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Posts by GPuzzle

  • [WIP] de_thorium

    • GPuzzle
    • September 13, 2015 at 6:44 PM

    I did follow, yet they're a bit off (just a bit, though).

  • MapCore CS:GO Playtesting 4.0

    • GPuzzle
    • September 6, 2015 at 10:36 AM

    Well, crap. My radars don't work for some reason. That's literally the one thing I'm missing. Damnit.

    EDIT: They should be woring now, I figured out my problem.

  • [WIP] de_thorium

    • GPuzzle
    • September 6, 2015 at 10:07 AM

    A WIP alpha map, with a WIP alpha name, which doesn't even have radars.

    Yup, it's not good at all.

    [Blocked Image: http://i.imgur.com/JX62v9F.jpg]

    [Blocked Image: http://i.imgur.com/pHGbQZj.jpg]

    [Blocked Image: http://i.imgur.com/qy86cJt.jpg]

    [Blocked Image: http://i.imgur.com/SbpM8qM.jpg]

    [Blocked Image: http://i.imgur.com/8KiaPRX.jpg]

    The Steam Workshop Link

  • de_antium

    • GPuzzle
    • April 11, 2015 at 5:36 AM

    I suppose I'll get no feedback anytime soon, isn't it?


    Ah, bollocks.

  • WIP in WIP, post your level screenshots!

    • GPuzzle
    • April 9, 2015 at 4:04 PM

    He said it's Quake 1.

  • de_antium

    • GPuzzle
    • April 7, 2015 at 11:54 PM

    Antium is a map that I've been working on for a while now. The layout is quite balanced, if a bit too boring. I've considered calling it Schloss and changing the whole feel of the map from Roman-esque town to German castle. Only time will tell.


    [Blocked Image: http://i.imgur.com/1ADUN5m.jpg]


    Mid might be one of the areas where this map feels boring. Little to no height differences, excepte for Short A. The CTs have a window akin to Mirage, but the main advantage from the little peek spot is the ability to flash and smoke people at Short A. B is relatively easy to enter from mid, as well.


    [Blocked Image: http://i.imgur.com/ssM4Uvd.jpg]


    A is tight bombsite that favors rifles and wallbanging. Smokes might be key here, but remember that the walls on the church are wallbangable.


    [Blocked Image: http://i.imgur.com/p4byFte.jpg]


    B is the most open bombsite, but with a few flanking routes on the side to help decide the outcome. Expect some AWP battles to happen here.


    [Blocked Image: http://i.imgur.com/xvJSQH0.jpg]


    An overview of the map. Short A has been cut from the picture for unknown reasons, but it's there.


    Finally, a link to the Steam Workshop.


    http://steamcommunity.com/sharedfiles/fi…s/?id=421437425

  • WIP in WIP, post your level screenshots!

    • GPuzzle
    • April 7, 2015 at 12:59 AM

    [Blocked Image: http://i.imgur.com/1ADUN5m.jpg]

    [Blocked Image: http://i.imgur.com/ssM4Uvd.jpg]

    [Blocked Image: http://i.imgur.com/p4byFte.jpg]

    [Blocked Image: http://i.imgur.com/rXAuh8t.jpg]


    Some crappy pics, but at least they're pics!


    Also my radar pics have a tendency to go extremely badly.

  • [CS:GO] de_reato

    • GPuzzle
    • April 3, 2015 at 9:39 PM

    Well, you could make it so it's an ex-colony somewhere on Central America. It'd be interesting, a change in how the map feels.

  • WIP in WIP, post your level screenshots!

    • GPuzzle
    • April 2, 2015 at 2:24 AM

    I've been working on a map for a few days now, finally got the whole layout complete. I suppose the layout works fine, now I just need to build the architecture around it, as well as getting cover in B.

    [Blocked Image: http://i.imgur.com/b69fTFS.png]

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