I did follow, yet they're a bit off (just a bit, though).
Posts by GPuzzle
-
-
Well, crap. My radars don't work for some reason. That's literally the one thing I'm missing. Damnit.
EDIT: They should be woring now, I figured out my problem.
-
A WIP alpha map, with a WIP alpha name, which doesn't even have radars.
Yup, it's not good at all.
[Blocked Image: http://i.imgur.com/JX62v9F.jpg]
[Blocked Image: http://i.imgur.com/pHGbQZj.jpg]
[Blocked Image: http://i.imgur.com/qy86cJt.jpg]
[Blocked Image: http://i.imgur.com/SbpM8qM.jpg]
[Blocked Image: http://i.imgur.com/8KiaPRX.jpg]
-
I suppose I'll get no feedback anytime soon, isn't it?
Ah, bollocks.
-
He said it's Quake 1.
-
Antium is a map that I've been working on for a while now. The layout is quite balanced, if a bit too boring. I've considered calling it Schloss and changing the whole feel of the map from Roman-esque town to German castle. Only time will tell.
[Blocked Image: http://i.imgur.com/1ADUN5m.jpg]
Mid might be one of the areas where this map feels boring. Little to no height differences, excepte for Short A. The CTs have a window akin to Mirage, but the main advantage from the little peek spot is the ability to flash and smoke people at Short A. B is relatively easy to enter from mid, as well.
[Blocked Image: http://i.imgur.com/ssM4Uvd.jpg]
A is tight bombsite that favors rifles and wallbanging. Smokes might be key here, but remember that the walls on the church are wallbangable.
[Blocked Image: http://i.imgur.com/p4byFte.jpg]
B is the most open bombsite, but with a few flanking routes on the side to help decide the outcome. Expect some AWP battles to happen here.
[Blocked Image: http://i.imgur.com/xvJSQH0.jpg]
An overview of the map. Short A has been cut from the picture for unknown reasons, but it's there.
Finally, a link to the Steam Workshop.
-
[Blocked Image: http://i.imgur.com/1ADUN5m.jpg]
[Blocked Image: http://i.imgur.com/ssM4Uvd.jpg]
[Blocked Image: http://i.imgur.com/p4byFte.jpg]
[Blocked Image: http://i.imgur.com/rXAuh8t.jpg]
Some crappy pics, but at least they're pics!
Also my radar pics have a tendency to go extremely badly.
-
Well, you could make it so it's an ex-colony somewhere on Central America. It'd be interesting, a change in how the map feels.
-
I've been working on a map for a few days now, finally got the whole layout complete. I suppose the layout works fine, now I just need to build the architecture around it, as well as getting cover in B.
[Blocked Image: http://i.imgur.com/b69fTFS.png]