved the sludge well to other side of the middle so it doesn't confuse in the middle. Also I'm going to add ladders to both sides of middle so it's easier for players to access overpass.
The connector has already been changed a lot and for now I can't add new route to there as you suggested. But later if this new version isn't good I will try your suggestion. I also can't cut the route from connector to piggery because I think it will make CT rotation very difficult. If they go through CT base it'll take some time and if they go along overpass they will be heard, seen and killed while trying. But I'm not saying it could be possible later if my solution doesn't work.
What I like the most is what you did with A side of the map. It actually makes sense to remove pool and some of the grass area from T-side of A. However I'll probably test it with kiln balcony still. I don't want to remove it at once but maybe later if it seems to be a problem.
In any case this gave me very much ideas!
I'll probably publish new version in two weeks. When I'll get something done I will wake this topic alive.
Thank you!