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  3. Dosentti

Posts by Dosentti

  • [CSGO] [WIP] de_wplant

    • Dosentti
    • November 25, 2015 at 7:35 AM
    Quote from Bodd Jonar

    I'm gonna be totally honest, I think your texturing is bad, it looks like a source game or worse. If I were you I would study alot of pictures from reality and try to use a better set of textures. The stone ground texture is horrible if you ask me.

    Okay, which places are the worst apart from that stone ground? I haven't been studying texturing or even reading about it. But since I guess you know more about texturing, do you have any idea about articles or some other literature that I could read to learn some.

    I hope people will comment the layout now that we have all noticed the textures suck.

  • [CSGO] [WIP] de_wplant

    • Dosentti
    • November 24, 2015 at 8:26 PM
    Quote from [N]awbie

    Could you provide a picture of the overlay?

    Omg.. how can I forget thing like that.. -.-'

    ofc.. added it to the original post.

    Quote from Freaky_Banana

    But judging only from the screenshots, I like distinct features of the map a lot (for example the rounded stairwell :3 ) but think that in total it's a bit too clean and unlinked. What I mean by unlinked is that some props and places feel random. Also by the screenshots I couldn't not have made out it was a water treatment plant. Oh and even if it was one I don't think the guys in charge would risk contamination of their water, by having huge nuclear thingys in there.

    PS: What's the dark grey texture on the 12th, 13th and 14th screenshot called ?

    Yep. well I haven't given so much though to the story, details and textures yet. I have just put them there so it would even little look like map so it would be easier to see enemies etc. I don't like greybox very much.

    that texture/textures is from agency and it's only temporarily there. There are metaltrim01 texture and metalpanel01.

  • [CSGO] [WIP] de_wplant

    • Dosentti
    • November 24, 2015 at 6:28 PM

    Water Treatment Plant

    [Blocked Image: http://i.imgur.com/wxZ8L6u.jpg]

    Last summer I was working in telemarketing company and between phone calls I started to draw new layout. Now that I have created a fourth version of it, it's time to publish it here.
    Even though I have applied textures to everywhere already they are all going to change when I'll get into texture creating/modifying part.

    So the map is supposed to be water treatment plant and my plot for the map is very likely to be similar to this:
    "Activists have found out that there's nuclear thing going on at the local water purification plant. They are planning to blow up the main warehouse (A) or the nuclear containers (B)."

    Screenshots on imgur

    Workshop file

    I have gotten very little feedback for now but one thing that was said about the map that middle area can't stay like this and B bombsite has too many routes. And too many B-routes are caused by "2 middles".
    What do you think? I would like to hear feedback especially about the layout.


    In my own opinion the A site works pretty well as it is. And B I like also B main and for of B bombsite excluding B-house (connecting mid and b-site).

  • MapCore CS:GO Playtesting 4.0

    • Dosentti
    • July 17, 2015 at 11:52 AM

    Okay, :D no problem. I'll see if I'm at home on sunday :) Thanks.

  • MapCore CS:GO Playtesting 4.0

    • Dosentti
    • July 17, 2015 at 8:43 AM

    I'm sorry guys, I totally forgot to attend my map's playtest yesterday. Did you still test de_farm last night?


    [Blocked Image: http://cdn.mdjunction.com/components/com_joomlaboard/uploaded/images/I_haz_sorry_Please_forgive_me_kitten.jpg.jpg]

  • [CSGO] De_Urakka

    • Dosentti
    • July 15, 2015 at 12:23 PM

    Somehow image uploading isn't working.. Farm will be in playtest tomorrow if it gets accepted so here's link to new pictures:


    New pictures from de_farm

  • [CSGO] De_Urakka

    • Dosentti
    • June 8, 2015 at 8:27 PM

    It sucks that I don't have time and skills to make progress faster but here's few screen shots from the map after most recent changes.

    I changed mid route to B a little and I changed some textures and tried to focus on making some places to fit better..
    I also replaced the A long metal fence with rock fence and made kiln look older.

    I hope you guys check it out and comment what to change next.. I guess I'll continue with T warehouse and texturing. T warehouse looks so unrealistic.. but I'll see what I can do with it.

    [Blocked Image: http://i.imgur.com/BSWSThW.jpg][Blocked Image: http://i.imgur.com/G2lMW2a.jpg][Blocked Image: http://i.imgur.com/y6GZ12o.jpg][Blocked Image: http://i.imgur.com/aXDEv38.jpg][Blocked Image: http://i.imgur.com/2a2kIpD.jpg][Blocked Image: http://i.imgur.com/Pv2DWbj.jpg]

  • [CSGO] De_Urakka

    • Dosentti
    • May 19, 2015 at 4:49 PM
    Quote from SotaPoika

    I think it's funny that still to this day, you'll insta-notice when there's a finnish map maker around (hint: they use finnish words for map names).

    You are right my fellow finnish dude. Too bad I realized after publishing the first version that the name should be something else than "urakka" so now it's just confusing that the name is different than what the topic name is.

    Quote from Vaya

    I think smaller brushes would be better- and splitting up areas so it's not one giant texture

    Okay.. I'll make some changed in the textures and stuff and see if I get some sense to it.

  • [CSGO] De_Urakka

    • Dosentti
    • May 18, 2015 at 4:35 PM

    Which part of texturing looks most messy? As you may have noticed I don't have very good eye with textures..

    What kind of textures should I use?

  • [CSGO] De_Urakka

    • Dosentti
    • May 18, 2015 at 3:57 PM

    Okay.. So now I have changed the middle, a-house and the route through piggery to B-long.

    The workshop file will be updated in few minutes..

    [Blocked Image: http://s17.postimg.org/5xpodp7h7/2015_05_17_00004.jpg] [Blocked Image: http://s17.postimg.org/4l7zbta1n/2015_05_18_00001.jpg] [Blocked Image: http://s17.postimg.org/5owp1ik2j/2015_05_18_00002.jpg] [Blocked Image: http://s17.postimg.org/c3vpy6qsb/2015_05_18_00003.jpg] [Blocked Image: http://s17.postimg.org/3znltg4d7/2015_05_18_00004.jpg] [Blocked Image: http://s17.postimg.org/gltfcjhgb/2015_05_18_00005.jpg] [Blocked Image: http://s17.postimg.org/um02if8kb/2015_05_18_00006.jpg]

    Please share your thoughts. Better or worse?

  • MapCore CS:GO Playtesting 4.0

    • Dosentti
    • May 14, 2015 at 7:50 AM
    Quote

    the demos are there, i just didnt shorten the demo names. Just sort the files after date, and then you should be able to see some demos that start with "auto-"

    Got it, thanks!

  • MapCore CS:GO Playtesting 4.0

    • Dosentti
    • May 13, 2015 at 7:16 PM

    Is there no demo from last sundays playtest de_farm_playtest_v2? On google drive there's only text files.

  • MapCore CS:GO Playtesting 4.0

    • Dosentti
    • May 5, 2015 at 6:20 PM

    Sorry! I have messed up dates when I tried to reserve a playtest time. may 10th is ok with me if it's still available.

  • [CSGO] De_Urakka

    • Dosentti
    • May 5, 2015 at 5:32 PM

    Okay. I thought I was clever to block one windows with the closet door, but I guess that isn't enough.

    let's see what I can do with it.

  • [CSGO] De_Urakka

    • Dosentti
    • May 5, 2015 at 8:15 AM

    Okay, is that something I should try to fix or is it just unusual for map to be like this?

  • [CSGO] De_Urakka

    • Dosentti
    • May 4, 2015 at 10:53 PM
    Quote from Vorontsov

    Not ugly at all, just very blocky and open


    would you mind telling me what do mean with blocky? I'm new with these things so I don't know terms very well yet

  • [CSGO] De_Urakka

    • Dosentti
    • May 4, 2015 at 9:54 PM
    Quote from Vaya

    The bombsite at A has way too many spots to check (see screenshot posted on steam)


    Have you tested the chokes?


    Still too many spots? which ones should I remove? I already removed a lot of different angles.

    I tested the chokes roughly yes, but I have to wait for playtest to see the results better. The current chokes are now right where I wanted them. They look like this atm.

    [Blocked Image: http://i.imgur.com/7Xop9JS.jpg]

  • [CSGO] De_Urakka

    • Dosentti
    • May 3, 2015 at 3:23 PM

    Omg.. I forgot to update the .nav after I moved that door! I'll do it asap.

    I'm not completely satisfied with the current skybox. I haven't done any skyboxes myself and default skyboxes aren't excatly great for this kind of lighting. However I would like to make the lighting to match sunrise or something like that.

    So.. if you have ideas where to get custom skyboxes I'm open to all ideas.

  • [CSGO] De_Urakka

    • Dosentti
    • May 3, 2015 at 2:10 PM

    Alright, now it's time to publish "the second edition".

    here's the link to workshop where you can find more pictures.
    here's the link to my blog where you can find some reasoning for some of those changes.

    I made some details too but I left most of it off so I don't have to erase or modify all if I make changes to layout.

    I hope you like it!

    [Blocked Image: http://i.imgur.com/pjXd9LL.jpg]

    [Blocked Image: http://i.imgur.com/cosqRXz.jpg]

    [Blocked Image: http://i.imgur.com/t2XZpNs.jpg]

    [Blocked Image: http://i.imgur.com/COy7iWf.jpg][Blocked Image: http://i.imgur.com/WkNKtLV.jpg]

    [Blocked Image: http://i.imgur.com/FS5d4Ke.jpg][Blocked Image: http://i.imgur.com/VaXAOHq.jpg]

    [Blocked Image: http://i.imgur.com/BV32XBY.jpg]

    [Blocked Image: http://i.imgur.com/Z6J3bEC.jpg][Blocked Image: http://i.imgur.com/h5Jg2Mo.jpg]


    Any better? All feedback is highly appreciated!

  • MapCore CS:GO Team

    • Dosentti
    • April 28, 2015 at 5:36 PM

    I would be interested in playing face it games too!

    The guys I normally have played with just got their ranks to global elite so it's a lot more serious for them now. For me though.. I'm just DMG and I don't have time to practice as much as they so I would definitely like to play with you guys!

    add Ylitalon Dosentti on steam.

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